diff options
author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 19:56:21 -0400 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 22:10:01 -0400 |
commit | 9dfbc9bdce15c299faf06aa7bf68a8660366daee (patch) | |
tree | 83ae648f51b4d0d2bb484741f86f5fb9bce8d00b /src | |
parent | db46f8a70c853ccab3318abed1416231a3c426db (diff) |
general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
Diffstat (limited to 'src')
-rw-r--r-- | src/common/settings.cpp | 8 | ||||
-rw-r--r-- | src/common/settings.h | 4 | ||||
-rw-r--r-- | src/core/core.cpp | 10 | ||||
-rw-r--r-- | src/core/core.h | 10 | ||||
-rw-r--r-- | src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp | 2 | ||||
-rw-r--r-- | src/core/perf_stats.cpp | 20 | ||||
-rw-r--r-- | src/core/perf_stats.h | 6 | ||||
-rw-r--r-- | src/core/telemetry_session.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_base.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 8 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_general.cpp | 46 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_general.h | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_general.ui | 4 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 18 | ||||
-rw-r--r-- | src/yuzu_cmd/config.cpp | 4 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 6 |
16 files changed, 77 insertions, 77 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index bf55143863..b880e1f9a2 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -48,8 +48,8 @@ void LogSettings() { log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); - log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue()); - log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); + log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue()); + log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); log_setting("Renderer_UseAsynchronousGpuEmulation", @@ -132,8 +132,8 @@ void RestoreGlobalState(bool is_powered_on) { values.vulkan_device.SetGlobal(true); values.aspect_ratio.SetGlobal(true); values.max_anisotropy.SetGlobal(true); - values.use_frame_limit.SetGlobal(true); - values.frame_limit.SetGlobal(true); + values.use_speed_limit.SetGlobal(true); + values.speed_limit.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index ce1bc647d9..7f649fdc65 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -322,8 +322,8 @@ struct Values { "fullscreen_mode"}; Setting<int> aspect_ratio{0, "aspect_ratio"}; Setting<int> max_anisotropy{0, "max_anisotropy"}; - Setting<bool> use_frame_limit{true, "use_frame_limit"}; - Setting<u16> frame_limit{100, "frame_limit"}; + Setting<bool> use_speed_limit{true, "use_speed_limit"}; + Setting<u16> speed_limit{100, "speed_limit"}; Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"}; Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; diff --git a/src/core/core.cpp b/src/core/core.cpp index 15226cf417..d3e84c4efb 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -411,7 +411,7 @@ struct System::Impl { std::string status_details = ""; std::unique_ptr<Core::PerfStats> perf_stats; - Core::FrameLimiter frame_limiter; + Core::SpeedLimiter speed_limiter; bool is_multicore{}; bool is_async_gpu{}; @@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const { return *impl->perf_stats; } -Core::FrameLimiter& System::FrameLimiter() { - return impl->frame_limiter; +Core::SpeedLimiter& System::SpeedLimiter() { + return impl->speed_limiter; } -const Core::FrameLimiter& System::FrameLimiter() const { - return impl->frame_limiter; +const Core::SpeedLimiter& System::SpeedLimiter() const { + return impl->speed_limiter; } Loader::ResultStatus System::GetGameName(std::string& out) const { diff --git a/src/core/core.h b/src/core/core.h index b93c32e608..ea143043c3 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -94,7 +94,7 @@ class ARM_Interface; class CpuManager; class DeviceMemory; class ExclusiveMonitor; -class FrameLimiter; +class SpeedLimiter; class PerfStats; class Reporter; class TelemetrySession; @@ -292,11 +292,11 @@ public: /// Provides a constant reference to the internal PerfStats instance. [[nodiscard]] const Core::PerfStats& GetPerfStats() const; - /// Provides a reference to the frame limiter; - [[nodiscard]] Core::FrameLimiter& FrameLimiter(); + /// Provides a reference to the speed limiter; + [[nodiscard]] Core::SpeedLimiter& SpeedLimiter(); - /// Provides a constant referent to the frame limiter - [[nodiscard]] const Core::FrameLimiter& FrameLimiter() const; + /// Provides a constant reference to the speed limiter + [[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const; /// Gets the name of the current game [[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const; diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp