From 9dfbc9bdce15c299faf06aa7bf68a8660366daee Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 22 Jul 2021 19:56:21 -0400
Subject: general: Rename "Frame Limit" references to "Speed Limit"

This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
---
 src/common/settings.cpp                            |  8 ++--
 src/common/settings.h                              |  4 +-
 src/core/core.cpp                                  | 10 ++---
 src/core/core.h                                    | 10 ++---
 .../hle/service/nvdrv/devices/nvdisp_disp0.cpp     |  2 +-
 src/core/perf_stats.cpp                            | 20 +++++-----
 src/core/perf_stats.h                              |  6 +--
 src/core/telemetry_session.cpp                     |  4 +-
 src/video_core/renderer_base.cpp                   |  2 +-
 src/yuzu/configuration/config.cpp                  |  8 ++--
 src/yuzu/configuration/configure_general.cpp       | 46 +++++++++++-----------
 src/yuzu/configuration/configure_general.h         |  2 +-
 src/yuzu/configuration/configure_general.ui        |  4 +-
 src/yuzu/main.cpp                                  | 18 ++++-----
 src/yuzu_cmd/config.cpp                            |  4 +-
 src/yuzu_cmd/default_ini.h                         |  6 +--
 16 files changed, 77 insertions(+), 77 deletions(-)

(limited to 'src')

diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index bf55143863..b880e1f9a2 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -48,8 +48,8 @@ void LogSettings() {
     log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
     log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
     log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
-    log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
-    log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
+    log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
+    log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
     log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
     log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
     log_setting("Renderer_UseAsynchronousGpuEmulation",
@@ -132,8 +132,8 @@ void RestoreGlobalState(bool is_powered_on) {
     values.vulkan_device.SetGlobal(true);
     values.aspect_ratio.SetGlobal(true);
     values.max_anisotropy.SetGlobal(true);
-    values.use_frame_limit.SetGlobal(true);
-    values.frame_limit.SetGlobal(true);
+    values.use_speed_limit.SetGlobal(true);
+    values.speed_limit.SetGlobal(true);
     values.use_disk_shader_cache.SetGlobal(true);
     values.gpu_accuracy.SetGlobal(true);
     values.use_asynchronous_gpu_emulation.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index ce1bc647d9..7f649fdc65 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -322,8 +322,8 @@ struct Values {
         "fullscreen_mode"};
     Setting<int> aspect_ratio{0, "aspect_ratio"};
     Setting<int> max_anisotropy{0, "max_anisotropy"};
-    Setting<bool> use_frame_limit{true, "use_frame_limit"};
-    Setting<u16> frame_limit{100, "frame_limit"};
+    Setting<bool> use_speed_limit{true, "use_speed_limit"};
+    Setting<u16> speed_limit{100, "speed_limit"};
     Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
     Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
     Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 15226cf417..d3e84c4efb 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -411,7 +411,7 @@ struct System::Impl {
     std::string status_details = "";
 
     std::unique_ptr<Core::PerfStats> perf_stats;
-    Core::FrameLimiter frame_limiter;
+    Core::SpeedLimiter speed_limiter;
 
     bool is_multicore{};
     bool is_async_gpu{};
@@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const {
     return *impl->perf_stats;
 }
 
-Core::FrameLimiter& System::FrameLimiter() {
-    return impl->frame_limiter;
+Core::SpeedLimiter& System::SpeedLimiter() {
+    return impl->speed_limiter;
 }
 
-const Core::FrameLimiter& System::FrameLimiter() const {
-    return impl->frame_limiter;
+const Core::SpeedLimiter& System::SpeedLimiter() const {
+    return impl->speed_limiter;
 }
 
 Loader::ResultStatus System::GetGameName(std::string& out) const {
diff --git a/src/core/core.h b/src/core/core.h
index b93c32e608..ea143043c3 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -94,7 +94,7 @@ class ARM_Interface;
 class CpuManager;
 class DeviceMemory;
 class ExclusiveMonitor;
-class FrameLimiter;
+class SpeedLimiter;
 class PerfStats;
 class Reporter;
 class TelemetrySession;
@@ -292,11 +292,11 @@ public:
     /// Provides a constant reference to the internal PerfStats instance.
     [[nodiscard]] const Core::PerfStats& GetPerfStats() const;
 
-    /// Provides a reference to the frame limiter;
-    [[nodiscard]] Core::FrameLimiter& FrameLimiter();
+    /// Provides a reference to the speed limiter;
+    [[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
 
-    /// Provides a constant referent to the frame limiter
-    [[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
+    /// Provides a constant reference to the speed limiter
+    [[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
 
     /// Gets the name of the current game
     [[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index 2cc0da124e..ce6065db24 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -54,7 +54,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
 
     system.GetPerfStats().EndSystemFrame();
     system.GPU().SwapBuffers(&framebuffer);
-    system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
+    system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
     system.GetPerfStats().BeginSystemFrame();
 }
 
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 6635a13393..c9ded49d00 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -127,15 +127,15 @@ double PerfStats::GetLastFrameTimeScale() const {
     return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
 }
 
-void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
-    if (!Settings::values.use_frame_limit.GetValue() ||
+void SpeedLimiter::DoSpeedLimiting(microseconds current_system_time_us) {
+    if (!Settings::values.use_speed_limit.GetValue() ||
         Settings::values.use_multi_core.GetValue()) {
         return;
     }
 
     auto now = Clock::now();
 
-    const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
+    const double sleep_scale = Settings::values.speed_limit.GetValue() / 100.0;
 
     // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
     // speed percent or it will clamp too much and prevent this from properly limiting to that
@@ -143,17 +143,17 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
     // limiting
     const microseconds max_lag_time_us = duration_cast<microseconds>(
         std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
-    frame_limiting_delta_err += duration_cast<microseconds>(
+    speed_limiting_delta_err += duration_cast<microseconds>(
         std::chrono::duration<double, std::chrono::microseconds::period>(
             (current_system_time_us - previous_system_time_us) / sleep_scale));
-    frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
-    frame_limiting_delta_err =
-        std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
+    speed_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
+    speed_limiting_delta_err =
+        std::clamp(speed_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
 
-    if (frame_limiting_delta_err > microseconds::zero()) {
-        std::this_thread::sleep_for(frame_limiting_delta_err);
+    if (speed_limiting_delta_err > microseconds::zero()) {
+        std::this_thread::sleep_for(speed_limiting_delta_err);
         auto now_after_sleep = Clock::now();
-        frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
+        speed_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
         now = now_after_sleep;
     }
 
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h
index e5d6037176..a2541906f5 100644
--- a/src/core/perf_stats.h
+++ b/src/core/perf_stats.h
@@ -85,11 +85,11 @@ private:
     double previous_fps = 0;
 };
 
-class FrameLimiter {
+class SpeedLimiter {
 public:
     using Clock = std::chrono::high_resolution_clock;
 
-    void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
+    void DoSpeedLimiting(std::chrono::microseconds current_system_time_us);
 
 private:
     /// Emulated system time (in microseconds) at the last limiter invocation
@@ -98,7 +98,7 @@ private:
     Clock::time_point previous_walltime = Clock::now();
 
     /// Accumulated difference between walltime and emulated time
-    std::chrono::microseconds frame_limiting_delta_err{0};
+    std::chrono::microseconds speed_limiting_delta_err{0};
 };
 
 } // namespace Core
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 066cb23e4e..d81f6ddbd0 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -221,8 +221,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
              TranslateRenderer(Settings::values.renderer_backend.GetValue()));
     AddField(field_type, "Renderer_ResolutionFactor",
              Settings::values.resolution_factor.GetValue());
-    AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
-    AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
+    AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
+    AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
     AddField(field_type, "Renderer_UseDiskShaderCache",
              Settings::values.use_disk_shader_cache.GetValue());
     AddField(field_type, "Renderer_GPUAccuracyLevel",
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index c9a360aaf0..6fe68141f9 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -20,7 +20,7 @@ RendererBase::~RendererBase() = default;
 void RendererBase::RefreshBaseSettings() {
     UpdateCurrentFramebufferLayout();
 
-    renderer_settings.use_framelimiter = Settings::values.use_frame_limit.GetValue();
+    renderer_settings.use_framelimiter = Settings::values.use_speed_limit.GetValue();
     renderer_settings.set_background_color = true;
 }
 
