From 9dfbc9bdce15c299faf06aa7bf68a8660366daee Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 22 Jul 2021 19:56:21 -0400
Subject: general: Rename "Frame Limit" references to "Speed Limit"

This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
---
 src/yuzu/configuration/config.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

(limited to 'src/yuzu/configuration/config.cpp')

diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index a5e032959a..1423dfa90b 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -806,8 +806,8 @@ void Config::ReadRendererValues() {
     ReadGlobalSetting(Settings::values.fullscreen_mode);
     ReadGlobalSetting(Settings::values.aspect_ratio);
     ReadGlobalSetting(Settings::values.max_anisotropy);
-    ReadGlobalSetting(Settings::values.use_frame_limit);
-    ReadGlobalSetting(Settings::values.frame_limit);
+    ReadGlobalSetting(Settings::values.use_speed_limit);
+    ReadGlobalSetting(Settings::values.speed_limit);
     ReadGlobalSetting(Settings::values.use_disk_shader_cache);
     ReadGlobalSetting(Settings::values.gpu_accuracy);
     ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@@ -1332,8 +1332,8 @@ void Config::SaveRendererValues() {
     WriteGlobalSetting(Settings::values.fullscreen_mode);
     WriteGlobalSetting(Settings::values.aspect_ratio);
     WriteGlobalSetting(Settings::values.max_anisotropy);
-    WriteGlobalSetting(Settings::values.use_frame_limit);
-    WriteGlobalSetting(Settings::values.frame_limit);
+    WriteGlobalSetting(Settings::values.use_speed_limit);
+    WriteGlobalSetting(Settings::values.speed_limit);
     WriteGlobalSetting(Settings::values.use_disk_shader_cache);
     WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
                  static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
-- 
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