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authorPurple <38256064+IamSanjid@users.noreply.github.com>2022-04-20 02:22:51 +0600
committerGitHub <noreply@github.com>2022-04-19 16:22:51 -0400
commit9dfadc8b3074109dab8e47a24bc60e9ea956c579 (patch)
tree4f945e3f25af97b177a998d23d1a4cabdc11297b /src/yuzu/main.cpp
parent9a47330fec3a3caad0d054b44fd4285f76262b59 (diff)
Prevent the mouse cursor from leaving the window when mouse panning is enabled
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp40
1 files changed, 38 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 52879a989d..5e26aad29c 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -152,7 +152,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
-constexpr int default_mouse_timeout = 2500;
+constexpr int default_mouse_hide_timeout = 2500;
+constexpr int default_mouse_center_timeout = 10;
/**
* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
@@ -287,10 +288,13 @@ GMainWindow::GMainWindow()
ui->menubar->setCursor(QCursor());
statusBar()->setCursor(QCursor());
- mouse_hide_timer.setInterval(default_mouse_timeout);
+ mouse_hide_timer.setInterval(default_mouse_hide_timeout);
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
+ mouse_center_timer.setInterval(default_mouse_center_timeout);
+ connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);
+
MigrateConfigFiles();
#if defined(HAVE_SDL2) && !defined(_WIN32)
@@ -3301,10 +3305,26 @@ void GMainWindow::ShowMouseCursor() {
}
}
+void GMainWindow::CenterMouseCursor() {
+ if (emu_thread == nullptr || !Settings::values.mouse_panning) {
+ mouse_center_timer.stop();
+ return;
+ }
+ if (!this->isActiveWindow()) {
+ mouse_center_timer.stop();
+ return;
+ }
+ const int center_x = render_window->width() / 2;
+ const int center_y = render_window->height() / 2;
+
+ QCursor::setPos(mapToGlobal({center_x, center_y}));
+}
+
void GMainWindow::OnMouseActivity() {
if (!Settings::values.mouse_panning) {
ShowMouseCursor();
}
+ mouse_center_timer.stop();
}
void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string details) {
@@ -3577,6 +3597,22 @@ void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
AcceptDropEvent(event);
}
+void GMainWindow::leaveEvent(QEvent* event) {
+ if (Settings::values.mouse_panning) {
+ const QRect& rect = geometry();
+ QPoint position = QCursor::pos();
+
+ qint32 x = qBound(rect.left(), position.x(), rect.right());
+ qint32 y = qBound(rect.top(), position.y(), rect.bottom());
+ // Only start the timer if the mouse has left the window bound.
+ // The leave event is also triggered when the window looses focus.
+ if (x != position.x() || y != position.y()) {
+ mouse_center_timer.start();
+ }
+ event->accept();
+ }
+}
+
bool GMainWindow::ConfirmChangeGame() {
if (emu_thread == nullptr)
return true;