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authorJames Rowe <jroweboy@gmail.com>2019-01-17 00:01:00 -0700
committerJames Rowe <jroweboy@gmail.com>2019-01-19 23:34:03 -0700
commit08fcf41b0a3d4e6066cb72f47c3e1d94bb7fc408 (patch)
tree5de343927c3ac46b141ff2675bed7d9c720debc7 /src/yuzu/bootmanager.cpp
parent83f8d1aa2ebaf47323b31ff1c5af6f0ced37bedc (diff)
QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r--src/yuzu/bootmanager.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 40db7a5e92..f74cb693a4 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -3,9 +3,7 @@
#include <QKeyEvent>
#include <QScreen>
#include <QWindow>
-
#include <fmt/format.h>
-
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "core/core.h"
@@ -17,6 +15,7 @@
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "yuzu/bootmanager.h"
+#include "yuzu/main.h"
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
@@ -114,6 +113,8 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
InputCommon::Init();
InputCommon::StartJoystickEventHandler();
+ connect(this, &GRenderWindow::FirstFrameDisplayed, static_cast<GMainWindow*>(parent),
+ &GMainWindow::OnLoadComplete);
}
GRenderWindow::~GRenderWindow() {
@@ -141,6 +142,10 @@ void GRenderWindow::SwapBuffers() {
child->makeCurrent();
child->swapBuffers();
+ if (!first_frame) {
+ emit FirstFrameDisplayed();
+ first_frame = true;
+ }
}
void GRenderWindow::MakeCurrent() {
@@ -309,6 +314,8 @@ void GRenderWindow::InitRenderTarget() {
delete layout();
}
+ first_frame = false;
+
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt;