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authorbunnei <bunneidev@gmail.com>2020-04-20 21:40:18 -0400
committerGitHub <noreply@github.com>2020-04-20 21:40:18 -0400
commitd3e0cefa600240c064f2d758cd5c74fc83ad3d40 (patch)
tree3a511d1b7c32f739b8e6e5a1cc66ff0475194db8 /src
parentcb5b8ca88659574c9498f0261de9d3f63b3cb4b5 (diff)
parent238c6016f935fa73086d7a6609af59fee328717b (diff)
Merge pull request #3695 from ReinUsesLisp/default-attributes
maxwell_3d: Initialize format attributes constant as one
Diffstat (limited to 'src')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index ba63b44b48..baa74ad4ca 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -92,6 +92,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
color_mask.A.Assign(1);
}
+ for (auto& format : regs.vertex_attrib_format) {
+ format.constant.Assign(1);
+ }
+
// NVN games expect these values to be enabled at boot
regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;