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authorLioncash <mathew1800@gmail.com>2018-07-22 03:28:08 -0400
committerLioncash <mathew1800@gmail.com>2018-07-22 03:30:35 -0400
commit0797657bc02ca8f29d38206e56e3de80689c6350 (patch)
tree9c61a1ffea8a03b5a0ef0287672dee4d924d44e3 /src
parent258a5cee8429f4f4a3a7a0ead64d20269470392c (diff)
gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()
We don't need to toss away the Subroutine instance after the find() call and reconstruct another instance with the same data right after it. Particularly give Subroutine contains a std::set.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index f47fd217de..ba827181ba 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -78,14 +78,18 @@ private:
/// Adds and analyzes a new subroutine if it is not added yet.
const Subroutine& AddSubroutine(u32 begin, u32 end, const std::string& suffix) {
- auto iter = subroutines.find(Subroutine{begin, end, suffix});
- if (iter != subroutines.end())
+ Subroutine subroutine{begin, end, suffix, ExitMethod::Undetermined, {}};
+
+ const auto iter = subroutines.find(subroutine);
+ if (iter != subroutines.end()) {
return *iter;
+ }
- Subroutine subroutine{begin, end, suffix};
subroutine.exit_method = Scan(begin, end, subroutine.labels);
- if (subroutine.exit_method == ExitMethod::Undetermined)
+ if (subroutine.exit_method == ExitMethod::Undetermined) {
throw DecompileFail("Recursive function detected");
+ }
+
return *subroutines.insert(std::move(subroutine)).first;
}