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authorKewlan <colin_rehn@hotmail.com>2021-11-21 16:57:00 +0100
committerKewlan <colin_rehn@hotmail.com>2021-11-21 16:57:00 +0100
commit8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34 (patch)
treee68cbcdee5e9f9e1b484aad562825568e796d88b /src/yuzu/configuration/config.cpp
parentd20f91da11fe7c5d5f1bd4f63cc3b4d221be67a4 (diff)
configure_general: Allow framerate cap to be used in custom game configs
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r--src/yuzu/configuration/config.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 8227d06bc7..2b670ddfd0 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -830,6 +830,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit);
+ ReadGlobalSetting(Settings::values.fps_cap);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@@ -844,7 +845,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_blue);
if (global) {
- ReadBasicSetting(Settings::values.fps_cap);
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback);
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
@@ -1382,6 +1382,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit);
+ WriteGlobalSetting(Settings::values.fps_cap);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
@@ -1405,7 +1406,6 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.bg_blue);
if (global) {
- WriteBasicSetting(Settings::values.fps_cap);
WriteBasicSetting(Settings::values.renderer_debug);
WriteBasicSetting(Settings::values.renderer_shader_feedback);
WriteBasicSetting(Settings::values.enable_nsight_aftermath);