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index a5e032959a..1423dfa90b 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -806,8 +806,8 @@ void Config::ReadRendererValues() {
     ReadGlobalSetting(Settings::values.fullscreen_mode);
     ReadGlobalSetting(Settings::values.aspect_ratio);
     ReadGlobalSetting(Settings::values.max_anisotropy);
-    ReadGlobalSetting(Settings::values.use_frame_limit);
-    ReadGlobalSetting(Settings::values.frame_limit);
+    ReadGlobalSetting(Settings::values.use_speed_limit);
+    ReadGlobalSetting(Settings::values.speed_limit);
     ReadGlobalSetting(Settings::values.use_disk_shader_cache);
     ReadGlobalSetting(Settings::values.gpu_accuracy);
     ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@@ -1332,8 +1332,8 @@ void Config::SaveRendererValues() {
     WriteGlobalSetting(Settings::values.fullscreen_mode);
     WriteGlobalSetting(Settings::values.aspect_ratio);
     WriteGlobalSetting(Settings::values.max_anisotropy);
-    WriteGlobalSetting(Settings::values.use_frame_limit);
-    WriteGlobalSetting(Settings::values.frame_limit);
+    WriteGlobalSetting(Settings::values.use_speed_limit);
+    WriteGlobalSetting(Settings::values.speed_limit);
     WriteGlobalSetting(Settings::values.use_disk_shader_cache);
     WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
                  static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 18f25def62..6e5d2d981f 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -24,8 +24,8 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
     SetConfiguration();
 
     if (Settings::IsConfiguringGlobal()) {
-        connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
-                [this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
+        connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
+                [this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
     }
 
     connect(ui->button_reset_defaults, &QPushButton::clicked, this,
@@ -45,16 +45,16 @@ void ConfigureGeneral::SetConfiguration() {
     ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
     ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
 
-    ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
-    ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
+    ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
+    ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
 
     ui->button_reset_defaults->setEnabled(runtime_lock);
 
     if (Settings::IsConfiguringGlobal()) {
-        ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
+        ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
     } else {
-        ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
-                                    use_frame_limit != ConfigurationShared::CheckState::Global);
+        ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
+                                    use_speed_limit != ConfigurationShared::CheckState::Global);
     }
 }
 
@@ -88,19 +88,19 @@ void ConfigureGeneral::ApplyConfiguration() {
         UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
 
         // Guard if during game and set to game-specific value
-        if (Settings::values.use_frame_limit.UsingGlobal()) {
-            Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
+        if (Settings::values.use_speed_limit.UsingGlobal()) {
+            Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
                                                       Qt::Checked);
-            Settings::values.frame_limit.SetValue(ui->frame_limit->value());
+            Settings::values.speed_limit.SetValue(ui->speed_limit->value());
         }
     } else {
-        bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
-        Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
-        Settings::values.frame_limit.SetGlobal(global_frame_limit);
-        if (!global_frame_limit) {
-            Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
+        bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
+        Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
+        Settings::values.speed_limit.SetGlobal(global_speed_limit);
+        if (!global_speed_limit) {
+            Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
                                                       Qt::Checked);
-            Settings::values.frame_limit.SetValue(ui->frame_limit->value());
+            Settings::values.speed_limit.SetValue(ui->speed_limit->value());
         }
     }
 }
@@ -122,8 +122,8 @@ void ConfigureGeneral::SetupPerGameUI() {
         // Disables each setting if:
         //  - A game is running (thus settings in use), and
         //  - A non-global setting is applied.
-        ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
-        ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
+        ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
+        ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
 
         return;
     }
@@ -135,13 +135,13 @@ void ConfigureGeneral::SetupPerGameUI() {
 
     ui->button_reset_defaults->setVisible(false);
 
-    ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
-                                            Settings::values.use_frame_limit, use_frame_limit);
+    ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
+                                            Settings::values.use_speed_limit, use_speed_limit);
     ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
                                             use_multi_core);
 
