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authorKyle Kienapfel <Docteh@users.noreply.github.com>2022-11-11 04:12:37 -0800
committerKyle Kienapfel <Docteh@users.noreply.github.com>2022-11-13 16:30:55 -0800
commit6fa3faec658893c9fae19116232d24dac08babc7 (patch)
tree4e04753b659357d6595fa22766ae305586fd90d4 /src/yuzu/main.cpp
parent5eb30c7827959075cd240f39c6ab57d2c2a8197e (diff)
Add break for default cases
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 01a002e4f3..3c61899aaa 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1953,6 +1953,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
}
default:
UNIMPLEMENTED();
+ break;
}
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
@@ -3182,6 +3183,7 @@ void GMainWindow::OnToggleGpuAccuracy() {
case Settings::GPUAccuracy::Extreme:
default: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
+ break;
}
}
@@ -3514,6 +3516,7 @@ void GMainWindow::UpdateGPUAccuracyButton() {
default: {
gpu_accuracy_button->setText(tr("GPU ERROR"));
gpu_accuracy_button->setChecked(true);
+ break;
}
}
}