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authorLioncash <mathew1800@gmail.com>2021-07-08 15:06:14 -0400
committerLioncash <mathew1800@gmail.com>2021-07-08 15:06:16 -0400
commit5c541b0b423e7a289623ed2b8f13747f03f05af2 (patch)
tree740af4bcbef97c1d239281321065df08a61aee6b /src/yuzu/main.cpp
parent5edc96f4a47bff64cfd97f0c91e42b56ab58b2d7 (diff)
qt/main: Make title string more i18n-friendly
Currently, whether or not the title is 32-bit or 64-bit was being appended as a suffix to the title, which is fine for left-to-right languages, but may not always fly so smoothly with some right-to-left languages. We also weren't marking that portion of the string as translatable, which prevents translators from translating part of the title string.
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 5ed3b90b8f..567e06099c 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1428,8 +1428,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
std::filesystem::path{filename.toStdU16String()}.filename());
}
const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
- const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
- title_name += instruction_set_suffix;
+ const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
+ title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
+ .arg(QString::fromStdString(title_name), instruction_set_suffix)
+ .toStdString();
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
UpdateWindowTitle(title_name, title_version, gpu_vendor);