diff options
author | Tobias <thm.frey@gmail.com> | 2018-09-11 03:29:59 +0200 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2018-09-10 21:29:59 -0400 |
commit | 804115b2a46d25408b34e3e08e83d3f926fd9968 (patch) | |
tree | e34636fd7928333756ef2d1282a2e2ef9c908069 /src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | |
parent | d6e8e16a664c7a8761f98ee690a2621e4ace6edc (diff) |
Port #4141 from citra: Joystick hotplug support (#1275)
* Joystick hotplug support (#4141)
* use SDL_PollEvent instead of SDL_JoystickUpdate
Register hot plugged controller by GUID if they were configured in a previous session
* Move SDL_PollEvent into its own thread
* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call
* Fix that joystick_list gets cleared after SDL_Quit
* Add VirtualJoystick for InputDevices thats never nullptr
* fixup! Add VirtualJoystick for InputDevices thats never nullptr
* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr
* Remove SDL_GameController, make SDL_Joystick* unique_ptr
* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr
* Adressed feedback; fixed handling of same guid reconnects
* fixup! Adressed feedback; fixed handling of same guid reconnects
* merge the two joystick_lists into one
* make SDLJoystick a member of VirtualJoystick
* fixup! make SDLJoystick a member of VirtualJoystick
* fixup! make SDLJoystick a member of VirtualJoystick
* fixup! fixup! make SDLJoystick a member of VirtualJoystick
* SDLJoystick: Addressed review comments
* Address one missed review comment
Diffstat (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2.cpp')
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 2f7916256c..1c47171238 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -16,6 +16,7 @@ #include "input_common/keyboard.h" #include "input_common/main.h" #include "input_common/motion_emu.h" +#include "input_common/sdl/sdl.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { @@ -116,7 +117,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { SDL_SetMainReady(); // Initialize the window - if (SDL_Init(SDL_INIT_VIDEO) < 0) { + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); exit(1); } @@ -176,6 +177,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { } EmuWindow_SDL2::~EmuWindow_SDL2() { + InputCommon::SDL::CloseSDLJoysticks(); SDL_GL_DeleteContext(gl_context); SDL_Quit(); @@ -220,6 +222,9 @@ void EmuWindow_SDL2::PollEvents() { case SDL_QUIT: is_open = false; break; + default: + InputCommon::SDL::HandleGameControllerEvent(event); + break; } } } |