diff options
author | Hexagon12 <Hexagon12@users.noreply.github.com> | 2019-01-14 16:49:37 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-01-14 16:49:37 +0200 |
commit | 7c6bb8c17f007595f149089fa8033c1b540a283f (patch) | |
tree | 8e5e6c5b3936b98306c58038decca92ffa46d9e7 /src | |
parent | bc879ae88056eef55709f0b683e11a4b8b70ffd2 (diff) | |
parent | 215ca770df9b33f0504853e6a909475f01eaaa79 (diff) |
Merge pull request #2020 from otaviopace/remove-spaces
audio_core: remove unnecessary spaces on comments
Diffstat (limited to 'src')
-rw-r--r-- | src/audio_core/time_stretch.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio_core/time_stretch.cpp b/src/audio_core/time_stretch.cpp index 2fe0b3aef9..726591fce1 100644 --- a/src/audio_core/time_stretch.cpp +++ b/src/audio_core/time_stretch.cpp @@ -53,8 +53,8 @@ std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out, const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale); m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio); - // Place a lower limit of 5% speed. When a game boots up, there will be - // many silence samples. These do not need to be timestretched. + // Place a lower limit of 5% speed. When a game boots up, there will be + // many silence samples. These do not need to be timestretched. m_stretch_ratio = std::max(m_stretch_ratio, 0.05); m_sound_touch.setTempo(m_stretch_ratio); |