index 2cc0da124e..ce6065db24 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp @@ -54,7 +54,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3 system.GetPerfStats().EndSystemFrame(); system.GPU().SwapBuffers(&framebuffer); - system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs()); + system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs()); system.GetPerfStats().BeginSystemFrame(); } diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index 6635a13393..c9ded49d00 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -127,15 +127,15 @@ double PerfStats::GetLastFrameTimeScale() const { return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; } -void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { - if (!Settings::values.use_frame_limit.GetValue() || +void SpeedLimiter::DoSpeedLimiting(microseconds current_system_time_us) { + if (!Settings::values.use_speed_limit.GetValue() || Settings::values.use_multi_core.GetValue()) { return; } auto now = Clock::now(); - const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0; + const double sleep_scale = Settings::values.speed_limit.GetValue() / 100.0; // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current // speed percent or it will clamp too much and prevent this from properly limiting to that @@ -143,17 +143,17 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { // limiting const microseconds max_lag_time_us = duration_cast<microseconds>( std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale)); - frame_limiting_delta_err += duration_cast<microseconds>( + speed_limiting_delta_err += duration_cast<microseconds>( std::chrono::duration<double, std::chrono::microseconds::period>( (current_system_time_us - previous_system_time_us) / sleep_scale)); - frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime); - frame_limiting_delta_err = - std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us); + speed_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime); + speed_limiting_delta_err = + std::clamp(speed_limiting_delta_err, -max_lag_time_us, max_lag_time_us); - if (frame_limiting_delta_err > microseconds::zero()) { - std::this_thread::sleep_for(frame_limiting_delta_err); + if (speed_limiting_delta_err > microseconds::zero()) { + std::this_thread::sleep_for(speed_limiting_delta_err); auto now_after_sleep = Clock::now(); - frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now); + speed_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now); now = now_after_sleep; } diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h index e5d6037176..a2541906f5 100644 --- a/src/core/perf_stats.h +++ b/src/core/perf_stats.h @@ -85,11 +85,11 @@ private: double previous_fps = 0; }; -class FrameLimiter { +class SpeedLimiter { public: using Clock = std::chrono::high_resolution_clock; - void DoFrameLimiting(std::chrono::microseconds current_system_time_us); + void DoSpeedLimiting(std::chrono::microseconds current_system_time_us); private: /// Emulated system time (in microseconds) at the last limiter invocation @@ -98,7 +98,7 @@ private: Clock::time_point previous_walltime = Clock::now(); /// Accumulated difference between walltime and emulated time - std::chrono::microseconds frame_limiting_delta_err{0}; + std::chrono::microseconds speed_limiting_delta_err{0}; }; } // namespace Core diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 066cb23e4e..d81f6ddbd0 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -221,8 +221,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader, TranslateRenderer(Settings::values.renderer_backend.GetValue())); AddField(field_type, "Renderer_ResolutionFactor", Settings::values.resolution_factor.GetValue()); - AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue()); - AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue()); + AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue()); + AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue()); AddField(field_type, "Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache.GetValue()); AddField(field_type, "Renderer_GPUAccuracyLevel", diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp index c9a360aaf0..6fe68141f9 100644 --- a/src/video_core/renderer_base.cpp +++ b/src/video_core/renderer_base.cpp @@ -20,7 +20,7 @@ RendererBase::~RendererBase() = default; void RendererBase::RefreshBaseSettings() { UpdateCurrentFramebufferLayout(); - renderer_settings.use_framelimiter = Settings::values.use_frame_limit.GetValue(); + renderer_settings.use_framelimiter = Settings::values.use_speed_limit.GetValue(); renderer_settings.set_background_color = true; } diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index a5e032959a..1423dfa90b 