-    connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() {
-        ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() &&
-                                    (use_frame_limit != ConfigurationShared::CheckState::Global));
+    connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
+        ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
+                                    (use_speed_limit != ConfigurationShared::CheckState::Global));
     });
 }
diff --git a/src/yuzu/configuration/configure_general.h b/src/yuzu/configuration/configure_general.h
index a0fd52492d..c9df37d736 100644
--- a/src/yuzu/configuration/configure_general.h
+++ b/src/yuzu/configuration/configure_general.h
@@ -43,6 +43,6 @@ private:
 
     std::unique_ptr<Ui::ConfigureGeneral> ui;
 
-    ConfigurationShared::CheckState use_frame_limit;
+    ConfigurationShared::CheckState use_speed_limit;
     ConfigurationShared::CheckState use_multi_core;
 };
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index bc70410900..afe8c65739 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -27,14 +27,14 @@
           <item>
            <layout class="QHBoxLayout" name="horizontalLayout_2">
             <item>
-             <widget class="QCheckBox" name="toggle_frame_limit">
+             <widget class="QCheckBox" name="toggle_speed_limit">
               <property name="text">
                <string>Limit Speed Percent</string>
               </property>
              </widget>
             </item>
             <item>
-             <widget class="QSpinBox" name="frame_limit">
+             <widget class="QSpinBox" name="speed_limit">
               <property name="suffix">
                <string>%</string>
               </property>
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 03a909d17d..aa5ff3a316 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -985,23 +985,23 @@ void GMainWindow::InitializeHotkeys() {
             });
     connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
             &QShortcut::activated, this, [&] {
-                Settings::values.use_frame_limit.SetValue(
-                    !Settings::values.use_frame_limit.GetValue());
+                Settings::values.use_speed_limit.SetValue(
+                    !Settings::values.use_speed_limit.GetValue());
                 UpdateStatusBar();
             });
     constexpr u16 SPEED_LIMIT_STEP = 5;
     connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
             &QShortcut::activated, this, [&] {
-                if (Settings::values.frame_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
-                    Settings::values.frame_limit.SetValue(SPEED_LIMIT_STEP +
-                                                          Settings::values.frame_limit.GetValue());
+                if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
+                    Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
+                                                          Settings::values.speed_limit.GetValue());
                     UpdateStatusBar();
                 }
             });
     connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
             &QShortcut::activated, this, [&] {
-                if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
-                    Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
+                if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
+                    Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
                                                           SPEED_LIMIT_STEP);
                     UpdateStatusBar();
                 }
@@ -2912,10 +2912,10 @@ void GMainWindow::UpdateStatusBar() {
         shader_building_label->setVisible(false);
     }
 
-    if (Settings::values.use_frame_limit.GetValue()) {
+    if (Settings::values.use_speed_limit.GetValue()) {
         emu_speed_label->setText(tr("Speed: %1% / %2%")
                                      .arg(results.emulation_speed * 100.0, 0, 'f', 0)
-                                     .arg(Settings::values.frame_limit.GetValue()));
+                                     .arg(Settings::values.speed_limit.GetValue()));
     } else {
         emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
     }
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 3e22fee379..47244c9592 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -449,8 +449,8 @@ void Config::ReadValues() {
     ReadSetting("Renderer", Settings::values.fullscreen_mode);
     ReadSetting("Renderer", Settings::values.aspect_ratio);
     ReadSetting("Renderer", Settings::values.max_anisotropy);
-    ReadSetting("Renderer", Settings::values.use_frame_limit);
-    ReadSetting("Renderer", Settings::values.frame_limit);
+    ReadSetting("Renderer", Settings::values.use_speed_limit);
+    ReadSetting("Renderer", Settings::values.speed_limit);
     ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
     ReadSetting("Renderer", Settings::values.gpu_accuracy);
     ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 88d33ecabd..b32adbbdee 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -256,13 +256,13 @@ use_nvdec_emulation =
 # 0: Off, 1 (default): On
 accelerate_astc =
 
-# Turns on the frame limiter, which will limit frames output to the target game speed
+# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
 # 0: Off, 1: On (default)
-use_frame_limit =
+use_speed_limit =
 
 # Limits the speed of the game to run no faster than this value as a percentage of target speed
 # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
-frame_limit =
+speed_limit =
 
 # Whether to use disk based shader cache
 # 0: Off, 1 (default): On
-- 
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