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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-03-31 13:52:07 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-06-27 11:36:03 -0400
commit54e304fe2a38984ea27a7f2240c41a85931d7f6b (patch)
treea05917e949a1da864c060aec6b874a58af87e244 /src/yuzu/bootmanager.cpp
parent19165cd859dcbb1f7d5e2c74c831e5196c2d1c41 (diff)
Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL.
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r--src/yuzu/bootmanager.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 6fad01d50b..6aa161e99b 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -56,6 +56,8 @@ void EmuThread::run() {
Core::System::GetInstance().RegisterHostThread();
+ context.MakeCurrent();
+
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
emit LoadProgress(stage, value, total);
@@ -63,6 +65,8 @@ void EmuThread::run() {
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
+ context.DoneCurrent();
+
// Holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step