diff options
Diffstat (limited to 'src/input_common/helpers/joycon_protocol/rumble.cpp')
-rw-r--r-- | src/input_common/helpers/joycon_protocol/rumble.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/input_common/helpers/joycon_protocol/rumble.cpp b/src/input_common/helpers/joycon_protocol/rumble.cpp index 17ee388634..fad67a94ba 100644 --- a/src/input_common/helpers/joycon_protocol/rumble.cpp +++ b/src/input_common/helpers/joycon_protocol/rumble.cpp @@ -1,17 +1,20 @@ // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include <algorithm> +#include <cmath> + #include "common/logging/log.h" #include "input_common/helpers/joycon_protocol/rumble.h" namespace InputCommon::Joycon { RumbleProtocol::RumbleProtocol(std::shared_ptr<JoyconHandle> handle) - : JoyconCommonProtocol(handle) {} + : JoyconCommonProtocol(std::move(handle)) {} DriverResult RumbleProtocol::EnableRumble(bool is_enabled) { LOG_DEBUG(Input, "Enable Rumble"); - const std::vector<u8> buffer{static_cast<u8>(is_enabled ? 1 : 0)}; + const std::array<u8, 1> buffer{static_cast<u8>(is_enabled ? 1 : 0)}; std::vector<u8> output; SetBlocking(); const auto result = SendSubCommand(SubCommand::ENABLE_VIBRATION, buffer, output); @@ -20,7 +23,7 @@ DriverResult RumbleProtocol::EnableRumble(bool is_enabled) { } DriverResult RumbleProtocol::SendVibration(const VibrationValue& vibration) { - std::vector<u8> buffer(sizeof(DefaultVibrationBuffer)); + std::array<u8, sizeof(DefaultVibrationBuffer)> buffer{}; if (vibration.high_amplitude <= 0.0f && vibration.low_amplitude <= 0.0f) { return SendVibrationReport(DefaultVibrationBuffer); @@ -66,7 +69,7 @@ u8 RumbleProtocol::EncodeHighAmplitude(f32 amplitude) const { /* More information about these values can be found here: * https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md */ - constexpr std::array<std::pair<f32, int>, 101> high_fequency_amplitude{ + static constexpr std::array<std::pair<f32, int>, 101> high_fequency_amplitude{ std::pair<f32, int>{0.0f, 0x0}, {0.01f, 0x2}, {0.012f, 0x4}, @@ -183,7 +186,7 @@ u16 RumbleProtocol::EncodeLowAmplitude(f32 amplitude) const { /* More information about these values can be found here: * https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md */ - constexpr std::array<std::pair<f32, int>, 101> high_fequency_amplitude{ + static constexpr std::array<std::pair<f32, int>, 101> high_fequency_amplitude{ std::pair<f32, int>{0.0f, 0x0040}, {0.01f, 0x8040}, {0.012f, 0x0041}, |