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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-10-08 08:18:50 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-11-15 23:33:20 -0500
commite02ef3c3bed2f8e98ec9481cdea1a6253c34e9d1 (patch)
treeba4f5aa2271139b0842751b86ee18fd083b542b5 /src
parent07b81f57babcc7aa41fddfc892148688e841d96e (diff)
controllers/npad: Stop games from vibrating incorrect controllers
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
Diffstat (limited to 'src')
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index 8a5e5abcf2..f865e3f5fc 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -688,6 +688,16 @@ void Controller_NPad::VibrateController(const std::vector<DeviceHandle>& vibrati
continue;
}
+ // Some games try to send mismatched parameters in the device handle, block these.
+ if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft &&
+ (vibration_device_handles[i].npad_type == NpadType::JoyconRight ||
+ vibration_device_handles[i].device_index == DeviceIndex::Right)) ||
+ (connected_controllers[npad_index].type == NPadControllerType::JoyRight &&
+ (vibration_device_handles[i].npad_type == NpadType::JoyconLeft ||
+ vibration_device_handles[i].device_index == DeviceIndex::Left))) {
+ continue;
+ }
+
using namespace Settings::NativeButton;
const auto& button_state = buttons[npad_index];