diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-17 02:52:01 -0300 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:31 -0400 |
commit | ec6fc5fe78c9038fc9ad7259b7b3a7be751ecef6 (patch) | |
tree | 063963b0a197526467902ef9bfceff1be8f5b9ef /src | |
parent | c42a6143a55e202974f6ea03e4eb752151c754c3 (diff) |
glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
Diffstat (limited to 'src')
10 files changed, 275 insertions, 69 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 0c591f73c5..d7a08e4b36 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -283,6 +283,9 @@ void SetupOptions(std::string& header, Info info) { if (info.uses_subgroup_shuffles) { header += "OPTION NV_shader_thread_shuffle;"; } + if (info.uses_sparse_residency) { + header += "OPTION EXT_sparse_texture2;"; + } const auto non_zero_frag_colors{info.stores_frag_color | std::views::drop(1)}; if (std::ranges::find(non_zero_frag_colors, true) != non_zero_frag_colors.end()) { header += "OPTION ARB_draw_buffers;"; diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index 2af5483d94..3d76ab315a 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -9,6 +9,34 @@ namespace Shader::Backend::GLASM { namespace { +struct ScopedRegister { + ScopedRegister() = default; + ScopedRegister(RegAlloc& reg_alloc_) : reg_alloc{®_alloc_}, reg{reg_alloc->AllocReg()} {} + + ~ScopedRegister() { + if (reg_alloc) { + reg_alloc->FreeReg(reg); + } + } + + ScopedRegister& operator=(ScopedRegister&& rhs) noexcept { + if (reg_alloc) { + reg_alloc->FreeReg(reg); + } + reg_alloc = std::exchange(rhs.reg_alloc, nullptr); + reg = rhs.reg; + } + + ScopedRegister(ScopedRegister&& rhs) noexcept + : reg_alloc{std::exchange(rhs.reg_alloc, nullptr)}, reg{rhs.reg} {} + + ScopedRegister& operator=(const ScopedRegister&) = delete; + ScopedRegister(const ScopedRegister&) = delete; + + RegAlloc* reg_alloc{}; + Register reg; +}; + std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR::Value& index) { // FIXME @@ -36,6 +64,61 @@ std::string_view TextureType(IR::TextureInstInfo info) { } throw InvalidArgument("Invalid texture type {}", info.type.Value()); } + +std::string_view ShadowTextureType(IR::TextureInstInfo info) { + switch (info.type) { + case TextureType::Color1D: + return "SHADOW1D"; + case TextureType::ColorArray1D: + return "SHADOWARRAY1D"; + case TextureType::Color2D: + return "SHADOW2D"; + case TextureType::ColorArray2D: + return "SHADOWARRAY2D"; + case TextureType::Color3D: + return "SHADOW3D"; + case TextureType::ColorCube: + return "SHADOWCUBE"; + case TextureType::ColorArrayCube: + return "SHADOWARRAYCUBE"; + case TextureType::Buffer: + return "SHADOWBUFFER"; + } + throw InvalidArgument("Invalid texture type {}", info.type.Value()); +} + +std::string Offset(EmitContext& ctx, const IR::Value& offset) { + if (offset.IsEmpty()) { + return ""; + } + return fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)}); +} + +std::pair<std::string, ScopedRegister> Coord(EmitContext& ctx, const IR::Value& coord) { + if (coord.IsImmediate()) { + ScopedRegister scoped_reg(ctx.reg_alloc); + return {fmt::to_string(scoped_reg.reg), std::move(scoped_reg)}; + } + std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})}; + if (coord.InstRecursive()->HasUses()) { + // Move non-dead coords to a separate register, although this should never happen because + // vectors are only assembled for immediate texture instructions + ctx.Add("MOV.F RC,{};", coord_vec); + coord_vec = "RC"; + } + return {std::move(coord_vec), ScopedRegister{}}; +} + +void StoreSparse(EmitContext& ctx, IR::Inst* sparse_inst) { + if (!sparse_inst) { + return; + } + const Register sparse_ret{ctx.reg_alloc.Define(*sparse_inst)}; + ctx.Add("MOV.S {},-1;" + "MOV.S {}(NONRESIDENT),0;", + sparse_ret, sparse_ret); + sparse_inst->Invalidate(); +} } // Anonymous namespace void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, @@ -46,17 +129,8 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu const std::string_view lod_clamp_mod{info.has_lod_clamp ? ".LODCLAMP" : ""}; const std::string_view type{TextureType(info)}; const std::string texture{Texture(ctx, info, index)}; - std::string offset_vec; - if (!offset.IsEmpty()) { - offset_vec = fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)}); - } - std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})}; - if (coord.InstRecursive()->HasUses()) { - // Move