diff options
Diffstat (limited to 'src/shader_recompiler/backend')
8 files changed, 7 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp index 08918a5c2e..21e14867c2 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/emit_context.cpp @@ -8,6 +8,7 @@ #include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 832b4fd400..66e4aea045 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -13,6 +13,7 @@ #include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.h b/src/shader_recompiler/backend/glasm/emit_glasm.h index 3df32a4a6f..bcb55f0621 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm.h @@ -9,6 +9,7 @@ #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp index cafb5c92a4..af9fac7c1a 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp @@ -8,7 +8,7 @@ #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 54aa88b63b..93057ebb9a 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -6,6 +6,7 @@ #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.h b/src/shader_recompiler/backend/glsl/emit_glsl.h index fe221fa7c2..20e5719e6a 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl.h @@ -9,6 +9,7 @@ #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 9e812dabb5..df28036e46 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -18,9 +18,6 @@ class Value; namespace Shader::Backend::GLSL { class EmitContext; -inline void EmitSetLoopSafetyVariable(EmitContext&) {} -inline void EmitGetLoopSafetyVariable(EmitContext&) {} - #define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__) // Microinstruction emitters diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index 961c9180cb..527685fb81 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -12,6 +12,7 @@ #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" #include "shader_recompiler/shader_info.h" namespace Shader::Backend::SPIRV { |