diff options
author | FreddyFunk <FreddyFunk@users.noreply.github.com> | 2019-04-11 19:55:56 +0200 |
---|---|---|
committer | FreddyFunk <FreddyFunk@users.noreply.github.com> | 2019-04-11 19:55:56 +0200 |
commit | dffa1a872a2529d145ef7fccd162881302fa9b15 (patch) | |
tree | 52cbfce7dbd46442d67e91a8b0ec9605c6493d4c /src/yuzu/main.cpp | |
parent | 97648f48418c4d37c91f91b4c36689d4d86d501c (diff) |
ui_settings: Rename game directory variables
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index ca231d7101..4ca5b9a86f 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -213,7 +213,7 @@ GMainWindow::GMainWindow() OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); game_list->LoadCompatibilityList(); - game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); + game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); // Show one-time "callout" messages to the user ShowTelemetryCallout(); @@ -1278,8 +1278,8 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); if (reload) { - game_list->PopulateAsync(UISettings::values.gamedir, - UISettings::values.gamedir_deepscan); + game_list->PopulateAsync(UISettings::values.game_directory_path, + UISettings::values.game_directory_deepscan); } config->Save(); @@ -1367,7 +1367,7 @@ void GMainWindow::OnMenuInstallToNAND() { const auto success = [this]() { QMessageBox::information(this, tr("Successfully Installed"), tr("The file was successfully installed.")); - game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); + game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); }; const auto failed = [this]() { @@ -1494,8 +1494,8 @@ void GMainWindow::OnMenuInstallToNAND() { void GMainWindow::OnMenuSelectGameListRoot() { QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); if (!dir_path.isEmpty()) { - UISettings::values.gamedir = dir_path; - game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan); + UISettings::values.game_directory_path = dir_path; + game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan); } } @@ -1517,7 +1517,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) : FileUtil::UserPath::NANDDir, dir_path.toStdString()); Service::FileSystem::CreateFactories(*vfs); - game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); + game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); } } @@ -1669,8 +1669,8 @@ void GMainWindow::OnConfigure() { const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); if (reload) { - game_list->PopulateAsync(UISettings::values.gamedir, - UISettings::values.gamedir_deepscan); + game_list->PopulateAsync(UISettings::values.game_directory_path, + UISettings::values.game_directory_deepscan); } config->Save(); @@ -1920,7 +1920,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { Service::FileSystem::CreateFactories(*vfs); if (behavior == ReinitializeKeyBehavior::Warning) { - game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); + game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); } } |