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authorbunnei <bunneidev@gmail.com>2021-08-12 21:14:26 -0700
committerGitHub <noreply@github.com>2021-08-12 21:14:26 -0700
commit71d8d84b59ae6e1cfad37d70e6ea7d61001326f3 (patch)
treeaa7bb7bb0c615817020cbf14a810d6d2b08763e5 /src
parent0509fe33775bfc2b0221732dfdf08860d47283fc (diff)
parent2a2f0bfe9efc803803b7d9fb291aaeacedca6ad3 (diff)
Merge pull request #6862 from german77/badsdl
input_common: Disable sdl raw input mode
Diffstat (limited to 'src')
-rw-r--r--src/input_common/sdl/sdl_impl.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index f1f950d8a7..f102410d17 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -889,6 +889,9 @@ SDLState::SDLState() {
RegisterFactory<VibrationDevice>("sdl", vibration_factory);
RegisterFactory<MotionDevice>("sdl", motion_factory);
+ // Disable raw input. When enabled this setting causes SDL to die when a web applet opens
+ SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
+
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");