diff options
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r-- | src/citra_qt/main.cpp | 49 |
1 files changed, 43 insertions, 6 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 01841b33c2..298649aaf6 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -12,6 +12,7 @@ #include "citra_qt/bootmanager.h" #include "citra_qt/config.h" +#include "citra_qt/game_list.h" #include "citra_qt/hotkeys.h" #include "citra_qt/main.h" @@ -59,6 +60,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) render_window = new GRenderWindow(this, emu_thread.get()); render_window->hide(); + game_list = new GameList(); + ui.horizontalLayout->addWidget(game_list); + profilerWidget = new ProfilerWidget(this); addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); profilerWidget->hide(); @@ -137,6 +141,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) microProfileDialog->setVisible(settings.value("microProfileDialogVisible").toBool()); settings.endGroup(); + game_list->LoadInterfaceLayout(settings); + ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer); SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked()); @@ -160,8 +166,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) UpdateRecentFiles(); // Setup connections + connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile())); connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); + connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot())); connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); @@ -193,6 +201,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) show(); + game_list->PopulateAsync(settings.value("gameListRootDir").toString(), settings.value("gameListDeepScan").toBool()); + QStringList args = QApplication::arguments(); if (args.length() >= 2) { BootGame(args[1].toStdString()); @@ -264,8 +274,12 @@ void GMainWindow::BootGame(const std::string& filename) { // Update the GUI registersWidget->OnDebugModeEntered(); callstackWidget->OnDebugModeEntered(); + if (ui.action_Single_Window_Mode->isChecked()) { + game_list->hide(); + } render_window->show(); + emulation_running = true; OnStartGame(); } @@ -294,6 +308,9 @@ void GMainWindow::ShutdownGame() { ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(false); render_window->hide(); + game_list->show(); + + emulation_running = false; } void GMainWindow::StoreRecentFile(const QString& filename) @@ -337,12 +354,16 @@ void GMainWindow::UpdateRecentFiles() { } } +void GMainWindow::OnGameListLoadFile(QString game_path) { + BootGame(game_path.toLatin1().data()); +} + void GMainWindow::OnMenuLoadFile() { QSettings settings; QString rom_path = settings.value("romsPath", QString()).toString(); QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)")); - if (filename.size()) { + if (!filename.isEmpty()) { settings.setValue("romsPath", QFileInfo(filename).path()); StoreRecentFile(filename); @@ -355,13 +376,23 @@ void GMainWindow::OnMenuLoadSymbolMap() { QString symbol_path = settings.value("symbolsPath", QString()).toString(); QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)")); - if (filename.size()) { + if (!filename.isEmpty()) { settings.setValue("symbolsPath", QFileInfo(filename).path()); LoadSymbolMap(filename.toLatin1().data()); } } +void GMainWindow::OnMenuSelectGameListRoot() { + QSettings settings; + + QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); + if (!dir_path.isEmpty()) { + settings.setValue("gameListRootDir", dir_path); + game_list->PopulateAsync(dir_path, settings.value("gameListDeepScan").toBool()); + } +} + void GMainWindow::OnMenuRecentFile() { QAction* action = qobject_cast<QAction*>(sender()); assert(action); @@ -423,17 +454,22 @@ void GMainWindow::ToggleWindowMode() { // Render in the main window... render_window->BackupGeometry(); ui.horizontalLayout->addWidget(render_window); - render_window->setVisible(true); render_window->setFocusPolicy(Qt::ClickFocus); - render_window->setFocus(); + if (emulation_running) { + render_window->setVisible(true); + render_window->setFocus(); + } } else { // Render in a separate window... ui.horizontalLayout->removeWidget(render_window); render_window->setParent(nullptr); - render_window->setVisible(true); - render_window->RestoreGeometry(); render_window->setFocusPolicy(Qt::NoFocus); + if (emulation_running) { + render_window->setVisible(true); + render_window->RestoreGeometry(); + game_list->show(); + } } } @@ -456,6 +492,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked()); settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked()); settings.setValue("firstStart", false); + game_list->SaveInterfaceLayout(settings); SaveHotkeys(settings); // Shutdown session if the emu thread is active... |