diff options
Diffstat (limited to 'src/shader_recompiler/backend/glasm/reg_alloc.h')
-rw-r--r-- | src/shader_recompiler/backend/glasm/reg_alloc.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.h b/src/shader_recompiler/backend/glasm/reg_alloc.h index 5742436cfb..ede6edd1f3 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.h +++ b/src/shader_recompiler/backend/glasm/reg_alloc.h @@ -23,6 +23,7 @@ namespace Shader::Backend::GLASM { class EmitContext; enum class Type : u32 { + Void, Register, U32, S32, @@ -65,6 +66,8 @@ struct Value { return false; } switch (type) { + case Type::Void: + return true; case Type::Register: return id == rhs.id; case Type::U32: @@ -218,6 +221,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> { template <typename FormatContext> auto format(const Shader::Backend::GLASM::ScalarU32& value, FormatContext& ctx) { switch (value.type) { + case Shader::Backend::GLASM::Type::Void: + break; case Shader::Backend::GLASM::Type::Register: return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id); case Shader::Backend::GLASM::Type::U32: @@ -242,6 +247,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> { template <typename FormatContext> auto format(const Shader::Backend::GLASM::ScalarS32& value, FormatContext& ctx) { switch (value.type) { + case Shader::Backend::GLASM::Type::Void: + break; case Shader::Backend::GLASM::Type::Register: return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id); case Shader::Backend::GLASM::Type::U32: @@ -266,6 +273,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> { template <typename FormatContext> auto format(const Shader::Backend::GLASM::ScalarF32& value, FormatContext& ctx) { switch (value.type) { + case Shader::Backend::GLASM::Type::Void: + break; case Shader::Backend::GLASM::Type::Register: return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id); case Shader::Backend::GLASM::Type::U32: @@ -290,6 +299,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> { template <typename FormatContext> auto format(const Shader::Backend::GLASM::ScalarF64& value, FormatContext& ctx) { switch (value.type) { + case Shader::Backend::GLASM::Type::Void: + break; case Shader::Backend::GLASM::Type::Register: return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id); case Shader::Backend::GLASM::Type::U32: |