diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-28 17:32:24 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-28 19:13:53 -0400 |
commit | 7a8de138df35aecf760402a6b8097b4d6e0e8178 (patch) | |
tree | b426f0e41c32ec5fa62974dd6dd8444548040749 /src/yuzu/main.cpp | |
parent | b91b76df4fe27d781bd95ddb89b78ff54df57029 (diff) |
yuzu qt: Make most UISettings a BasicSetting
For simple primitive settings, moves their defaults and labels to
definition time.
Also fixes typo and clang-format
yuzu qt: config: Fix rng_seed
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 37 |
1 files changed, 21 insertions, 16 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index d9375fc773..cb9d7a8633 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -155,11 +155,13 @@ enum class CalloutFlag : uint32_t { }; void GMainWindow::ShowTelemetryCallout() { - if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) { + if (UISettings::values.callout_flags.GetValue() & + static_cast<uint32_t>(CalloutFlag::Telemetry)) { return; } - UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry); + UISettings::values.callout_flags = + UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry); const QString telemetry_message = tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous " "data is collected</a> to help improve yuzu. " @@ -215,7 +217,7 @@ GMainWindow::GMainWindow() default_theme_paths = QIcon::themeSearchPaths(); UpdateUITheme(); - SetDiscordEnabled(UISettings::values.enable_discord_presence); + SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); discord_rpc->Update(); RegisterMetaTypes(); @@ -1059,23 +1061,24 @@ void GMainWindow::RestoreUIState() { render_window->restoreGeometry(UISettings::values.renderwindow_geometry); #if MICROPROFILE_ENABLED microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); - microProfileDialog->setVisible(UISettings::values.microprofile_visible); + microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); #endif game_list->LoadInterfaceLayout(); - ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); + ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); ToggleWindowMode(); - ui.action_Fullscreen->setChecked(UISettings::values.fullscreen); + ui.action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); - ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); + ui.action_Display_Dock_Widget_Headers->setChecked( + UISettings::values.display_titlebar.GetValue()); OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); - ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar); + ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked()); - ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); + ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); Debugger::ToggleConsole(); } @@ -1242,13 +1245,14 @@ bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) { const Core::System::ResultStatus result{ system.Load(*render_window, filename.toStdString(), program_index)}; - const auto drd_callout = - (UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0; + const auto drd_callout = (UISettings::values.callout_flags.GetValue() & + static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0; if (result == Core::System::ResultStatus::Success && system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory && drd_callout) { - UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation); + UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() | + static_cast<u32>(CalloutFlag::DRDDeprecation); QMessageBox::warning( this, tr("Warning Outdated Game Format"), tr("You are using the deconstructed ROM directory format for this game, which is an " @@ -2609,7 +2613,7 @@ void GMainWindow::ResetWindowSize1080() { void GMainWindow::OnConfigure() { const auto old_theme = UISettings::values.theme; - const bool old_discord_presence = UISettings::values.enable_discord_presence; + const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get()); connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, @@ -2666,8 +2670,8 @@ void GMainWindow::OnConfigure() { if (UISettings::values.theme != old_theme) { UpdateUITheme(); } - if (UISettings::values.enable_discord_presence != old_discord_presence) { - SetDiscordEnabled(UISettings::values.enable_discord_presence); + if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { + SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); } emit UpdateThemedIcons(); @@ -2823,7 +2827,8 @@ void GMainWindow::OnCaptureScreenshot() { } } #endif - render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, filename); + render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(), + filename); OnStartGame(); } |