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authorFreddyFunk <FreddyFunk@users.noreply.github.com>2019-04-11 19:55:56 +0200
committerFreddyFunk <FreddyFunk@users.noreply.github.com>2019-04-11 19:55:56 +0200
commitdffa1a872a2529d145ef7fccd162881302fa9b15 (patch)
tree52cbfce7dbd46442d67e91a8b0ec9605c6493d4c /src/yuzu/main.cpp
parent97648f48418c4d37c91f91b4c36689d4d86d501c (diff)
ui_settings: Rename game directory variables
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index ca231d7101..4ca5b9a86f 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -213,7 +213,7 @@ GMainWindow::GMainWindow()
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
game_list->LoadCompatibilityList();
- game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
// Show one-time "callout" messages to the user
ShowTelemetryCallout();
@@ -1278,8 +1278,8 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
- game_list->PopulateAsync(UISettings::values.gamedir,
- UISettings::values.gamedir_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_directory_path,
+ UISettings::values.game_directory_deepscan);
}
config->Save();
@@ -1367,7 +1367,7 @@ void GMainWindow::OnMenuInstallToNAND() {
const auto success = [this]() {
QMessageBox::information(this, tr("Successfully Installed"),
tr("The file was successfully installed."));
- game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
};
const auto failed = [this]() {
@@ -1494,8 +1494,8 @@ void GMainWindow::OnMenuInstallToNAND() {
void GMainWindow::OnMenuSelectGameListRoot() {
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {
- UISettings::values.gamedir = dir_path;
- game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
+ UISettings::values.game_directory_path = dir_path;
+ game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan);
}
}
@@ -1517,7 +1517,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
: FileUtil::UserPath::NANDDir,
dir_path.toStdString());
Service::FileSystem::CreateFactories(*vfs);
- game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
}
}
@@ -1669,8 +1669,8 @@ void GMainWindow::OnConfigure() {
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
- game_list->PopulateAsync(UISettings::values.gamedir,
- UISettings::values.gamedir_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_directory_path,
+ UISettings::values.game_directory_deepscan);
}
config->Save();
@@ -1920,7 +1920,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
Service::FileSystem::CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
- game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+ game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
}
}