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authorbunnei <bunneidev@gmail.com>2019-07-14 19:03:43 -0400
committerGitHub <noreply@github.com>2019-07-14 19:03:43 -0400
commit3477b92289244a26e0bfd5a95d60bce53fd1ed61 (patch)
tree57f26db30db2d2f52029b1f51010459eb9dfb5e4 /src/video_core
parent4882c058fd4cab4a327f6ad106c217c0d8ce2011 (diff)
parent79a23ca5f0e049deaebdc9dda5a3fd689560a16c (diff)
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cachemainline-116
buffer_cache: Implement a generic buffer cache and its OpenGL backend
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/CMakeLists.txt3
-rw-r--r--src/video_core/buffer_cache.h299
-rw-r--r--src/video_core/engines/maxwell_3d.h1
-rw-r--r--src/video_core/rasterizer_interface.h3
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp110
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h76
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.cpp102
-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.h82
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp154
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h13
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
-rw-r--r--src/video_core/renderer_opengl/utils.cpp48
-rw-r--r--src/video_core/renderer_opengl/utils.h41
16 files changed, 537 insertions, 407 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index cd32c65d3b..7c18c27b36 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -1,4 +1,5 @@
add_library(video_core STATIC
+ buffer_cache.h
dma_pusher.cpp
dma_pusher.h
debug_utils/debug_utils.cpp
@@ -43,8 +44,6 @@ add_library(video_core STATIC
renderer_opengl/gl_device.h
renderer_opengl/gl_framebuffer_cache.cpp
renderer_opengl/gl_framebuffer_cache.h
- renderer_opengl/gl_global_cache.cpp
- renderer_opengl/gl_global_cache.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_resource_manager.cpp
diff --git a/src/video_core/buffer_cache.h b/src/video_core/buffer_cache.h
new file mode 100644
index 0000000000..6f868b8b4e
--- /dev/null
+++ b/src/video_core/buffer_cache.h
@@ -0,0 +1,299 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <mutex>
+#include <unordered_map>
+#include <unordered_set>
+#include <utility>
+#include <vector>
+
+#include "common/alignment.h"
+#include "common/common_types.h"
+#include "core/core.h"
+#include "video_core/memory_manager.h"
+#include "video_core/rasterizer_cache.h"
+
+namespace VideoCore {
+class RasterizerInterface;
+}
+
+namespace VideoCommon {
+
+template <typename BufferStorageType>
+class CachedBuffer final : public RasterizerCacheObject {
+public:
+ explicit CachedBuffer(VAddr cpu_addr, u8* host_ptr)
+ : RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr} {}
+ ~CachedBuffer() override = default;
+
+ VAddr GetCpuAddr() const override {
+ return cpu_addr;
+ }
+
+ std::size_t GetSizeInBytes() const override {
+ return size;
+ }
+
+ u8* GetWritableHostPtr() const {
+ return host_ptr;
+ }
+
+ std::size_t GetSize() const {
+ return size;
+ }
+
+ std::size_t GetCapacity() const {
+ return capacity;
+ }
+
+ bool IsInternalized() const {
+ return is_internal;
+ }
+
+ const BufferStorageType& GetBuffer() const {
+ return buffer;
+ }
+