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -806,8 +806,8 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.fullscreen_mode); ReadGlobalSetting(Settings::values.aspect_ratio); ReadGlobalSetting(Settings::values.max_anisotropy); - ReadGlobalSetting(Settings::values.use_frame_limit); - ReadGlobalSetting(Settings::values.frame_limit); + ReadGlobalSetting(Settings::values.use_speed_limit); + ReadGlobalSetting(Settings::values.speed_limit); ReadGlobalSetting(Settings::values.use_disk_shader_cache); ReadGlobalSetting(Settings::values.gpu_accuracy); ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); @@ -1332,8 +1332,8 @@ void Config::SaveRendererValues() { WriteGlobalSetting(Settings::values.fullscreen_mode); WriteGlobalSetting(Settings::values.aspect_ratio); WriteGlobalSetting(Settings::values.max_anisotropy); - WriteGlobalSetting(Settings::values.use_frame_limit); - WriteGlobalSetting(Settings::values.frame_limit); + WriteGlobalSetting(Settings::values.use_speed_limit); + WriteGlobalSetting(Settings::values.speed_limit); WriteGlobalSetting(Settings::values.use_disk_shader_cache); WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)), diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp index 18f25def62..6e5d2d981f 100644 --- a/src/yuzu/configuration/configure_general.cpp +++ b/src/yuzu/configuration/configure_general.cpp @@ -24,8 +24,8 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent) SetConfiguration(); if (Settings::IsConfiguringGlobal()) { - connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, - [this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); }); + connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, + [this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); }); } connect(ui->button_reset_defaults, &QPushButton::clicked, this, @@ -45,16 +45,16 @@ void ConfigureGeneral::SetConfiguration() { ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue()); ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue()); - ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue()); - ui->frame_limit->setValue(Settings::values.frame_limit.GetValue()); + ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue()); + ui->speed_limit->setValue(Settings::values.speed_limit.GetValue()); ui->button_reset_defaults->setEnabled(runtime_lock); if (Settings::IsConfiguringGlobal()) { - ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue()); + ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue()); } else { - ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() && - use_frame_limit != ConfigurationShared::CheckState::Global); + ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() && + use_speed_limit != ConfigurationShared::CheckState::Global); } } @@ -88,19 +88,19 @@ void ConfigureGeneral::ApplyConfiguration() { UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); // Guard if during game and set to game-specific value - if (Settings::values.use_frame_limit.UsingGlobal()) { - Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() == + if (Settings::values.use_speed_limit.UsingGlobal()) { + Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() == Qt::Checked); - Settings::values.frame_limit.SetValue(ui->frame_limit->value()); + Settings::values.speed_limit.SetValue(ui->speed_limit->value()); } } else { - bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global; - Settings::values.use_frame_limit.SetGlobal(global_frame_limit); - Settings::values.frame_limit.SetGlobal(global_frame_limit); - if (!global_frame_limit) { - Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() == + bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global; + Settings::values.use_speed_limit.SetGlobal(global_speed_limit); + Settings::values.speed_limit.SetGlobal(global_speed_limit); + if (!global_speed_limit) { + Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() == Qt::Checked); - Settings::values.frame_limit.SetValue(ui->frame_limit->value()); + Settings::values.speed_limit.SetValue(ui->speed_limit->value()); } } } @@ -122,8 +122,8 @@ void ConfigureGeneral::SetupPerGameUI() { // Disables each setting if: // - A game is running (thus settings in use), and // - A non-global setting is applied. - ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal()); - ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal()); + ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal()); + ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal()); return; } @@ -135,13 +135,13 @@ void ConfigureGeneral::SetupPerGameUI() { ui->button_reset_defaults->setVisible(false); - ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit, - Settings::values.use_frame_limit, use_frame_limit); + ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit, + Settings::values.use_speed_limit, use_speed_limit); ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core, use_multi_core); - connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() { - ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() && - (use_frame_limit != ConfigurationShared::CheckState::Global)); + connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() { + ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() && + (use_speed_limit != ConfigurationShared::CheckState::Global)); }); } diff --git a/src/yuzu/configuration/configure_general.h b/src/yuzu/configuration/configure_general.h index a0fd52492d..c9df37d736 100644 --- a/src/yuzu/configuration/configure_general.h +++ b/src/yuzu/configuration/configure_general.h @@ -43,6 +43,6 @@ private: std::unique_ptr<Ui::ConfigureGeneral> ui; - ConfigurationShared::CheckState use_frame_limit; + ConfigurationShared::CheckState use_speed_limit; ConfigurationShared::CheckState use_multi_core; }; diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui index bc70410900..afe8c65739 100644 --- a/src/yuzu/configuration/configure_general.ui +++ b/src/yuzu/configuration/configure_general.ui @@ -27,14 +27,14 @@ <item> <layout class="QHBoxLayout" name="horizontalLayout_2"> <item> - <widget class="QCheckBox" name="toggle_frame_limit"> + <widget class="QCheckBox" name="toggle_speed_limit"> <property name="text"> <string>Limit Speed Percent</string> </property> </widget> </item> <item> - <widget class="QSpinBox" name="frame_limit"> + <widget class="QSpinBox" name="speed_limit"> <property name="suffix"> <string>%</string> </property> diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 03a909d17d..aa5ff3a316 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -985,23 +985,23 @@ void GMainWindow::InitializeHotkeys() { }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this), &QShortcut::activated, this, [&] { - Settings::values.use_frame_limit.SetValue( - !Settings::values.use_frame_limit.GetValue()); + Settings::values.use_speed_limit.SetValue( + !Settings::values.use_speed_limit.GetValue()); UpdateStatusBar(); }); constexpr u16 SPEED_LIMIT_STEP = 5; connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), &QShortcut::activated, this, [&] { - if (Settings::values.frame_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(SPEED_LIMIT_STEP + - Settings::values.frame_limit.GetValue()); + if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) { + Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP + + Settings::values.speed_limit.GetValue()); UpdateStatusBar(); } }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this), &QShortcut::activated, this, [&] { - if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() - + if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) { + Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() - SPEED_LIMIT_STEP); UpdateStatusBar(); } @@ -2912,10 +2912,10 @@ void GMainWindow::UpdateStatusBar() { shader_building_label->setVisible(false); } - if (Settings::values.use_frame_limit.GetValue()) { + if (Settings::values.use_speed_limit.GetValue()) { emu_speed_label->setText(tr("Speed: %1% / %2%") .arg(results.emulation_speed * 100.0, 0, 'f', 0) - .arg(Settings::values.frame_limit.GetValue())); + .arg(Settings::values.speed_limit.GetValue())); } else { emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); } diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 3e22fee379..47244c9592 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -449,8 +449,8 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.fullscreen_mode); ReadSetting("Renderer", Settings::values.aspect_ratio); ReadSetting("Renderer", Settings::values.max_anisotropy); - ReadSetting("Renderer", Settings::values.use_frame_limit); - ReadSetting("Renderer", Settings::values.frame_limit); + ReadSetting("Renderer", Settings::values.use_speed_limit); + ReadSetting("Renderer", Settings::values.speed_limit); ReadSetting("Renderer", Settings::values.use_disk_shader_cache); ReadSetting("Renderer", Settings::values.gpu_accuracy); ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 88d33ecabd..b32adbbdee 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -256,13 +256,13 @@ use_nvdec_emulation = # 0: Off, 1 (default): On accelerate_astc = -# Turns on the frame limiter, which will limit frames output to the target game speed +# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value # 0: Off, 1: On (default) -use_frame_limit = +use_speed_limit = # Limits the speed of the game to run no faster than this value as a percentage of target speed # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) -frame_limit = +speed_limit = # Whether to use disk based shader cache # 0: Off, 1 (default): On |