non-dead coords to a separate register, although this should never happen because - // vectors are only assembled for immediate texture instructions - ctx.Add("MOV.F RC,{};", coord_vec); - coord_vec = "RC"; - } + const std::string offset_vec{Offset(ctx, offset)}; + const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; const Register ret{ctx.reg_alloc.Define(inst)}; if (info.has_bias) { if (info.type == TextureType::ColorArrayCube) { @@ -83,38 +157,172 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu type, offset_vec); } } - if (sparse_inst) { - const Register sparse_ret{ctx.reg_alloc.Define(*sparse_inst)}; - ctx.Add("MOV.S {},-1;" - "MOV.S {}(NONRESIDENT),0;", - sparse_ret, sparse_ret); - sparse_inst->Invalidate(); - } + StoreSparse(ctx, sparse_inst); } -void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, - [[maybe_unused]] Register coord, [[maybe_unused]] Register lod_lc, - [[maybe_unused]] const IR::Value& offset) { - throw NotImplementedException("GLASM instruction"); +void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + const IR::Value& coord, ScalarF32 lod, const IR::Value& offset) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; + const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; + const std::string_view type{TextureType(info)}; + const std::string texture{Texture(ctx, info, index)}; + const std::string offset_vec{Offset(ctx, offset)}; + const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; + const Register ret{ctx.reg_alloc.Define(inst)}; + if (info.type == TextureType::ColorArrayCube) { + ctx.Add("TXL.F{} {},{},{},{},ARRAYCUBE{};", sparse_mod, ret, coord_vec, lod, texture, + offset_vec); + } else { + ctx.Add("MOV.F {}.w,{};" + "TXL.F{} {},{},{},{}{};", + coord_vec, lod, sparse_mod, ret, coord_vec, texture, type, offset_vec); + } + StoreSparse(ctx, sparse_inst); } -void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, - [[maybe_unused]] Register coord, [[maybe_unused]] Register dref, - [[maybe_unused]] Register bias_lc, - [[maybe_unused]] const IR::Value& offset) { - throw NotImplementedException("GLASM instruction"); +void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + const IR::Value& coord, ScalarF32 dref, Register bias_lc, + const IR::Value& offset) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; + const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; + const std::string_view type{ShadowTextureType(info)}; + const std::string texture{Texture(ctx, info, index)}; + const std::string offset_vec{Offset(ctx, offset)}; + const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; + const Register ret{ctx.reg_alloc.Define(inst)}; + if (info.has_bias) { + if (info.has_lod_clamp) { + switch (info.type) { + case TextureType::Color1D: + case TextureType::ColorArray1D: + case TextureType::Color2D: + ctx.Add("MOV.F {}.z,{};" + "MOV.F {}.w,{}.x;" + "TXB.F.LODCLAMP{} {},{},{}.y,{},{}{};", + coord_vec, dref, coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc, + texture, type, offset_vec); + break; + case TextureType::ColorArray2D: + case TextureType::ColorCube: + ctx.Add("MOV.F {}.w,{};" + "TXB.F.LODCLAMP{} {},{},{},{},{}{};", + coord_vec, dref, sparse_mod, ret, coord_vec, bias_lc, texture, type, + offset_vec); + break; + default: + throw NotImplementedException("Invalid type {} with bias and lod clamp", + info.type.Value()); + } + } else { + switch (info.type) { + case TextureType::Color1D: + case TextureType::ColorArray1D: + case TextureType::Color2D: + ctx.Add("MOV.F {}.z,{};" + "MOV.F {}.w,{}.x;" + "TXB.F{} {},{},{},{}{};", + coord_vec, dref, coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture, + type, offset_vec); + break; + case TextureType::ColorArray2D: + case TextureType::ColorCube: + ctx.Add("MOV.F {}.w,{};" + "TXB.F{} {},{},{},{},{}{};", + coord_vec, dref, sparse_mod, ret, coord_vec, bias_lc, texture, type, + offset_vec); + break; + case TextureType::ColorArrayCube: { + const ScopedRegister pair{ctx.reg_alloc}; + ctx.Add("MOV.F {}.x,{};" + "MOV.F {}.y,{}.x;" + "TXB.F{} {},{},{},{},{}{};", + pair.reg, dref, pair.reg, bias_lc, sparse_mod, ret, coord_vec, pair.reg, + texture, type, offset_vec); + break; + } + default: + throw NotImplementedException("Invalid type {}", info.type.Value()); + } + } + } else { + if (info.has_lod_clamp) { + if (info.type != TextureType::ColorArrayCube) { + const bool w_swizzle{info.type == TextureType::ColorArray2D || + info.type == TextureType::ColorCube}; + const char dref_swizzle{w_swizzle ? 