diff options
author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 19:56:21 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 22:10:01 -0400 |
commit | 9dfbc9bdce15c299faf06aa7bf68a8660366daee (patch) | |
tree | 83ae648f51b4d0d2bb484741f86f5fb9bce8d00b /src/yuzu/configuration/config.cpp | |
parent | db46f8a70c853ccab3318abed1416231a3c426db (diff) |
general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index a5e032959a..1423dfa90b 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -806,8 +806,8 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.fullscreen_mode); ReadGlobalSetting(Settings::values.aspect_ratio); ReadGlobalSetting(Settings::values.max_anisotropy); - ReadGlobalSetting(Settings::values.use_frame_limit); - ReadGlobalSetting(Settings::values.frame_limit); + ReadGlobalSetting(Settings::values.use_speed_limit); + ReadGlobalSetting(Settings::values.speed_limit); ReadGlobalSetting(Settings::values.use_disk_shader_cache); ReadGlobalSetting(Settings::values.gpu_accuracy); ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); @@ -1332,8 +1332,8 @@ void Config::SaveRendererValues() { WriteGlobalSetting(Settings::values.fullscreen_mode); WriteGlobalSetting(Settings::values.aspect_ratio); WriteGlobalSetting(Settings::values.max_anisotropy); - WriteGlobalSetting(Settings::values.use_frame_limit); - WriteGlobalSetting(Settings::values.frame_limit); + WriteGlobalSetting(Settings::values.use_speed_limit); + WriteGlobalSetting(Settings::values.speed_limit); WriteGlobalSetting(Settings::values.use_disk_shader_cache); WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)), |