diff options
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp new file mode 100644 index 0000000000..76ccaffcef --- /dev/null +++ b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp @@ -0,0 +1,89 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/spirv/emit_spirv.h" + +namespace Shader::Backend::SPIRV { + +Id EmitConvertS16F16(EmitContext& ctx, Id value) { + return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value)); +} + +Id EmitConvertS16F32(EmitContext& ctx, Id value) { + return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value)); +} + +Id EmitConvertS16F64(EmitContext& ctx, Id value) { + return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value)); +} + +Id EmitConvertS32F16(EmitContext& ctx, Id value) { + return ctx.OpConvertFToS(ctx.U32[1], value); +} + +Id EmitConvertS32F32(EmitContext& ctx, Id value) { + return ctx.OpConvertFToS(ctx.U32[1], value); +} + +Id EmitConvertS32F64(EmitContext& ctx, Id value) { + return ctx.OpConvertFToS(ctx.U32[1], value); +} + +Id EmitConvertS64F16(EmitContext& ctx, Id value) { + return ctx.OpConvertFToS(ctx.U64, value); +} + +Id EmitConvertS64F32(EmitContext& ctx, Id value) { + return ctx.OpConvertFToS(ctx.U64, value); +} + +Id EmitConvertS64F64(EmitContext& ctx, Id value) { + return ctx.OpConvertFToS(ctx.U64, value); +} + +Id EmitConvertU16F16(EmitContext& ctx, Id value) { + return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value)); +} + +Id EmitConvertU16F32(EmitContext& ctx, Id value) { + return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value)); +} + +Id EmitConvertU16F64(EmitContext& ctx, Id value) { + return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value)); +} + +Id EmitConvertU32F16(EmitContext& ctx, Id value) { + return ctx.OpConvertFToU(ctx.U32[1], value); +} + +Id EmitConvertU32F32(EmitContext& ctx, Id value) { + return ctx.OpConvertFToU(ctx.U32[1], value); +} + +Id EmitConvertU32F64(EmitContext& ctx, Id value) { + return ctx.OpConvertFToU(ctx.U32[1], value); +} + +Id EmitConvertU64F16(EmitContext& ctx, Id value) { + return ctx.OpConvertFToU(ctx.U64, value); +} + +Id EmitConvertU64F32(EmitContext& ctx, Id value) { + return ctx.OpConvertFToU(ctx.U64, value); +} + +Id EmitConvertU64F64(EmitContext& ctx, Id value) { + return ctx.OpConvertFToU(ctx.U64, value); +} + +Id EmitConvertU64U32(EmitContext& ctx, Id value) { + return ctx.OpUConvert(ctx.U64, value); +} + +Id EmitConvertU32U64(EmitContext& ctx, Id value) { + return ctx.OpUConvert(ctx.U32[1], value); +} + +} // namespace Shader::Backend::SPIRV |