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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-12-21 10:46:19 -0500
committerMorph <39850852+Morph1984@users.noreply.github.com>2021-01-01 06:39:24 -0500
commit904ac1daec186a98c33f2e8ac140d919ca8fe0a7 (patch)
tree0c525192706039bd757264fdf0cf8b87d322ee7a /src
parentda07977db0b71e52f5870e3adf8c2fa0ada3c706 (diff)
configure_input: Modify controller connection delay
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/applets/controller.cpp2
-rw-r--r--src/yuzu/configuration/configure_input.cpp13
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp32
-rw-r--r--src/yuzu/configuration/configure_input_player.h12
4 files changed, 47 insertions, 12 deletions
diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp
index a15e8ca2a3..c680fd2c21 100644
--- a/src/yuzu/applets/controller.cpp
+++ b/src/yuzu/applets/controller.cpp
@@ -535,7 +535,7 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
// This emulates a delay between disconnecting and reconnecting controllers as some games
// do not respond to a change in controller type if it was instantaneous.
using namespace std::chrono_literals;
- std::this_thread::sleep_for(20ms);
+ std::this_thread::sleep_for(60ms);
UpdateController(controller_type, player_index, player_connected);
}
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index d9009091b8..567a36d9bc 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -4,6 +4,7 @@
#include <algorithm>
#include <memory>
+#include <thread>
#include <QSignalBlocker>
#include <QTimer>
@@ -181,8 +182,18 @@ QList<QWidget*> ConfigureInput::GetSubTabs() const {
}
void ConfigureInput::ApplyConfiguration() {
- for (auto controller : player_controllers) {
+ for (auto* controller : player_controllers) {
controller->ApplyConfiguration();
+ controller->TryDisconnectSelectedController();
+ }
+
+ // This emulates a delay between disconnecting and reconnecting controllers as some games
+ // do not respond to a change in controller type if it was instantaneous.
+ using namespace std::chrono_literals;
+ std::this_thread::sleep_for(60ms);
+
+ for (auto* controller : player_controllers) {
+ controller->TryConnectSelectedController();
}
advanced->ApplyConfiguration();
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 3c7500ee33..46ea026e40 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -4,7 +4,6 @@
#include <algorithm>
#include <memory>
-#include <thread>
#include <utility>
#include <QGridLayout>
#include <QInputDialog>
@@ -576,6 +575,10 @@ void ConfigureInputPlayer::ApplyConfiguration() {
std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
+}
+
+void ConfigureInputPlayer::TryConnectSelectedController() {
+ auto& player = Settings::values.players.GetValue()[player_index];
const auto controller_type =
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
@@ -588,15 +591,12 @@ void ConfigureInputPlayer::ApplyConfiguration() {
return;
}
- // Disconnect the controller first.
- UpdateController(controller_type, player_index, false);
-
player.controller_type = controller_type;
player.connected = player_connected;
ConfigureVibration::SetVibrationDevices(player_index);
- // Handheld
+ // Connect/Disconnect Handheld depending on Player 1's controller configuration.
if (player_index == 0) {
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
if (controller_type == Settings::ControllerType::Handheld) {
@@ -611,14 +611,26 @@ void ConfigureInputPlayer::ApplyConfiguration() {
return;
}
- // This emulates a delay between disconnecting and reconnecting controllers as some games
- // do not respond to a change in controller type if it was instantaneous.
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(20ms);
-
UpdateController(controller_type, player_index, player_connected);
}
+void ConfigureInputPlayer::TryDisconnectSelectedController() {
+ const auto& player = Settings::values.players.GetValue()[player_index];
+
+ const auto controller_type =
+ GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+ const auto player_connected = ui->groupConnectedController->isChecked() &&
+ controller_type != Settings::ControllerType::Handheld;
+
+ // Do not do anything if the controller configuration has not changed.
+ if (player.controller_type == controller_type && player.connected == player_connected) {
+ return;
+ }
+
+ // Disconnect the controller first.
+ UpdateController(controller_type, player_index, false);
+}
+
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
if (bottom_row == nullptr) {
return;
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index 9c30879a2d..c4ae50de7d 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -54,6 +54,18 @@ public:
/// Save all button configurations to settings file.
void ApplyConfiguration();
+ /**
+ * Attempts to connect the currently selected controller in the HID backend.
+ * This function will not do anything if it is not connected in the frontend.
+ */
+ void TryConnectSelectedController();
+
+ /**
+ * Attempts to disconnect the currently selected controller in the HID backend.
+ * This function will not do anything if the configuration has not changed.
+ */
+ void TryDisconnectSelectedController();
+
/// Set the connection state checkbox (used to sync state).
void ConnectPlayer(bool connected);