diff options
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
-rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index a1357179fa..d6d2cf3f00 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -20,7 +20,7 @@ static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area, static_cast<T>(std::round(scale * screen_aspect_ratio))}; } -FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { +FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { ASSERT(width > 0); ASSERT(height > 0); // The drawing code needs at least somewhat valid values for both screens @@ -29,22 +29,23 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width}; - Common::Rectangle<unsigned> screen_window_area{0, 0, width, height}; - Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); + const auto window_aspect_ratio = static_cast<float>(height) / width; - float window_aspect_ratio = static_cast<float>(height) / width; + const Common::Rectangle<u32> screen_window_area{0, 0, width, height}; + Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); if (window_aspect_ratio < emulation_aspect_ratio) { screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2); } else { screen = screen.TranslateY((height - screen.GetHeight()) / 2); } + res.screen = screen; return res; } -FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) { - int width, height; +FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { + u32 width, height; if (Settings::values.use_docked_mode) { width = ScreenDocked::WidthDocked * res_scale; |