+ void SetSize(std::size_t new_size) {
+ size = new_size;
+ }
+
+ void SetInternalState(bool is_internal_) {
+ is_internal = is_internal_;
+ }
+
+ BufferStorageType ExchangeBuffer(BufferStorageType buffer_, std::size_t new_capacity) {
+ capacity = new_capacity;
+ std::swap(buffer, buffer_);
+ return buffer_;
+ }
+
+private:
+ u8* host_ptr{};
+ VAddr cpu_addr{};
+ std::size_t size{};
+ std::size_t capacity{};
+ bool is_internal{};
+ BufferStorageType buffer;
+};
+
+template <typename BufferStorageType, typename BufferType, typename StreamBuffer>
+class BufferCache : public RasterizerCache<std::shared_ptr<CachedBuffer<BufferStorageType>>> {
+public:
+ using Buffer = std::shared_ptr<CachedBuffer<BufferStorageType>>;
+ using BufferInfo = std::pair<const BufferType*, u64>;
+
+ explicit BufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system,
+ std::unique_ptr<StreamBuffer> stream_buffer)
+ : RasterizerCache<Buffer>{rasterizer}, system{system},
+ stream_buffer{std::move(stream_buffer)}, stream_buffer_handle{
+ this->stream_buffer->GetHandle()} {}
+ ~BufferCache() = default;
+
+ void Unregister(const Buffer& entry) override {
+ std::lock_guard lock{RasterizerCache<Buffer>::mutex};
+ if (entry->IsInternalized()) {
+ internalized_entries.erase(entry->GetCacheAddr());
+ }
+ ReserveBuffer(entry);
+ RasterizerCache<Buffer>::Unregister(entry);
+ }
+
+ void TickFrame() {
+ marked_for_destruction_index =
+ (marked_for_destruction_index + 1) % marked_for_destruction_ring_buffer.size();
+ MarkedForDestruction().clear();
+ }
+
+ BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
+ bool internalize = false, bool is_written = false) {
+ std::lock_guard lock{RasterizerCache<Buffer>::mutex};
+
+ auto& memory_manager = system.GPU().MemoryManager();
+ const auto host_ptr = memory_manager.GetPointer(gpu_addr);
+ if (!host_ptr) {
+ return {GetEmptyBuffer(size), 0};
+ }
+ const auto cache_addr = ToCacheAddr(host_ptr);
+
+ // Cache management is a big overhead, so only cache entries with a given size.
+ // TODO: Figure out which size is the best for given games.
+ constexpr std::size_t max_stream_size = 0x800;
+ if (!internalize && size < max_stream_size &&
+ internalized_entries.find(cache_addr) == internalized_entries.end()) {
+ return StreamBufferUpload(host_ptr, size, alignment);
+ }
+
+ auto entry = RasterizerCache<Buffer>::TryGet(cache_addr);
+ if (!entry) {
+ return FixedBufferUpload(gpu_addr, host_ptr, size, internalize, is_written);
+ }
+
+ if (entry->GetSize() < size) {
+ IncreaseBufferSize(entry, size);
+ }
+ if (is_written) {
+ entry->MarkAsModified(true, *this);
+ }
+ return {ToHandle(entry->GetBuffer()), 0};
+ }
+
+ /// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
+ BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
+ std::size_t alignment = 4) {
+ std::lock_guard lock{RasterizerCache<Buffer>::mutex};
+ return StreamBufferUpload(raw_pointer, size, alignment);
+ }
+
+ void Map(std::size_t max_size) {
+ std::tie(buffer_ptr, buffer_offset_base, invalidated) = stream_buffer->Map(max_size, 4);
+ buffer_offset = buffer_offset_base;
+ }
+
+ /// Finishes the upload stream, returns true on bindings invalidation.