'w' : 'z'}; + ctx.Add("MOV.F {}.{},{};" + "TEX.F.LODCLAMP{} {},{},{},{},{}{};", + coord_vec, dref_swizzle, dref, sparse_mod, ret, coord_vec, bias_lc, texture, + type, offset_vec); + } else { + const ScopedRegister pair{ctx.reg_alloc}; + ctx.Add("MOV.F {}.x,{};" + "MOV.F {}.y,{};" + "TEX.F.LODCLAMP{} {},{},{},{},{}{};", + pair.reg, dref, pair.reg, bias_lc, sparse_mod, ret, coord_vec, pair.reg, + texture, type, offset_vec); + } + } else { + if (info.type != TextureType::ColorArrayCube) { + const bool w_swizzle{info.type == TextureType::ColorArray2D || + info.type == TextureType::ColorCube}; + const char dref_swizzle{w_swizzle ? 'w' : 'z'}; + ctx.Add("MOV.F {}.{},{};" + "TEX.F{} {},{},{},{}{};", + coord_vec, dref_swizzle, dref, sparse_mod, ret, coord_vec, texture, type, + offset_vec); + } else { + const ScopedRegister pair{ctx.reg_alloc}; + ctx.Add("TEX.F{} {},{},{},{},{}{};", sparse_mod, ret, coord_vec, dref, texture, + type, offset_vec); + } + } + } + StoreSparse(ctx, sparse_inst); } -void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] IR::Inst& inst, - [[maybe_unused]] const IR::Value& index, - [[maybe_unused]] Register coord, [[maybe_unused]] Register dref, - [[maybe_unused]] Register lod_lc, - [[maybe_unused]] const IR::Value& offset) { - throw NotImplementedException("GLASM instruction"); +void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + const IR::Value& coord, ScalarF32 dref, ScalarF32 lod, + const IR::Value& offset) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; + const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; + const std::string_view type{ShadowTextureType(info)}; + const std::string texture{Texture(ctx, info, index)}; + const std::string offset_vec{Offset(ctx, offset)}; + const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; + const Register ret{ctx.reg_alloc.Define(inst)}; + switch (info.type) { + case TextureType::Color1D: + case TextureType::ColorArray1D: + case TextureType::Color2D: + ctx.Add("MOV.F {}.z,{};" + "MOV.F {}.w,{};" + "TXL.F{} {},{},{},{}{};", + coord_vec, dref, coord_vec, lod, sparse_mod, ret, coord_vec, texture, type, + offset_vec); + break; + case TextureType::ColorArray2D: + case TextureType::ColorCube: + ctx.Add("MOV.F {}.w,{};" + "TXL.F{} {},{},{},{},{}{};", + coord_vec, dref, sparse_mod, ret, coord_vec, lod, texture, type, offset_vec); + break; + case TextureType::ColorArrayCube: { + const ScopedRegister pair{ctx.reg_alloc}; + ctx.Add("MOV.F {}.x,{};" + "MOV.F {}.y,{};" + "TXL.F{} {},{},{},{},{}{};", + pair.reg, dref, pair.reg, lod, sparse_mod, ret, coord_vec, pair.reg, texture, type, + offset_vec); + break; + } + default: + throw NotImplementedException("Invalid type {}", info.type.Value()); + } + StoreSparse(ctx, sparse_inst); } void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index a128f9ac44..54e7fab3cb 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -527,12 +527,12 @@ void EmitBoundImageWrite(EmitContext&); void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, const IR::Value& coord, Register bias_lc, const IR::Value& offset); void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, - Register coord, Register lod_lc, const IR::Value& offset); + const IR::Value& coord, ScalarF32 lod, const IR::Value& offset); void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, - Register coord, Register dref, Register bias_lc, + const IR::Value& coord, ScalarF32 dref, Register bias_lc, const IR::Value& offset); void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, - Register coord, Register dref, Register lod_lc, + const IR::Value& coord, ScalarF32 dref, ScalarF32 lod, const IR::Value& offset); void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord, const IR::Value& offset, const IR::Value& offset2); diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp index 0c6a6e1c80..dd307a9a39 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp @@ -38,7 +38,7 @@ void Store(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset, ValueTy void Load(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset, std::string_view size) { const Register ret{ctx.reg_alloc.Define(inst)}; - StorageOp(ctx, binding, offset, fmt::format("STORE.