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Diffstat (limited to 'src/core/hle/kernel/synchronization.h')
-rw-r--r-- | src/core/hle/kernel/synchronization.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/core/hle/kernel/synchronization.h b/src/core/hle/kernel/synchronization.h new file mode 100644 index 0000000000..379f4b1d30 --- /dev/null +++ b/src/core/hle/kernel/synchronization.h @@ -0,0 +1,44 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include <utility> +#include <vector> + +#include "core/hle/kernel/object.h" +#include "core/hle/result.h" + +namespace Core { +class System; +} // namespace Core + +namespace Kernel { + +class SynchronizationObject; + +/** + * The 'Synchronization' class is an interface for handling synchronization methods + * used by Synchronization objects and synchronization SVCs. This centralizes processing of + * such + */ +class Synchronization { +public: + explicit Synchronization(Core::System& system); + + /// Signals a synchronization object, waking up all its waiting threads + void SignalObject(SynchronizationObject& obj) const; + + /// Tries to see if waiting for any of the sync_objects is necessary, if not + /// it returns Success and the handle index of the signaled sync object. In + /// case not, the current thread will be locked and wait for nano_seconds or + /// for a synchronization object to signal. + std::pair<ResultCode, Handle> WaitFor( + std::vector<std::shared_ptr<SynchronizationObject>>& sync_objects, s64 nano_seconds); + +private: + Core::System& system; +}; +} // namespace Kernel |