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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-10-20 13:55:25 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-11-15 23:33:20 -0500
commite9e1876e821b8bd1bb5c8254ec93e2cc479e16dd (patch)
tree344b40a5a874cb188c6e7aa7d1622c77a215090d /src/yuzu/configuration/configure_input_player.cpp
parent38110dd485e329fa39e2e4c02b91a89dfebcbc88 (diff)
input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.cpp')
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 460ff08a4f..3e785c2243 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -22,6 +22,7 @@
#include "ui_configure_input_player.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
+#include "yuzu/configuration/configure_vibration.h"
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/util/limitable_input_dialog.h"
@@ -39,6 +40,10 @@ namespace {
void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
bool connected) {
+ auto& player = Settings::values.players.GetValue()[npad_index];
+ player.controller_type = controller_type;
+ player.connected = connected;
+
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
return;
@@ -565,6 +570,8 @@ void ConfigureInputPlayer::ApplyConfiguration() {
static_cast<Settings::ControllerType>(ui->comboControllerType->currentIndex());
player.connected = ui->groupConnectedController->isChecked();
+ ConfigureVibration::SetVibrationDevices(player_index);
+
// Player 2-8
if (player_index != 0) {
UpdateController(player.controller_type, player_index, player.connected);