{} {},DC.x;", size, ret), + StorageOp(ctx, binding, offset, fmt::format("LOAD.{} {},DC.x;", size, ret), fmt::format("MOV.U {},{{0,0,0,0}};", ret)); } } // Anonymous namespace diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index 5832104df1..99b883746d 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -337,9 +337,9 @@ Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& } Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, - Id lod_lc, const IR::Value& offset) { + Id lod, const IR::Value& offset) { const auto info{inst->Flags<IR::TextureInstInfo>()}; - const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod_lc, offset); + const ImageOperands operands(ctx, false, true, false, lod, offset); return Emit(&EmitContext::OpImageSparseSampleExplicitLod, &EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4], Texture(ctx, info, index), coords, operands.Mask(), operands.Span()); @@ -356,9 +356,9 @@ Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va } Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, - Id coords, Id dref, Id lod_lc, const IR::Value& offset) { + Id coords, Id dref, Id lod, const IR::Value& offset) { const auto info{inst->Flags<IR::TextureInstInfo>()}; - const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod_lc, offset); + const ImageOperands operands(ctx, false, true, false, lod, offset); return Emit(&EmitContext::OpImageSparseSampleDrefExplicitLod, &EmitContext::OpImageSampleDrefExplicitLod, ctx, inst, ctx.F32[1], Texture(ctx, info, index), coords, dref, operands.Mask(), operands.Span()); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index 0a2b317729..22260d2a98 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -491,11 +491,11 @@ Id EmitBoundImageWrite(EmitContext&); Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id bias_lc, const IR::Value& offset); Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, - Id lod_lc, const IR::Value& offset); + Id lod, const IR::Value& offset); Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id dref, Id bias_lc, const IR::Value& offset); Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, - Id coords, Id dref, Id lod_lc, const IR::Value& offset); + Id coords, Id dref, Id lod, const IR::Value& offset); Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, const IR::Value& offset, const IR::Value& offset2); Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index def29143ec..94bdbe39c1 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -1778,12 +1778,10 @@ Value IREmitter::ImageSampleImplicitLod(const Value& handle, const Value& coords } Value IREmitter::ImageSampleExplicitLod(const Value& handle, const Value& coords, const F32& lod, - const Value& offset, const F32& lod_clamp, - TextureInstInfo info) { - const Value lod_lc{MakeLodClampPair(*this, lod, lod_clamp)}; + const Value& offset, TextureInstInfo info) { const Opcode op{handle.IsImmediate() ? Opcode::BoundImageSampleExplicitLod : Opcode::BindlessImageSampleExplicitLod}; - return Inst(op, Flags{info}, handle, coords, lod_lc, offset); + return Inst(op, Flags{info}, handle, coords, lod, offset); } F32 IREmitter::ImageSampleDrefImplicitLod(const Value& handle, const Value& coords, const F32& dref, @@ -1796,12 +1794,11 @@ F32 IREmitter::ImageSampleDrefImplicitLod(const Value& handle, const Value& coor } F32 IREmitter::ImageSampleDrefExplicitLod(const Value& handle, const Value& coords, const F32& dref, - const F32& lod, const Value& offset, const F32& lod_clamp, + const F32& lod, const Value& offset, TextureInstInfo info) { - const Value lod_lc{MakeLodClampPair(*this, lod, lod_clamp)}; const Opcode op{handle.IsImmediate() ? Opcode::BoundImageSampleDrefExplicitLod : Opcode::BindlessImageSampleDrefExplicitLod}; - return Inst<F32>(op, Flags{info}, handle, coords, dref, lod_lc, offset); + return Inst<F32>(op, Flags{info}, handle, coords, dref, lod, offset); } Value IREmitter::ImageGather(const Value& handle, const Value& coords, const Value& offset, diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index 4f7c820feb..4ae69b7886 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -302,15 +302,14 @@ public: const F32& lod_clamp, TextureInstInfo info); [[nodiscard]] Value ImageSampleExplicitLod(const Value& handle, const Value& coords, const F32& lod, const Value& offset, - const F32& lod_clamp, TextureInstInfo info); + TextureInstInfo info); [[nodiscard]] F32 