diff options
Diffstat (limited to 'src/yuzu/applets/controller.cpp')
-rw-r--r-- | src/yuzu/applets/controller.cpp | 154 |
1 files changed, 95 insertions, 59 deletions
diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index c6fa3e4f64..8ecfec7702 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <algorithm> +#include <thread> #include "common/assert.h" #include "common/string_util.h" @@ -13,11 +14,16 @@ #include "core/hle/service/sm/sm.h" #include "ui_controller.h" #include "yuzu/applets/controller.h" -#include "yuzu/configuration/configure_input_dialog.h" +#include "yuzu/configuration/configure_input.h" +#include "yuzu/configuration/configure_input_profile_dialog.h" +#include "yuzu/configuration/configure_vibration.h" +#include "yuzu/configuration/input_profiles.h" #include "yuzu/main.h" namespace { +constexpr std::size_t HANDHELD_INDEX = 8; + constexpr std::array<std::array<bool, 4>, 8> led_patterns{{ {true, false, false, false}, {true, true, false, false}, @@ -106,7 +112,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( QWidget* parent, Core::Frontend::ControllerParameters parameters_, InputCommon::InputSubsystem* input_subsystem_) : QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()), - parameters(std::move(parameters_)), input_subsystem(input_subsystem_) { + parameters(std::move(parameters_)), input_subsystem{input_subsystem_}, + input_profiles(std::make_unique<InputProfiles>()) { ui->setupUi(this); player_widgets = { @@ -223,12 +230,22 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( } } + connect(ui->vibrationButton, &QPushButton::clicked, this, + &QtControllerSelectorDialog::CallConfigureVibrationDialog); + connect(ui->inputConfigButton, &QPushButton::clicked, this, - &QtControllerSelectorDialog::CallConfigureInputDialog); + &QtControllerSelectorDialog::CallConfigureInputProfileDialog); connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QtControllerSelectorDialog::ApplyConfiguration); + // Enhancement: Check if the parameters have already been met before disconnecting controllers. + // If all the parameters are met AND only allows a single player, + // stop the constructor here as we do not need to continue. + if (CheckIfParametersMet() && parameters.enable_single_mode) { + return; + } + // If keep_controllers_connected is false, forcefully disconnect all controllers if (!parameters.keep_controllers_connected) { for (auto player : player_groupboxes) { @@ -236,58 +253,66 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( } } - CheckIfParametersMet(); - resize(0, 0); } QtControllerSelectorDialog::~QtControllerSelectorDialog() = default; -void QtControllerSelectorDialog::ApplyConfiguration() { - // Update the controller state once more, just to be sure they are properly applied. - for (std::size_t index = 0; index < NUM_PLAYERS; ++index) { - UpdateControllerState(index); +int QtControllerSelectorDialog::exec() { + if (parameters_met && parameters.enable_single_mode) { + return QDialog::Accepted; } + return QDialog::exec(); +} - const bool pre_docked_mode = Settings::values.use_docked_mode; - Settings::values.use_docked_mode = ui->radioDocked->isChecked(); - OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode); +void QtControllerSelectorDialog::ApplyConfiguration() { + const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue(); + Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()); + OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue()); - Settings::values.vibration_enabled = ui->vibrationGroup->isChecked(); + Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); + Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); } void QtControllerSelectorDialog::LoadConfiguration() { for (std::size_t index = 0; index < NUM_PLAYERS; ++index) { - const auto connected = Settings::values.players[index].connected || - (index == 0 && Settings::values.players[8].connected); + const auto connected = + Settings::values.players.GetValue()[index].connected || + (index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected); player_groupboxes[index]->setChecked(connected); connected_controller_checkboxes[index]->setChecked(connected); emulated_controllers[index]->setCurrentIndex( - GetIndexFromControllerType(Settings::values.players[index].controller_type)); + GetIndexFromControllerType(Settings::values.players.GetValue()[index].controller_type)); } - UpdateDockedState(Settings::values.players[8].connected); + UpdateDockedState(Settings::values.players.GetValue()[HANDHELD_INDEX].connected); - ui->vibrationGroup->setChecked(Settings::values.vibration_enabled); + ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); + ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); } -void QtControllerSelectorDialog::CallConfigureInputDialog() { - const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; - - ConfigureInputDialog dialog(this, max_supported_players, input_subsystem); +void QtControllerSelectorDialog::CallConfigureVibrationDialog() { + ConfigureVibration dialog(this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint); dialog.setWindowModality(Qt::WindowModal); - dialog.exec(); - dialog.ApplyConfiguration(); + if (dialog.exec() == QDialog::Accepted) { + dialog.ApplyConfiguration(); + } +} - LoadConfiguration(); - CheckIfParametersMet(); +void QtControllerSelectorDialog::CallConfigureInputProfileDialog() { + ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get()); + + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint); + dialog.setWindowModality(Qt::WindowModal); + dialog.exec(); } -void QtControllerSelectorDialog::CheckIfParametersMet() { +bool QtControllerSelectorDialog::CheckIfParametersMet() { // Here, we check and validate the current configuration against all applicable parameters. const auto num_connected_players = static_cast<int>( std::count_if(player_groupboxes.begin(), player_groupboxes.end(), @@ -301,7 +326,7 @@ void QtControllerSelectorDialog::CheckIfParametersMet() { num_connected_players > max_supported_players) { parameters_met = false; ui->buttonBox->setEnabled(parameters_met); - return; + return parameters_met; } // Next, check against all connected controllers. @@ -326,18 +351,13 @@ void QtControllerSelectorDialog::CheckIfParametersMet() { return true; }(); - if (!all_controllers_compatible) { - parameters_met = false; - ui->buttonBox->setEnabled(parameters_met); - return; - } - - parameters_met = true; + parameters_met = all_controllers_compatible; ui->buttonBox->setEnabled(parameters_met); + return parameters_met; } void QtControllerSelectorDialog::SetSupportedControllers() { - const QString theme = [this] { + const QString theme = [] { if (QIcon::themeName().contains(QStringLiteral("dark"))) { return QStringLiteral("_dark"); } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) { @@ -426,7 +446,7 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) } }(); - const QString theme = [this] { + const QString theme = [] { if (QIcon::themeName().contains(QStringLiteral("dark"))) { return QStringLiteral("_dark"); } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) { @@ -441,32 +461,48 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) } void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) { - auto& player = Settings::values.players[player_index]; + auto& player = Settings::values.players.GetValue()[player_index]; - player.controller_type = + const auto controller_type = GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex()); - player.connected = player_groupboxes[player_index]->isChecked(); + const auto player_connected = player_groupboxes[player_index]->isChecked() && + controller_type != Settings::ControllerType::Handheld; - // Player 2-8 - if (player_index != 0) { - UpdateController(player.controller_type, player_index, player.connected); + if (player.controller_type == controller_type && player.connected == player_connected) { + // Set vibration devices in the event that the input device has changed. + ConfigureVibration::SetVibrationDevices(player_index); return; } - // Player 1 and Handheld - auto& handheld = Settings::values.players[8]; - // If Handheld is selected, copy all the settings from Player 1 to Handheld. - if (player.controller_type == Settings::ControllerType::Handheld) { - handheld = player; - handheld.connected = player_groupboxes[player_index]->isChecked(); - player.connected = false; // Disconnect Player 1 - } else { - player.connected = player_groupboxes[player_index]->isChecked(); - handheld.connected = false; // Disconnect Handheld + // Disconnect the controller first. + UpdateController(controller_type, player_index, false); + + player.controller_type = controller_type; + player.connected = player_connected; + + ConfigureVibration::SetVibrationDevices(player_index); + + // Handheld + if (player_index == 0) { + auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; + if (controller_type == Settings::ControllerType::Handheld) { + handheld = player; + } + handheld.connected = player_groupboxes[player_index]->isChecked() && + controller_type == Settings::ControllerType::Handheld; + UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected); } - UpdateController(player.controller_type, player_index, player.connected); - UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected); + if (!player.connected) { + return; + } + + // This emulates a delay between disconnecting and reconnecting controllers as some games + // do not respond to a change in controller type if it was instantaneous. + using namespace std::chrono_literals; + std::this_thread::sleep_for(20ms); + + UpdateController(controller_type, player_index, player_connected); } void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) { @@ -520,8 +556,8 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) { ui->radioDocked->setEnabled(!is_handheld); ui->radioUndocked->setEnabled(!is_handheld); - ui->radioDocked->setChecked(Settings::values.use_docked_mode); - ui->radioUndocked->setChecked(!Settings::values.use_docked_mode); + ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue()); + ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue()); // Also force into undocked mode if the controller type is handheld. if (is_handheld) { @@ -564,8 +600,8 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() { for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) { // Disconnect any unsupported players here and disable or hide them if applicable. - Settings::values.players[index].connected = false; - UpdateController(Settings::values.players[index].controller_type, index, false); + Settings::values.players.GetValue()[index].connected = false; + UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false); // Hide the player widgets when max_supported_controllers is less than or equal to 4. if (max_supported_players <= 4) { player_widgets[index]->hide(); |