diff options
author | Lioncash <mathew1800@gmail.com> | 2019-10-15 18:05:50 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-10-15 19:10:28 -0400 |
commit | 77b4916b3311f97a39e3111976dcffc33ff96a1c (patch) | |
tree | 48432e50531e55601bb82b48216f3d1dc6f1fb6b /src | |
parent | c9c75f9587e164903962156167e31809be871ae7 (diff) |
control_flow: Silence truncation warnings
This can be trivially fixed by making the input size a size_t.
CFGRebuildState's constructor parameter is already a std::size_t, so
this just makes the size type fully conform with it.
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/shader/control_flow.cpp | 4 | ||||
-rw-r--r-- | src/video_core/shader/control_flow.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp index 268d1aed00..9d21f45ded 100644 --- a/src/video_core/shader/control_flow.cpp +++ b/src/video_core/shader/control_flow.cpp @@ -473,8 +473,8 @@ void DecompileShader(CFGRebuildState& state) { state.manager->Decompile(); } -std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size, - u32 start_address, +std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, + std::size_t program_size, u32 start_address, const CompilerSettings& settings) { auto result_out = std::make_unique<ShaderCharacteristics>(); if (settings.depth == CompileDepth::BruteForce) { diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h index 74e54a5c77..37e987d629 100644 --- a/src/video_core/shader/control_flow.h +++ b/src/video_core/shader/control_flow.h @@ -76,8 +76,8 @@ struct ShaderCharacteristics { CompilerSettings settings{}; }; -std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size, - u32 start_address, +std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, + std::size_t program_size, u32 start_address, const CompilerSettings& settings); } // namespace VideoCommon::Shader |