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authorameerj <52414509+ameerj@users.noreply.github.com>2022-03-19 00:59:56 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2022-03-20 02:25:08 -0400
commit574a2c4b772943f0afe6308f3e10793c3d9a9cad (patch)
tree106dce18a2a0834db6ef64501ece5164917d364f /src
parent923decae5a5098cb9d254e008ed61fc5e07ced38 (diff)
shader_recompiler: Reduce unused includes
Diffstat (limited to 'src')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp3
-rw-r--r--src/shader_recompiler/backend/glasm/glasm_emit_context.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.cpp3
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_special.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_select.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.h1
-rw-r--r--src/shader_recompiler/exception.h1
-rw-r--r--src/shader_recompiler/frontend/ir/basic_block.cpp2
-rw-r--r--src/shader_recompiler/frontend/ir/condition.h1
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.cpp2
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.h2
-rw-r--r--src/shader_recompiler/frontend/ir/value.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/control_flow.h2
-rw-r--r--src/shader_recompiler/frontend/maxwell/decode.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/indirect_branch_table_track.h1
-rw-r--r--src/shader_recompiler/frontend/maxwell/instruction.h1
-rw-r--r--src/shader_recompiler/frontend/maxwell/location.h3
-rw-r--r--src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/attribute_memory_to_physical.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set_predicate.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/surface_atomic_operations.cpp3
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/warp_shuffle.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.h5
-rw-r--r--src/shader_recompiler/ir_opt/constant_propagation_pass.cpp1
-rw-r--r--src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp3
-rw-r--r--src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp3
-rw-r--r--src/shader_recompiler/ir_opt/passes.h3
-rw-r--r--src/shader_recompiler/ir_opt/rescaling_pass.cpp1
-rw-r--r--src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp1
-rw-r--r--src/shader_recompiler/runtime_info.h1
69 files changed, 7 insertions, 106 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
index 4cff70fe42..8603c6be29 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string_view>
-
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
index 3566404715..e4b6b6f31c 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string_view>
-
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index f0fd94a288..44b363b508 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string_view>
-
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index 86287ee3fb..affe35be7c 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -2,11 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string_view>
-
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
-#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#ifdef _MSC_VER
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
index 0401953f7e..af88b7dfa1 100644
--- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string_view>
-
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
index 201e428c1d..4e98d3ea01 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
@@ -2,11 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string>
-
#include <fmt/format.h>
-#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/backend/glasm/reg_alloc.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
index 8a9faa394b..0f204495c3 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
@@ -4,7 +4,6 @@
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
-#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
void EmitBarrier(EmitContext& ctx) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
index c86465e8b0..6f61560f11 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string_view>
-
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/exception.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index b0d85be995..64322cdbf4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string_view>
-
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
index 742fec9cfb..162a8c461d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string_view>
-
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
index 74ae345e5a..f8aa4ecd68 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string_view>
-
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index fcf620b791..8b94ea90a7 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string_view>
-
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
index cace1db85c..9367524e88 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string_view>
-
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
index 9ce95a41b7..6ecaa39374 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
@@ -2,10 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
-#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
namespace {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
index 02d1e63f7d..831c6f158d 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
index 5c3e1ee2b3..812c3668d4 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
@@ -2,10 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
-#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 80b4bbd277..3c2a5e16fb 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -5,7 +5,6 @@
#include <tuple>
#include <utility>
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
index 1eca3aa852..d1afd47b84 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
index 832de2452f..137a0e2570 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
index 0cdc46495e..9f65fa269c 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp
index a96190bc60..727ac2027f 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
index 44521f539f..45a384e464 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
index 47745f7ee0..74b6efe016 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
index 48caf1ffc2..ce55cd31c9 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
index 330c9052c8..b57c66828b 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
index b5766fc520..00c6e86e24 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
