diff options
Diffstat (limited to 'src/video_core/shader/shader.cpp')
-rw-r--r-- | src/video_core/shader/shader.cpp | 63 |
1 files changed, 33 insertions, 30 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 2da50bd620..f5f7ea61da 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -4,6 +4,7 @@ #include <cmath> #include <cstring> +#include "common/bit_set.h" #include "common/logging/log.h" #include "common/microprofile.h" #include "video_core/pica.h" @@ -19,38 +20,32 @@ namespace Pica { namespace Shader { -OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], const Regs& regs, - u32 output_mask) { +OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer& input) { // Setup output data - OutputVertex ret; - // TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to - // figure out what those circumstances are and enable the remaining outputs then. - unsigned index = 0; - for (unsigned i = 0; i < 7; ++i) { + union { + OutputVertex ret{}; + std::array<float24, 24> vertex_slots; + }; + static_assert(sizeof(vertex_slots) == sizeof(ret), "Struct and array have different sizes."); - if (index >= regs.vs_output_total) - break; + unsigned int num_attributes = regs.vs_output_total; + ASSERT(num_attributes <= 7); + for (unsigned int i = 0; i < num_attributes; ++i) { + const auto& output_register_map = regs.vs_output_attributes[i]; - if ((output_mask & (1 << i)) == 0) - continue; - - const auto& output_register_map = regs.vs_output_attributes[index]; - - u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y, - output_register_map.map_z, output_register_map.map_w}; + Regs::VSOutputAttributes::Semantic semantics[4] = { + output_register_map.map_x, output_register_map.map_y, output_register_map.map_z, + output_register_map.map_w}; for (unsigned comp = 0; comp < 4; ++comp) { - float24* out = ((float24*)&ret) + semantics[comp]; - if (semantics[comp] != Regs::VSOutputAttributes::INVALID) { - *out = output_regs[i][comp]; - } else { - // Zero output so that attributes which aren't output won't have denormals in them, - // which would slow us down later. - memset(out, 0, sizeof(*out)); + Regs::VSOutputAttributes::Semantic semantic = semantics[comp]; + float24* out = &vertex_slots[semantic]; + if (semantic < vertex_slots.size()) { + *out = input.attr[i][comp]; + } else if (semantic != Regs::VSOutputAttributes::INVALID) { + LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic); } } - - index++; } // The hardware takes the absolute and saturates vertex colors like this, *before* doing @@ -71,12 +66,20 @@ OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], co return ret; } -void UnitState::LoadInputVertex(const InputVertex& input, int num_attributes) { - // Setup input register table - const auto& attribute_register_map = g_state.regs.vs.input_register_map; +void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input) { + const unsigned max_attribute = config.max_input_attribute_index; - for (int i = 0; i < num_attributes; i++) - registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; + for (unsigned attr = 0; attr <= max_attribute; ++attr) { + unsigned reg = config.GetRegisterForAttribute(attr); + registers.input[reg] = input.attr[attr]; + } +} + +void UnitState::WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output) { + unsigned int output_i = 0; + for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) { + output.attr[output_i++] = registers.output[reg]; + } } MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); |