diff options
Diffstat (limited to 'src/video_core/swrasterizer/framebuffer.cpp')
-rw-r--r-- | src/video_core/swrasterizer/framebuffer.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/video_core/swrasterizer/framebuffer.cpp b/src/video_core/swrasterizer/framebuffer.cpp index 4b31eda89c..7de3aac751 100644 --- a/src/video_core/swrasterizer/framebuffer.cpp +++ b/src/video_core/swrasterizer/framebuffer.cpp @@ -8,6 +8,7 @@ #include "common/color.h" #include "common/common_types.h" #include "common/logging/log.h" +#include "common/math_util.h" #include "common/vector_math.h" #include "core/hw/gpu.h" #include "core/memory.h" @@ -255,5 +256,103 @@ u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u } } +Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, + const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, + FramebufferRegs::BlendEquation equation) { + Math::Vec4<int> result; + + auto src_result = (src * srcfactor).Cast<int>(); + auto dst_result = (dest * destfactor).Cast<int>(); + + switch (equation) { + case FramebufferRegs::BlendEquation::Add: + result = (src_result + dst_result) / 255; + break; + + case FramebufferRegs::BlendEquation::Subtract: + result = (src_result - dst_result) / 255; + break; + + case FramebufferRegs::BlendEquation::ReverseSubtract: + result = (dst_result - src_result) / 255; + break; + + // TODO: How do these two actually work? OpenGL doesn't include the blend factors in the + // min/max computations, but is this what the 3DS actually does? + case FramebufferRegs::BlendEquation::Min: + result.r() = std::min(src.r(), dest.r()); + result.g() = std::min(src.g(), dest.g()); + result.b() = std::min(src.b(), dest.b()); + result.a() = std::min(src.a(), dest.a()); + break; + + case FramebufferRegs::BlendEquation::Max: + result.r() = std::max(src.r(), dest.r()); + result.g() = std::max(src.g(), dest.g()); + result.b() = std::max(src.b(), dest.b()); + result.a() = std::max(src.a(), dest.a()); + break; + + default: + LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); + UNIMPLEMENTED(); + } + + return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255), + MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255)); +}; + +u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) { + switch (op) { + case FramebufferRegs::LogicOp::Clear: + return 0; + + case FramebufferRegs::LogicOp::And: + return src & dest; + + case FramebufferRegs::LogicOp::AndReverse: + return src & ~dest; + + case FramebufferRegs::LogicOp::Copy: + return src; + + case FramebufferRegs::LogicOp::Set: + return 255; + + case FramebufferRegs::LogicOp::CopyInverted: + return ~src; + + case FramebufferRegs::LogicOp::NoOp: + return dest; + + case FramebufferRegs::LogicOp::Invert: + return ~dest; + + case FramebufferRegs::LogicOp::Nand: + return ~(src & dest); + + case FramebufferRegs::LogicOp::Or: + return src | dest; + + case FramebufferRegs::LogicOp::Nor: + return ~(src | dest); + + case FramebufferRegs::LogicOp::Xor: + return src ^ dest; + + case FramebufferRegs::LogicOp::Equiv: + return ~(src ^ dest); + + case FramebufferRegs::LogicOp::AndInverted: + return ~src & dest; + + case FramebufferRegs::LogicOp::OrReverse: + return src | ~dest; + + case FramebufferRegs::LogicOp::OrInverted: + return ~src | dest; + } +}; + } // namespace Rasterizer } // namespace Pica |