index 7034228bfb..905c735ad2 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index aa5b6c9b73..53be98cedf 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -5,7 +5,6 @@
#include <algorithm>
#include <array>
#include <climits>
-#include <string_view>
#include <boost/container/static_vector.hpp>
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
index 906a1dc2c2..b9115a405b 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
@@ -5,7 +5,6 @@
#pragma once
#include <array>
-#include <string_view>
#include <sirit/sirit.h>
diff --git a/src/shader_recompiler/exception.h b/src/shader_recompiler/exception.h
index d98b6029b1..a6aecde3e1 100644
--- a/src/shader_recompiler/exception.h
+++ b/src/shader_recompiler/exception.h
@@ -6,7 +6,6 @@
#include <exception>
#include <string>
-#include <string_view>
#include <utility>
#include "common/logging/formatter.h"
diff --git a/src/shader_recompiler/frontend/ir/basic_block.cpp b/src/shader_recompiler/frontend/ir/basic_block.cpp
index 974efa4a06..a1472cb763 100644
--- a/src/shader_recompiler/frontend/ir/basic_block.cpp
+++ b/src/shader_recompiler/frontend/ir/basic_block.cpp
@@ -5,9 +5,7 @@
#include <algorithm>
#include <initializer_list>
#include <map>
-#include <memory>
-#include "common/bit_cast.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/frontend/ir/condition.h b/src/shader_recompiler/frontend/ir/condition.h
index aa8597c608..2f8c10e717 100644
--- a/src/shader_recompiler/frontend/ir/condition.h
+++ b/src/shader_recompiler/frontend/ir/condition.h
@@ -4,7 +4,6 @@
#pragma once
-#include <compare>
#include <string>
#include <fmt/format.h>
diff --git a/src/shader_recompiler/frontend/ir/opcodes.cpp b/src/shader_recompiler/frontend/ir/opcodes.cpp
index 24d024ad7c..5baa6792f8 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.cpp
+++ b/src/shader_recompiler/frontend/ir/opcodes.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <string_view>
-
#include "shader_recompiler/frontend/ir/opcodes.h"
namespace Shader::IR {
diff --git a/src/shader_recompiler/frontend/ir/opcodes.h b/src/shader_recompiler/frontend/ir/opcodes.h
index 9ab108292e..9de65c8b29 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.h
+++ b/src/shader_recompiler/frontend/ir/opcodes.h
@@ -4,9 +4,7 @@
#pragma once
-#include <algorithm>
#include <array>
-#include <string_view>
#include <fmt/format.h>
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp
index d365ea1bcb..0248d9c6e6 100644
--- a/src/shader_recompiler/frontend/ir/value.cpp
+++ b/src/shader_recompiler/frontend/ir/value.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/frontend/ir/opcodes.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
diff --git a/src/shader_recompiler/frontend/maxwell/control_flow.h b/src/shader_recompiler/frontend/maxwell/control_flow.h
index a6bd3e1962..7e91fac465 100644
--- a/src/shader_recompiler/frontend/maxwell/control_flow.h
+++ b/src/shader_recompiler/frontend/maxwell/control_flow.h
@@ -4,7 +4,6 @@
#pragma once
-#include <compare>
#include <optional>
#include <span>
#include <string>
@@ -15,6 +14,7 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/condition.h"
+#include "shader_recompiler/frontend/ir/reg.h"
#include "shader_recompiler/frontend/maxwell/instruction.h"
#include "shader_recompiler/frontend/maxwell/location.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
diff --git a/src/shader_recompiler/frontend/maxwell/decode.cpp b/src/shader_recompiler/frontend/maxwell/decode.cpp
index 972f677dc9..e688e648bf 100644
--- a/src/shader_recompiler/frontend/maxwell/decode.cpp
+++ b/src/shader_recompiler/frontend/maxwell/decode.cpp
@@ -6,7 +6,6 @@
#include <array>
#include <bit>
#include <memory>
-#include <string_view>
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
diff --git a/src/shader_recompiler/frontend/maxwell/indirect_branch_table_track.h b/src/shader_recompiler/frontend/maxwell/indirect_branch_table_track.h
index eee5102fa6..2a23f7abfd 100644
--- a/src/shader_recompiler/frontend/maxwell/indirect_branch_table_track.h
+++ b/src/shader_recompiler/frontend/maxwell/indirect_branch_table_track.h
@@ -6,7 +6,6 @@
#include <optional>
-#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/reg.h"
diff --git a/src/shader_recompiler/frontend/maxwell/instruction.h b/src/shader_recompiler/frontend/maxwell/instruction.h
index 743d68d615..57fd531f2b 100644
--- a/src/shader_recompiler/frontend/maxwell/instruction.h
+++ b/src/shader_recompiler/frontend/maxwell/instruction.h
@@ -7,7 +7,6 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/flow_test.h"
-#include "shader_recompiler/frontend/ir/reg.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/location.h b/src/shader_recompiler/frontend/maxwell/location.h
index 26d29eae2e..17107f0822 100644
--- a/src/shader_recompiler/frontend/maxwell/location.h
+++ b/src/shader_recompiler/frontend/maxwell/location.h
@@ -4,9 +4,6 @@
#pragma once
-#include <compare>
-#include <iterator>
-
#include <fmt/format.h>
#include "common/common_types.h"
diff --git a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
index 69eeaa3e6a..7bad628aad 100644
--- a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
+++ b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
@@ -8,7 +8,6 @@
#include <unordered_map>
#include <utility>
#include <vector>
-#include <version>
#include <fmt/format.h>
@@ -17,7 +16,6 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
-#include "shader_recompiler/frontend/maxwell/decode.h"
#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
#include "shader_recompiler/host_translate_info.h"
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/attribute_memory_to_physical.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/attribute_memory_to_physical.cpp
index fb3f00d3f1..d26d0982b6 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/attribute_memory_to_physical.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/attribute_memory_to_physical.cpp
@@ -4,7 +4,6 @@
#include "common/bit_field.h"
#include "common/common_types.h"
-#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp
index 86e433e415..d92d4e929c 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp
@@ -4,8 +4,6 @@
#include "common/bit_field.h"
#include "common/common_types.h"
-#include "shader_recompiler/frontend/ir/modifiers.h"
-#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h b/src/shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h
index 214d0af3cf..24f041a4f1 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h
@@ -4,7 +4,6 @@
