aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/configuration/config.cpp
diff options
context:
space:
mode:
authorameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 19:56:21 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 22:10:01 -0400
commit9dfbc9bdce15c299faf06aa7bf68a8660366daee (patch)
tree83ae648f51b4d0d2bb484741f86f5fb9bce8d00b /src/yuzu/configuration/config.cpp
parentdb46f8a70c853ccab3318abed1416231a3c426db (diff)
general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r--src/yuzu/configuration/config.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index a5e032959a..1423dfa90b 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -806,8 +806,8 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.fullscreen_mode);
ReadGlobalSetting(Settings::values.aspect_ratio);
ReadGlobalSetting(Settings::values.max_anisotropy);
- ReadGlobalSetting(Settings::values.use_frame_limit);
- ReadGlobalSetting(Settings::values.frame_limit);
+ ReadGlobalSetting(Settings::values.use_speed_limit);
+ ReadGlobalSetting(Settings::values.speed_limit);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@@ -1332,8 +1332,8 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.fullscreen_mode);
WriteGlobalSetting(Settings::values.aspect_ratio);
WriteGlobalSetting(Settings::values.max_anisotropy);
- WriteGlobalSetting(Settings::values.use_frame_limit);
- WriteGlobalSetting(Settings::values.frame_limit);
+ WriteGlobalSetting(Settings::values.use_speed_limit);
+ WriteGlobalSetting(Settings::values.speed_limit);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),