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authorMorph <39850852+Morph1984@users.noreply.github.com>2022-05-26 19:57:35 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2022-06-13 18:19:22 -0400
commitb3d6f7bdd841098aa47f367d60c2ac0ab320dd98 (patch)
treeec64b25f4db7424e8b762beb18239d327a1dea62 /src/yuzu/main.cpp
parent12156b199a13d7147f3fe6aebe72ae0c257986a5 (diff)
yuzu: Eliminate variable shadowing
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 33886e50e3..7dc9b6743d 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1442,7 +1442,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
}
return false;
}
- game_path = filename;
+ current_game_path = filename;
system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
return true;
@@ -1641,7 +1641,7 @@ void GMainWindow::ShutdownGame() {
emu_frametime_label->setVisible(false);
renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
- game_path.clear();
+ current_game_path.clear();
// When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget();
@@ -2560,7 +2560,7 @@ void GMainWindow::OnRestartGame() {
return;
}
// Make a copy since BootGame edits game_path
- BootGame(QString(game_path));
+ BootGame(QString(current_game_path));
}
void GMainWindow::OnPauseGame() {
@@ -2989,7 +2989,7 @@ void GMainWindow::OnToggleAdaptingFilter() {
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetCurrentProcessProgramID();
- OpenPerGameConfiguration(title_id, game_path.toStdString());
+ OpenPerGameConfiguration(title_id, current_game_path.toStdString());
}
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {