diff options
Diffstat (limited to 'src/audio_core/time_stretch.cpp')
-rw-r--r-- | src/audio_core/time_stretch.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/audio_core/time_stretch.cpp b/src/audio_core/time_stretch.cpp index ea38f40d09..f44807c84c 100644 --- a/src/audio_core/time_stretch.cpp +++ b/src/audio_core/time_stretch.cpp @@ -26,8 +26,8 @@ static double ClampRatio(double ratio) { return MathUtil::Clamp(ratio, MIN_RATIO, MAX_RATIO); } -constexpr double MIN_DELAY_TIME = 0.05; // Units: seconds -constexpr double MAX_DELAY_TIME = 0.25; // Units: seconds +constexpr double MIN_DELAY_TIME = 0.05; // Units: seconds +constexpr double MAX_DELAY_TIME = 0.25; // Units: seconds constexpr size_t DROP_FRAMES_SAMPLE_DELAY = 16000; // Units: samples constexpr double SMOOTHING_FACTOR = 0.007; @@ -48,7 +48,8 @@ std::vector<s16> TimeStretcher::Process(size_t samples_in_queue) { double ratio = CalculateCurrentRatio(); ratio = CorrectForUnderAndOverflow(ratio, samples_in_queue); - impl->smoothed_ratio = (1.0 - SMOOTHING_FACTOR) * impl->smoothed_ratio + SMOOTHING_FACTOR * ratio; + impl->smoothed_ratio = + (1.0 - SMOOTHING_FACTOR) * impl->smoothed_ratio + SMOOTHING_FACTOR * ratio; impl->smoothed_ratio = ClampRatio(impl->smoothed_ratio); // SoundTouch's tempo definition the inverse of our ratio definition. @@ -100,7 +101,8 @@ double TimeStretcher::CalculateCurrentRatio() { const steady_clock::time_point now = steady_clock::now(); const std::chrono::duration<double> duration = now - impl->frame_timer; - const double expected_time = static_cast<double>(impl->samples_queued) / static_cast<double>(native_sample_rate); + const double expected_time = + static_cast<double>(impl->samples_queued) / static_cast<double>(native_sample_rate); const double actual_time = duration.count(); double ratio; |