diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp index e69de29bb2..7ddc24c719 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp @@ -0,0 +1,253 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { +void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertS16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertS32F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddS32("{}=int({});", inst, value); +} + +void EmitConvertS32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddS32("{}=int({});", inst, value); +} + +void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertS64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddS64("{}=int64_t({});", inst, value); +} + +void EmitConvertS64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddS64("{}=int64_t({});", inst, value); +} + +void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertU16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertU16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertU32F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddU32("{}=uint({});", inst, value); +} + +void EmitConvertU32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddU32("{}=uint({});", inst, value); +} + +void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertU64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddU64("{}=uint64_t({});", inst, value); +} + +void EmitConvertU64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddU64("{}=uint64_t({});", inst, value); +} + +void EmitConvertU64U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddU64("{}=uint64_t({});", inst, value); +} + +void EmitConvertU32U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddU32("{}=uint({});", inst, value); +} + +void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddF32("{}=float({});", inst, value); +} + +void EmitConvertF64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddF64("{}=double({});", inst, value); +} + +void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF16S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF16S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF16S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF16U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF16U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF16U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF32S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF32S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF32S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddF32("{}=float({});", inst, value); +} + +void EmitConvertF32S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddF32("{}=float({});", inst, value); +} + +void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddF32("{}=float({});", inst, value); +} + +void EmitConvertF32U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddF32("{}=float({});", inst, value); +} + +void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF64S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF64S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddF64("{}=double({});", inst, value); +} + +void EmitConvertF64S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddF64("{}=double({});", inst, value); +} + +void EmitConvertF64U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitConvertF64U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddF64("{}=double({});", inst, value); +} + +void EmitConvertF64U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view value) { + ctx.AddF64("{}=double({});", inst, value); +} + +} // namespace Shader::Backend::GLSL |