aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorlat9nq <lat9nq@gmail.com>2022-02-05 02:31:55 -0500
committerlat9nq <lat9nq@gmail.com>2022-02-05 02:31:55 -0500
commit928380ebf991f55a763e92176b218f9ecacb94df (patch)
treef493a50a570792a5d281493179913847271aeacc /src
parent7ad17ae39719d3dca80ea715e88c66ce7013ccea (diff)
config: Support motion inputs
Motion inputs were not being read in by the config when yuzu-cmd boots up. This adds support for those. While we're at it, make a reference to the current player controls to improve readability. Also updates the if statements in the Analog and Button loops with curly braces to keep the style consistent.
Diffstat (limited to 'src')
-rw-r--r--src/yuzu_cmd/config.cpp36
1 files changed, 28 insertions, 8 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 8e9c7d211c..ff616da702 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -66,6 +66,11 @@ static const std::array<int, Settings::NativeButton::NumButtons> default_buttons
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
};
+static const std::array<int, Settings::NativeMotion::NumMotions> default_motions = {
+ SDL_SCANCODE_7,
+ SDL_SCANCODE_8,
+};
+
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
{
SDL_SCANCODE_UP,
@@ -102,27 +107,42 @@ void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>&
void Config::ReadValues() {
// Controls
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ auto& player = Settings::values.players.GetValue()[p];
+
const auto group = fmt::format("ControlsP{}", p);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- Settings::values.players.GetValue()[p].buttons[i] =
+ player.buttons[i] =
sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
- if (Settings::values.players.GetValue()[p].buttons[i].empty())
- Settings::values.players.GetValue()[p].buttons[i] = default_param;
+ if (player.buttons[i].empty()) {
+ player.buttons[i] = default_param;
+ }
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
- Settings::values.players.GetValue()[p].analogs[i] =
+ player.analogs[i] =
sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
- if (Settings::values.players.GetValue()[p].analogs[i].empty())
- Settings::values.players.GetValue()[p].analogs[i] = default_param;
+ if (player.analogs[i].empty()) {
+ player.analogs[i] = default_param;
+ }
+ }
+
+ for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
+ const std::string default_param =
+ InputCommon::GenerateKeyboardParam(default_motions[i]);
+ auto& player_motions = player.motions[i];
+
+ player_motions =
+ sdl2_config->Get(group, Settings::NativeMotion::mapping[i], default_param);
+ if (player_motions.empty()) {
+ player_motions = default_param;
+ }
}
- Settings::values.players.GetValue()[p].connected =
- sdl2_config->GetBoolean(group, "connected", false);
+ player.connected = sdl2_config->GetBoolean(group, "connected", false);
}
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);