#pragma once
-#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp
index c2443c886f..6cd13ec483 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp
@@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include "common/common_types.h"
-#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp
index 2f86056194..bb85124006 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp
@@ -5,7 +5,6 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h
index 59da56a7ea..c5e80a559c 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h
@@ -6,8 +6,6 @@
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
-#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp
index cca5b831fd..01bc9c49f8 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set_predicate.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set_predicate.cpp
index b3931dae32..2b9c4fc0fa 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set_predicate.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set_predicate.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
index 924fb7a406..00d1d84382 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
@@ -6,7 +6,6 @@
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
-#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp
index 36c5cff2f1..4792cd4a5d 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp
@@ -5,7 +5,6 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp
index 6bb08db8ab..c317e14c97 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp
@@ -5,7 +5,6 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/surface_atomic_operations.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/surface_atomic_operations.cpp
index 63b588ad4b..100c94c197 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/surface_atomic_operations.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/surface_atomic_operations.cpp
@@ -2,9 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <array>
-#include <bit>
-
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
index 154e7f1a11..00dbcd86f8 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <utility>
-
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
index 218cbc1a8e..959c63ba93 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <optional>
-
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
index 34efa2d50d..86e68a830f 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <utility>
-
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
index c3fe3ffda1..6f4feff114 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <optional>
-
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp
index 983058303f..57b4f0eeea 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <optional>
-
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
index aea3c0e628..311a9e7637 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <optional>
-
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp
index 0459e5473e..72131301ce 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp
@@ -6,7 +6,6 @@
#include "common/bit_field.h"
#include "common/common_types.h"
-#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/warp_shuffle.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/warp_shuffle.cpp
index 550fed55cb..f98f669403 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/warp_shuffle.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/warp_shuffle.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <optional>
-
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.h b/src/shader_recompiler/frontend/maxwell/translate_program.h
index eac83da9dc..7b024c6275 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.h
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.h
@@ -8,10 +8,13 @@
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
-#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/object_pool.h"
#include "shader_recompiler/runtime_info.h"
+namespace Shader {
+struct HostTranslateInfo;
+}
+
namespace Shader::Maxwell {
[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
index c134a12bc6..2a14e7f12e 100644
--- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
+++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
@@ -8,7 +8,6 @@
#include <type_traits>
#include "common/bit_cast.h"
-#include "common/bit_util.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
index ddf497e329..3cc1cc07a5 100644
--- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
+++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
@@ -2,10 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <algorithm>
-#include <compare>
#include <optional>
-#include <queue>
#include <boost/container/flat_set.hpp>
#include <boost/container/small_vector.hpp>
diff --git a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp
index 773e1f9618..622f94fc7d 100644
--- a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp
+++ b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp
@@ -2,9 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <algorithm>
-
-#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/ir_opt/passes.h"
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index f877c7ba05..16ea3d80a2 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -4,10 +4,7 @@
#pragma once
-#include <span>
-
#include "shader_recompiler/environment.h"
-#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader::Optimization {
diff --git a/src/shader_recompiler/ir_opt/rescaling_pass.cpp b/src/shader_recompiler/ir_opt/rescaling_pass.cpp
index 496d4667e1..75679c7931 100644
--- a/src/shader_recompiler/ir_opt/rescaling_pass.cpp
+++ b/src/shader_recompiler/ir_opt/rescaling_pass.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "common/alignment.h"
#include "common/settings.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
diff --git a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
index 87aa093586..928557acb7 100644
--- a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
+++ b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
@@ -20,7 +20,6 @@
#include <vector>
#include <boost/container/flat_map.hpp>
-#include <boost/container/flat_set.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/opcodes.h"
diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h
index f3f83a258c..722e9d729a 100644
--- a/src/shader_recompiler/runtime_info.h
+++ b/src/shader_recompiler/runtime_info.h
@@ -5,7 +5,6 @@
#pragma once
#include <array>
-#include <bitset>
#include <optional>
#include <vector>