diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl.cpp | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp new file mode 100644 index 0000000000..bb1d8b272f --- /dev/null +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -0,0 +1,156 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string> +#include <tuple> + +#include "shader_recompiler/backend/bindings.h" +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/program.h" +#include "shader_recompiler/profile.h" + +#pragma optimize("", off) +namespace Shader::Backend::GLSL { +namespace { +template <class Func> +struct FuncTraits {}; + +template <class ReturnType_, class... Args> +struct FuncTraits<ReturnType_ (*)(Args...)> { + using ReturnType = ReturnType_; + + static constexpr size_t NUM_ARGS = sizeof...(Args); + + template <size_t I> + using ArgType = std::tuple_element_t<I, std::tuple<Args...>>; +}; + +template <auto func, typename... Args> +void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) { + inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...)); +} + +template <typename ArgType> +ArgType Arg(EmitContext& ctx, const IR::Value& arg) { + if constexpr (std::is_same_v<ArgType, std::string_view>) { + return ctx.reg_alloc.Consume(arg); + } else if constexpr (std::is_same_v<ArgType, IR::Inst&>) { + return *arg.Inst(); + } else if constexpr (std::is_same_v<ArgType, const IR::Value&>) { + return arg; + } else if constexpr (std::is_same_v<ArgType, u32>) { + return arg.U32(); + } else if constexpr (std::is_same_v<ArgType, IR::Attribute>) { + return arg.Attribute(); + } else if constexpr (std::is_same_v<ArgType, IR::Patch>) { + return arg.Patch(); + } else if constexpr (std::is_same_v<ArgType, IR::Reg>) { + return arg.Reg(); + } +} + +template <auto func, bool is_first_arg_inst, size_t... I> +void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) { + using Traits = FuncTraits<decltype(func)>; + if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) { + if constexpr (is_first_arg_inst) { + SetDefinition<func>( + ctx, inst, inst, + Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...); + } else { + SetDefinition<func>( + ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...); + } + } else { + if constexpr (is_first_arg_inst) { + func(ctx, inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...); + } else { + func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...); + } + } +} + +template <auto func> +void Invoke(EmitContext& ctx, IR::Inst* inst) { + using Traits = FuncTraits<decltype(func)>; + static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments"); + if constexpr (Traits::NUM_ARGS == 1) { + Invoke<func, false>(ctx, inst, std::make_index_sequence<0>{}); + } else { + using FirstArgType = typename Traits::template ArgType<1>; + static constexpr bool is_first_arg_inst = std::is_same_v<FirstArgType, IR::Inst*>; + using Indices = std::make_index_sequence<Traits::NUM_ARGS - (is_first_arg_inst ? 2 : 1)>; + Invoke<func, is_first_arg_inst>(ctx, inst, Indices{}); + } +} + +void EmitInst(EmitContext& ctx, IR::Inst* inst) { + switch (inst->GetOpcode()) { +#define OPCODE(name, result_type, ...) \ + case IR::Opcode::name: \ + return Invoke<&Emit##name>(ctx, inst); +#include "shader_recompiler/frontend/ir/opcodes.inc" +#undef OPCODE + } + throw LogicError("Invalid opcode {}", inst->GetOpcode()); +} + +void EmitCode(EmitContext& ctx, const IR::Program& program) { + for (const IR::AbstractSyntaxNode& node : program.syntax_list) { + switch (node.type) { + case IR::AbstractSyntaxNode::Type::Block: + for (IR::Inst& inst : node.data.block->Instructions()) { + EmitInst(ctx, &inst); + } + break; + case IR::AbstractSyntaxNode::Type::If: + ctx.Add("if ("); + break; + case IR::AbstractSyntaxNode::Type::EndIf: + ctx.Add("){{"); + break; + case IR::AbstractSyntaxNode::Type::Loop: + ctx.Add("while ("); + break; + case IR::AbstractSyntaxNode::Type::Repeat: + if (node.data.repeat.cond.IsImmediate()) { + if (node.data.repeat.cond.U1()) { + ctx.Add("ENDREP;"); + } else { + ctx.Add("BRK;" + "ENDREP;"); + } + } + break; + case IR::AbstractSyntaxNode::Type::Break: + if (node.data.break_node.cond.IsImmediate()) { + if (node.data.break_node.cond.U1()) { + ctx.Add("break;"); + } + } + break; + case IR::AbstractSyntaxNode::Type::Return: + case IR::AbstractSyntaxNode::Type::Unreachable: + ctx.Add("return;"); + break; + default: + ctx.Add("UNAHNDLED {}", node.type); + break; + } + } +} + +} // Anonymous namespace + +std::string EmitGLSL(const Profile& profile, IR::Program& program, Bindings& bindings) { + EmitContext ctx{program, bindings, profile}; + // ctx.SetupBuffers(); + EmitCode(ctx, program); + ctx.code += "}"; + return ctx.code; +} + +} // namespace Shader::Backend::GLSL |