diff options
Diffstat (limited to 'src/shader_recompiler/frontend/ir/ir_emitter.cpp')
-rw-r--r-- | src/shader_recompiler/frontend/ir/ir_emitter.cpp | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index 5913fdeffa..354d72c9b2 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -1869,6 +1869,95 @@ void IREmitter::ImageWrite(const Value& handle, const Value& coords, const Value Inst(op, Flags{info}, handle, coords, color); } +Value IREmitter::ImageAtomicIAdd(const Value& handle, const Value& coords, const Value& value, + TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicIAdd32 + : Opcode::BindlessImageAtomicIAdd32}; + return Inst(op, Flags{info}, handle, coords, value); +} + +Value IREmitter::ImageAtomicSMin(const Value& handle, const Value& coords, const Value& value, + TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicSMin32 + : Opcode::BindlessImageAtomicSMin32}; + return Inst(op, Flags{info}, handle, coords, value); +} + +Value IREmitter::ImageAtomicUMin(const Value& handle, const Value& coords, const Value& value, + TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicUMin32 + : Opcode::BindlessImageAtomicUMin32}; + return Inst(op, Flags{info}, handle, coords, value); +} + +Value IREmitter::ImageAtomicIMin(const Value& handle, const Value& coords, const Value& value, + bool is_signed, TextureInstInfo info) { + return is_signed ? ImageAtomicSMin(handle, coords, value, info) + : ImageAtomicUMin(handle, coords, value, info); +} + +Value IREmitter::ImageAtomicSMax(const Value& handle, const Value& coords, const Value& value, + TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicSMax32 + : Opcode::BindlessImageAtomicSMax32}; + return Inst(op, Flags{info}, handle, coords, value); +} + +Value IREmitter::ImageAtomicUMax(const Value& handle, const Value& coords, const Value& value, + TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicUMax32 + : Opcode::BindlessImageAtomicUMax32}; + return Inst(op, Flags{info}, handle, coords, value); +} + +Value IREmitter::ImageAtomicIMax(const Value& handle, const Value& coords, const Value& value, + bool is_signed, TextureInstInfo info) { + return is_signed ? ImageAtomicSMax(handle, coords, value, info) + : ImageAtomicUMax(handle, coords, value, info); +} + +Value IREmitter::ImageAtomicInc(const Value& handle, const Value& coords, const Value& value, + TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicInc32 + : Opcode::BindlessImageAtomicInc32}; + return Inst(op, Flags{info}, handle, coords, value); +} + +Value IREmitter::ImageAtomicDec(const Value& handle, const Value& coords, const Value& value, + TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicDec32 + : Opcode::BindlessImageAtomicDec32}; + return Inst(op, Flags{info}, handle, coords, value); +} + +Value IREmitter::ImageAtomicAnd(const Value& handle, const Value& coords, const Value& value, + TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicAnd32 + : Opcode::BindlessImageAtomicAnd32}; + return Inst(op, Flags{info}, handle, coords, value); +} + +Value IREmitter::ImageAtomicOr(const Value& handle, const Value& coords, const Value& value, + TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicOr32 + : Opcode::BindlessImageAtomicOr32}; + return Inst(op, Flags{info}, handle, coords, value); +} + +Value IREmitter::ImageAtomicXor(const Value& handle, const Value& coords, const Value& value, + TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicXor32 + : Opcode::BindlessImageAtomicXor32}; + return Inst(op, Flags{info}, handle, coords, value); +} + +Value IREmitter::ImageAtomicExchange(const Value& handle, const Value& coords, const Value& value, + TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageAtomicExchange32 + : Opcode::BindlessImageAtomicExchange32}; + return Inst(op, Flags{info}, handle, coords, value); +} + U1 IREmitter::VoteAll(const U1& value) { return Inst<U1>(Opcode::VoteAll, value); } |