From 8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34 Mon Sep 17 00:00:00 2001
From: Kewlan <colin_rehn@hotmail.com>
Date: Sun, 21 Nov 2021 16:57:00 +0100
Subject: configure_general: Allow framerate cap to be used in custom game
 configs

---
 src/yuzu/configuration/config.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/yuzu/configuration/config.cpp')

diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 8227d06bc7..2b670ddfd0 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -830,6 +830,7 @@ void Config::ReadRendererValues() {
     ReadGlobalSetting(Settings::values.max_anisotropy);
     ReadGlobalSetting(Settings::values.use_speed_limit);
     ReadGlobalSetting(Settings::values.speed_limit);
+    ReadGlobalSetting(Settings::values.fps_cap);
     ReadGlobalSetting(Settings::values.use_disk_shader_cache);
     ReadGlobalSetting(Settings::values.gpu_accuracy);
     ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@@ -844,7 +845,6 @@ void Config::ReadRendererValues() {
     ReadGlobalSetting(Settings::values.bg_blue);
 
     if (global) {
-        ReadBasicSetting(Settings::values.fps_cap);
         ReadBasicSetting(Settings::values.renderer_debug);
         ReadBasicSetting(Settings::values.renderer_shader_feedback);
         ReadBasicSetting(Settings::values.enable_nsight_aftermath);
@@ -1382,6 +1382,7 @@ void Config::SaveRendererValues() {
     WriteGlobalSetting(Settings::values.max_anisotropy);
     WriteGlobalSetting(Settings::values.use_speed_limit);
     WriteGlobalSetting(Settings::values.speed_limit);
+    WriteGlobalSetting(Settings::values.fps_cap);
     WriteGlobalSetting(Settings::values.use_disk_shader_cache);
     WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
                  static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
@@ -1405,7 +1406,6 @@ void Config::SaveRendererValues() {
     WriteGlobalSetting(Settings::values.bg_blue);
 
     if (global) {
-        WriteBasicSetting(Settings::values.fps_cap);
         WriteBasicSetting(Settings::values.renderer_debug);
         WriteBasicSetting(Settings::values.renderer_shader_feedback);
         WriteBasicSetting(Settings::values.enable_nsight_aftermath);
-- 
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