diff options
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 136 |
1 files changed, 90 insertions, 46 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index f3f54a4e9d..872df2d142 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -1,5 +1,5 @@ // Copyright 2014 Citra Emulator Project / PPSSPP Project -// Licensed under GPLv2 +// Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include <algorithm> @@ -14,6 +14,7 @@ #include "core/hle/hle.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/thread.h" +#include "core/hle/kernel/mutex.h" #include "core/hle/result.h" #include "core/mem_map.h" @@ -25,8 +26,8 @@ public: std::string GetName() const override { return name; } std::string GetTypeName() const override { return "Thread"; } - static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Thread; } - Kernel::HandleType GetHandleType() const override { return Kernel::HandleType::Thread; } + static const HandleType HANDLE_TYPE = HandleType::Thread; + HandleType GetHandleType() const override { return HANDLE_TYPE; } inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; } inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; } @@ -49,6 +50,8 @@ public: ThreadContext context; + u32 thread_id; + u32 status; u32 entry_point; u32 stack_top; @@ -61,6 +64,7 @@ public: WaitType wait_type; Handle wait_handle; + VAddr wait_address; std::vector<Handle> waiting_threads; @@ -76,8 +80,10 @@ static Common::ThreadQueueList<Handle> thread_ready_queue; static Handle current_thread_handle; static Thread* current_thread; -/// Gets the current thread -inline Thread* GetCurrentThread() { +static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup +static u32 next_thread_id; ///< The next available thread id + +Thread* GetCurrentThread() { return current_thread; } @@ -121,6 +127,7 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) { } t->wait_type = WAITTYPE_NONE; t->wait_handle = 0; + t->wait_address = 0; } /// Change a thread to "ready" state @@ -140,30 +147,43 @@ void ChangeReadyState(Thread* t, bool ready) { } } -/// Verify that a thread has not been released from waiting -inline bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) { - _dbg_assert_(KERNEL, thread != nullptr); - return type == thread->wait_type && wait_handle == thread->wait_handle; +/// Check if a thread is blocking on a specified wait type +static bool CheckWaitType(const Thread* thread, WaitType type) { + return (type == thread->wait_type) && (thread->IsWaiting()); +} + +/// Check if a thread is blocking on a specified wait type with a specified handle +static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle) { + return CheckWaitType(thread, type) && (wait_handle == thread->wait_handle); +} + +/// Check if a thread is blocking on a specified wait type with a specified handle and address +static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) { + return CheckWaitType(thread, type, wait_handle) && (wait_address == thread->wait_address); } /// Stops the current thread ResultCode StopThread(Handle handle, const char* reason) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel); + // Release all the mutexes that this thread holds + ReleaseThreadMutexes(handle); + ChangeReadyState(thread, false); thread->status = THREADSTATUS_DORMANT; for (Handle waiting_handle : thread->waiting_threads) { - Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle); - if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) { + Thread* waiting_thread = g_handle_table.Get<Thread>(waiting_handle); + + if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle)) ResumeThreadFromWait(waiting_handle); - } } thread->waiting_threads.clear(); // Stopped threads are never waiting. thread->wait_type = WAITTYPE_NONE; thread->wait_handle = 0; + thread->wait_address = 0; return RESULT_SUCCESS; } @@ -178,7 +198,7 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) { if (new_status == THREADSTATUS_WAIT) { if (t->wait_type == WAITTYPE_NONE) { - ERROR_LOG(KERNEL, "Waittype none not allowed"); + LOG_ERROR(Kernel, "Waittype none not allowed"); } } } @@ -190,14 +210,14 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) { // Iterate through threads, find highest priority thread that is waiting to be arbitrated... for (Handle handle : thread_queue) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); - // TODO(bunnei): Verify arbiter address... - if (!VerifyWait(thread, WAITTYPE_ARB, arbiter)) + if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address)) continue; if (thread == nullptr) continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up. + if(thread->current_priority <= priority) { highest_priority_thread = handle; priority = thread->current_priority; @@ -215,10 +235,9 @@ void ArbitrateAllThreads(u32 arbiter, u32 address) { // Iterate through threads, find highest priority thread that is waiting to be arbitrated... for (Handle handle : thread_queue) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); - // TODO(bunnei): Verify arbiter address... - if (VerifyWait(thread, WAITTYPE_ARB, arbiter)) + if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address)) ResumeThreadFromWait(handle); } } @@ -269,14 +288,9 @@ Thread* NextThread() { if (next == 0) { return nullptr; } - return Kernel::g_object_pool.Get<Thread>(next); + return Kernel::g_handle_table.Get<Thread>(next); } -/** - * Puts the current thread in the wait state for the given type - * @param wait_type Type of wait - * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread - */ void WaitCurrentThread(WaitType wait_type, Handle wait_handle) { Thread* thread = GetCurrentThread(); thread->wait_type = wait_type; @@ -284,11 +298,18 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle) { ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); } +void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address) { + WaitCurrentThread(wait_type, wait_handle); + GetCurrentThread()->wait_address = wait_address; +} + /// Resumes a thread from waiting by marking it as "ready" void ResumeThreadFromWait(Handle