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authorJames Rowe <jroweboy@gmail.com>2019-01-17 00:01:00 -0700
committerJames Rowe <jroweboy@gmail.com>2019-01-19 23:34:03 -0700
commit08fcf41b0a3d4e6066cb72f47c3e1d94bb7fc408 (patch)
tree5de343927c3ac46b141ff2675bed7d9c720debc7 /src/yuzu/main.cpp
parent83f8d1aa2ebaf47323b31ff1c5af6f0ced37bedc (diff)
QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp26
1 files changed, 20 insertions, 6 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index f564de9948..68bfa23ab1 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -92,6 +92,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/hotkeys.h"
+#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"
@@ -411,6 +412,10 @@ void GMainWindow::InitializeWidgets() {
game_list = new GameList(vfs, this);
ui.horizontalLayout->addWidget(game_list);
+ loading_screen = new LoadingScreen(this);
+ loading_screen->hide();
+ ui.horizontalLayout->addWidget(loading_screen);
+
// Create status bar
message_label = new QLabel();
// Configured separately for left alignment
@@ -897,8 +902,9 @@ void GMainWindow::BootGame(const QString& filename) {
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc,
QString::fromStdString(title_name)));
- render_window->show();
- render_window->setFocus();
+ loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
+ loading_screen->show();
+ loading_screen->setFocus();
emulation_running = true;
if (ui.action_Fullscreen->isChecked()) {
@@ -932,6 +938,8 @@ void GMainWindow::ShutdownGame() {
ui.action_Load_Amiibo->setEnabled(false);
ui.action_Capture_Screenshot->setEnabled(false);
render_window->hide();
+ loading_screen->hide();
+ loading_screen->Clear();
game_list->show();
game_list->setFilterFocus();
setWindowTitle(QString("yuzu %1| %2-%3")
@@ -1505,6 +1513,13 @@ void GMainWindow::OnStopGame() {
ShutdownGame();
}
+void GMainWindow::OnLoadComplete() {
+ loading_screen->hide();
+ loading_screen->Clear();
+ render_window->show();
+ render_window->setFocus();
+}
+
void GMainWindow::OnMenuReportCompatibility() {
if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) {
CompatDB compatdb{this};
@@ -1771,9 +1786,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
this, tr("Confirm Key Rederivation"),
tr("You are about to force rederive all of your keys. \nIf you do not know what this "
"means or what you are doing, \nthis is a potentially destructive action. \nPlease "
- "make "
- "sure this is what you want \nand optionally make backups.\n\nThis will delete your "
- "autogenerated key files and re-run the key derivation module."),
+ "make sure this is what you want \nand optionally make backups.\n\nThis will delete "
+ "your autogenerated key files and re-run the key derivation module."),
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
if (res == QMessageBox::Cancel)
@@ -1818,7 +1832,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
errors +
tr("<br><br>You can get all of these and dump all of your games easily by "
"following <a href='https://yuzu-emu.org/help/quickstart/'>the "
- "quickstart guide</a>. Alternatively, you can use another method of dumping "
+ "quickstart guide</a>. Alternatively, you can use another method of dumping"
"to obtain all of your keys."));
}