diff options
Diffstat (limited to 'src/shader_recompiler/backend')
6 files changed, 18 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index 12afda43b9..cb7232704c 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -72,6 +72,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst); +void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst); void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset); void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value); void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index e537f60736..807494063d 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -210,6 +210,11 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.F {}.x,y_direction[0].w;", inst); } +void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { + UNIMPLEMENTED(); + ctx.Add("MOV.F {}.x,1;", inst); +} + void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,0;", inst); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 170db269ae..f4ed090e3c 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -445,6 +445,11 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst); } +void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { + UNIMPLEMENTED(); + ctx.AddF32("{}=1.0f;", inst); +} + void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { ctx.AddU32("{}=lmem[{}];", inst, word_offset); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 5936d086fa..6cae0b84ab 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -85,6 +85,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst); +void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst); void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset); void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value); void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index d3a93d5f43..43f440dfb1 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -526,6 +526,11 @@ Id EmitYDirection(EmitContext& ctx) { return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f); } +Id EmitResolutionDownFactor(EmitContext& ctx) { + UNIMPLEMENTED(); + return ctx.Const(1.0f); +} + Id EmitLoadLocal(EmitContext& ctx, Id word_offset) { const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)}; return ctx.OpLoad(ctx.U32[1], pointer); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index c9db1c1641..3d90b2286b 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -75,6 +75,7 @@ Id EmitInvocationId(EmitContext& ctx); Id EmitSampleId(EmitContext& ctx); Id EmitIsHelperInvocation(EmitContext& ctx); Id EmitYDirection(EmitContext& ctx); +Id EmitResolutionDownFactor(EmitContext& ctx); Id EmitLoadLocal(EmitContext& ctx, Id word_offset); void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value); Id EmitUndefU1(EmitContext& ctx); |