handle) { - Thread* thread = Kernel::g_object_pool.Get<Thread>(handle); + Thread* thread = Kernel::g_handle_table.Get<Thread>(handle); if (thread) { thread->status &= ~THREADSTATUS_WAIT; + thread->wait_handle = 0; + thread->wait_type = WAITTYPE_NONE; if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { ChangeReadyState(thread, true); } @@ -301,12 +322,12 @@ void DebugThreadQueue() { if (!thread) { return; } - INFO_LOG(KERNEL, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle()); + LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle()); for (u32 i = 0; i < thread_queue.size(); i++) { Handle handle = thread_queue[i]; s32 priority = thread_ready_queue.contains(handle); if (priority != -1) { - INFO_LOG(KERNEL, "0x%02X 0x%08X", priority, handle); + LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, handle); } } } @@ -316,15 +337,17 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio s32 processor_id, u32 stack_top, int stack_size) { _assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST), - "CreateThread priority=%d, outside of allowable range!", priority) + "priority=%d, outside of allowable range!", priority) Thread* thread = new Thread; - handle = Kernel::g_object_pool.Create(thread); + // TOOD(yuriks): Fix error reporting + handle = Kernel::g_handle_table.Create(thread).ValueOr(INVALID_HANDLE); thread_queue.push_back(handle); thread_ready_queue.prepare(priority); + thread->thread_id = next_thread_id++; thread->status = THREADSTATUS_DORMANT; thread->entry_point = entry_point; thread->stack_top = stack_top; @@ -333,6 +356,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio thread->processor_id = processor_id; thread->wait_type = WAITTYPE_NONE; thread->wait_handle = 0; + thread->wait_address = 0; thread->name = name; return thread; @@ -343,24 +367,24 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3 u32 stack_top, int stack_size) { if (name == nullptr) { - ERROR_LOG(KERNEL, "CreateThread(): nullptr name"); + LOG_ERROR(Kernel_SVC, "nullptr name"); return -1; } if ((u32)stack_size < 0x200) { - ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid stack_size=0x%08X", name, + LOG_ERROR(Kernel_SVC, "(name=%s): invalid stack_size=0x%08X", name, stack_size); return -1; } if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) { s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST); - WARN_LOG(KERNEL, "CreateThread(name=%s): invalid priority=0x%08X, clamping to %08X", + LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d", name, priority, new_priority); // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm // validity of this priority = new_priority; } if (!Memory::GetPointer(entry_point)) { - ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid entry %08x", name, entry_point); + LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name, entry_point); return -1; } Handle handle; @@ -375,7 +399,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3 /// Get the priority of the thread specified by handle ResultVal<u32> GetThreadPriority(const Handle handle) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel); return MakeResult<u32>(thread->current_priority); @@ -387,7 +411,7 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) { if (!handle) { thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior? } else { - thread = g_object_pool.Get<Thread>(handle); + thread = g_handle_table.Get<Thread>(handle); if (thread == nullptr) { return InvalidHandle(ErrorModule::Kernel); } @@ -397,7 +421,7 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) { // If priority is invalid, clamp to valid range if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) { s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST); - WARN_LOG(KERNEL, "invalid priority=0x%08X, clamping to %08X", priority, new_priority); + LOG_WARNING(Kernel_SVC, "invalid priority=%d, clamping to %d", priority, new_priority); // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm // validity of this priority = new_priority; @@ -450,24 +474,44 @@ void Reschedule() { Thread* prev = GetCurrentThread(); Thread* next = NextThread(); HLE::g_reschedule = false; - if (next > 0) { - INFO_LOG(KERNEL, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle()); + if (next != nullptr) { + LOG_TRACE(Kernel, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle()); SwitchContext(next); + } else { + LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle()); - // Hack - There is no mechanism yet to waken the primary thread if it has been put to sleep - // by a simulated VBLANK thread switch. So, we'll just immediately set it to "ready" again. - // This results in the current thread yielding on a VBLANK once, and then it will be - // immediately placed back in the queue for execution. - if (prev->wait_type == WAITTYPE_VBLANK) { - ResumeThreadFromWait(prev->GetHandle()); + for (Handle handle : thread_queue) { + Thread* thread = g_handle_table.Get<Thread>(handle); + LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X", + thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle); } } + + // TODO(bunnei): Hack - There is no timing mechanism yet to wake up a thread if it has been put + // to sleep. So, we'll just immediately set it to "ready" again after an attempted context + // switch has occurred. This results in the current thread yielding on a sleep once, and then it + // will immediately be placed back in the queue for execution. + + if (CheckWaitType(prev, WAITTYPE_SLEEP)) + ResumeThreadFromWait(prev->GetHandle()); +} + +ResultCode GetThreadId(u32* thread_id, Handle handle) { + Thread* thread = g_handle_table.Get<Thread>(handle); + if (thread == nullptr) + return ResultCode(ErrorDescription::InvalidHandle, ErrorModule::OS, + ErrorSummary::WrongArgument, ErrorLevel::Permanent); + + *thread_id = thread->thread_id; + + return RESULT_SUCCESS; } //////////////////////////////////////////////////////////////////////////////////////////////////// void ThreadingInit() { + next_thread_id = INITIAL_THREAD_ID; } void ThreadingShutdown() { |