ImageSampleDrefImplicitLod(const Value& handle, const Value& coords, const F32& dref, const F32& bias, const Value& offset, const F32& lod_clamp, TextureInstInfo info); [[nodiscard]] F32 ImageSampleDrefExplicitLod(const Value& handle, const Value& coords, const F32& dref, const F32& lod, - const Value& offset, const F32& lod_clamp, - TextureInstInfo info); + const Value& offset, TextureInstInfo info); [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod); [[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords, diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp index 9671d115ef..0046b5edde 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp @@ -177,14 +177,13 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc, const IR::Value sample{[&]() -> IR::Value { if (tex.dc == 0) { if (HasExplicitLod(blod)) { - return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, lod_clamp, info); + return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, info); } else { return v.ir.ImageSampleImplicitLod(handle, coords, lod, offset, lod_clamp, info); } } if (HasExplicitLod(blod)) { - return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, lod_clamp, - info); + return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, info); } else { return v.ir.ImageSampleDrefImplicitLod(handle, coords, dref, lod, offset, lod_clamp, info); diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp index 3500a4559b..154e7f1a11 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp @@ -81,18 +81,18 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) { switch (texs.encoding) { case 0: // 1D.LZ info.type.Assign(TextureType::Color1D); - return v.ir.ImageSampleExplicitLod(handle, v.F(reg_a), zero, {}, {}, info); + return v.ir.ImageSampleExplicitLod(handle, v.F(reg_a), zero, {}, info); case 1: // 2D info.type.Assign(TextureType::Color2D); return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_b), {}, {}, {}, info); case 2: // 2D.LZ info.type.Assign(TextureType::Color2D); - return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_b), zero, {}, {}, info); + return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_b), zero, {}, info); case 3: // 2D.LL CheckAlignment(reg_a, 2); info.type.Assign(TextureType::Color2D); return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), {}, - {}, info); + info); case 4: // 2D.DC CheckAlignment(reg_a, 2); info.type.Assign(TextureType::Color2D); @@ -105,13 +105,13 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) { info.type.Assign(TextureType::Color2D); info.is_depth.Assign(1); return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), - v.F(reg_b + 1), v.F(reg_b), {}, {}, info); + v.F(reg_b + 1), v.F(reg_b), {}, info); case 6: // 2D.LZ.DC CheckAlignment(reg_a, 2); info.type.Assign(TextureType::Color2D); info.is_depth.Assign(1); return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), - zero, {}, {}, info); + zero, {}, info); case 7: // ARRAY_2D CheckAlignment(reg_a, 2); info.type.Assign(TextureType::ColorArray2D); @@ -123,7 +123,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) { info.type.Assign(TextureType::ColorArray2D); return v.ir.ImageSampleExplicitLod( handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))), - zero, {}, {}, info); + zero, {}, info); case 9: // ARRAY_2D.LZ.DC CheckAlignment(reg_a, 2); CheckAlignment(reg_b, 2); @@ -131,7 +131,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) { info.is_depth.Assign(1); return v.ir.ImageSampleDrefExplicitLod( handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))), - v.F(reg_b + 1), zero, {}, {}, info); + v.F(reg_b + 1), zero, {}, info); case 10: // 3D CheckAlignment(reg_a, 2); info.type.Assign(TextureType::Color3D); @@ -141,7 +141,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) { CheckAlignment(reg_a, 2); info.type.Assign(TextureType::Color3D); return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), zero, {}, - {}, info); + info); case 12: // CUBE CheckAlignment(reg_a, 2); info.type.Assign(TextureType::ColorCube); @@ -152,7 +152,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) { CheckAlignment(reg_b, 2); info.type.Assign(TextureType::ColorCube); return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), - v.F(reg_b + 1), {}, {}, info); + v.F(reg_b + 1), {}, info); default: throw NotImplementedException("Illegal encoding {}", texs.encoding.Value()); } |