aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/main.cpp
diff options
context:
space:
mode:
authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-25 20:49:42 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2021-06-01 17:22:04 -0400
commit4a3d57e469c5604631b5768c4fa917f199ce7854 (patch)
tree74460d14a44d52709970a9a8152f2dca93733973 /src/yuzu/main.cpp
parent8aeb42566968053d1a74f50f8453930cfdf2c42c (diff)
yuzu: Add settings reset button to general configuration
Builds on german77's work to reset all settings back to their defaults. This include UISettings and Settings values structs, but does not affect save profiles, input profiles, and game directories. This works from a button input in configure_general. When activated, it calls a callback to close the whole configure dialog, then GMainWindow deletes the old configuration, both on disk and in memory, and reinitalizes a new one. It also resets a portion of the UI and calls the telemetry window prompt.
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp43
1 files changed, 39 insertions, 4 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 838bb69268..e5a2fdf8c0 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2587,14 +2587,49 @@ void GMainWindow::OnConfigure() {
&GMainWindow::OnLanguageChanged);
const auto result = configure_dialog.exec();
- if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
+ if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
+ !UISettings::values.reset_to_defaults) {
+ // Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
+ // or `Reset to Defaults` button
return;
} else if (result == QDialog::Accepted) {
+ // Only apply new changes if user hit Okay
+ // This is here to avoid applying changes if the user hit Apply, made some changes, then hit
+ // Cancel
configure_dialog.ApplyConfiguration();
- controller_dialog->refreshConfiguration();
- }
+ } else if (UISettings::values.reset_to_defaults) {
+ LOG_INFO(Frontend, "Resetting all settings to defaults");
+ if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
+ LOG_WARNING(Frontend, "Failed to remove configuration file");
+ }
+ if (!Common::FS::RemoveDirContentsRecursively(
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) {
+ LOG_WARNING(Frontend, "Failed to remove custom configuration files");
+ }
+ if (!Common::FS::RemoveDirRecursively(
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
+ LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
+ }
+
+ // Explicitly save the game directories, since reinitializing config does not do so.
+ QVector<UISettings::GameDir> old_game_dirs = UISettings::values.game_dirs;
+ QVector<u64> old_favorited_ids = UISettings::values.favorited_ids;
- configure_dialog.ApplyConfiguration();
+ Settings::values.disabled_addons.clear();
+
+ config = std::make_unique<Config>();
+ UISettings::values.reset_to_defaults = false;
+
+ UISettings::values.game_dirs = old_game_dirs;
+ UISettings::values.favorited_ids = old_favorited_ids;
+
+ InitializeRecentFileMenuActions();
+
+ SetDefaultUIGeometry();
+ RestoreUIState();
+
+ ShowTelemetryCallout();
+ }
controller_dialog->refreshConfiguration();
InitializeHotkeys();