+ bool Unmap() {
+ stream_buffer->Unmap(buffer_offset - buffer_offset_base);
+ return std::exchange(invalidated, false);
+ }
+
+ virtual const BufferType* GetEmptyBuffer(std::size_t size) = 0;
+
+protected:
+ void FlushObjectInner(const Buffer& entry) override {
+ DownloadBufferData(entry->GetBuffer(), 0, entry->GetSize(), entry->GetWritableHostPtr());
+ }
+
+ virtual BufferStorageType CreateBuffer(std::size_t size) = 0;
+
+ virtual const BufferType* ToHandle(const BufferStorageType& storage) = 0;
+
+ virtual void UploadBufferData(const BufferStorageType& buffer, std::size_t offset,
+ std::size_t size, const u8* data) = 0;
+
+ virtual void DownloadBufferData(const BufferStorageType& buffer, std::size_t offset,
+ std::size_t size, u8* data) = 0;
+
+ virtual void CopyBufferData(const BufferStorageType& src, const BufferStorageType& dst,
+ std::size_t src_offset, std::size_t dst_offset,
+ std::size_t size) = 0;
+
+private:
+ BufferInfo StreamBufferUpload(const void* raw_pointer, std::size_t size,
+ std::size_t alignment) {
+ AlignBuffer(alignment);
+ const std::size_t uploaded_offset = buffer_offset;
+ std::memcpy(buffer_ptr, raw_pointer, size);
+
+ buffer_ptr += size;
+ buffer_offset += size;
+ return {&stream_buffer_handle, uploaded_offset};
+ }
+
+ BufferInfo FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, std::size_t size,
+ bool internalize, bool is_written) {
+ auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
+ const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
+ ASSERT(cpu_addr);
+
+ auto entry = GetUncachedBuffer(*cpu_addr, host_ptr);
+ entry->SetSize(size);
+ entry->SetInternalState(internalize);
+ RasterizerCache<Buffer>::Register(entry);
+
+ if (internalize) {
+ internalized_entries.emplace(ToCacheAddr(host_ptr));
+ }
+ if (is_written) {
+ entry->MarkAsModified(true, *this);
+ }
+
+ if (entry->GetCapacity() < size) {
+ MarkedForDestruction().push_back(entry->ExchangeBuffer(CreateBuffer(size), size));
+ }
+
+ UploadBufferData(entry->GetBuffer(), 0, size, host_ptr);
+ return {ToHandle(entry->GetBuffer()), 0};
+ }
+
+ void IncreaseBufferSize(Buffer& entry, std::size_t new_size) {
+ const std::size_t old_size = entry->GetSize();
+ if (entry->GetCapacity() < new_size) {
+ const auto& old_buffer = entry->GetBuffer();
+ auto new_buffer = CreateBuffer(new_size);
+
+ // Copy bits from the old buffer to the new buffer.
+ CopyBufferData(old_buffer, new_buffer, 0, 0, old_size);
+ MarkedForDestruction().push_back(
+ entry->ExchangeBuffer(std::move(new_buffer), new_size));
+
+ // This buffer could have been used
+ invalidated = true;
+ }
+ // Upload the new bits.
+ const std::size_t size_diff = new_size - old_size;
+ UploadBufferData(entry->GetBuffer(), old_size, size_diff, entry->GetHostPtr() + old_size);
+
+ // Update entry's size in the object and in the cache.
+ Unregister(entry);
+
+ entry->SetSize(new_size);
+ RasterizerCache<Buffer>::Register(entry);
+ }
+
+ Buffer GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr) {
+ if (auto entry = TryGetReservedBuffer(host_ptr)) {
+ return entry;
+ }
+ return std::make_shared<CachedBuffer<BufferStorageType>>(cpu_addr, host_ptr);
+ }
+
+ Buffer TryGetReservedBuffer(u8* host_ptr) {
+ const auto it = buffer_reserve.find(ToCacheAddr(host_ptr));
+ if (it == buffer_reserve.end()) {
+ return {};
+ }
+ auto& reserve = it->second;
+ auto entry = reserve.back();
+ reserve.pop_back();
+ return entry;
+ }
+
+ void ReserveBuffer(Buffer entry) {
+ buffer_reserve[entry->GetCacheAddr()].push_back(std::move(entry));
+ }
+
+ void AlignBuffer(std::size_t alignment) {
+ // Align the offset, not the mapped pointer
+ const std::size_t offset_aligned = Common::AlignUp(buffer_offset, alignment);
+ buffer_ptr += offset_aligned - buffer_offset;
+ buffer_offset = offset_aligned;
+ }
+
+ std::vector<BufferStorageType>& MarkedForDestruction() {
+ return marked_for_destruction_ring_buffer[marked_for_destruction_index];
+ }
+
+ Core::System& system;
+
+ std::unique_ptr<StreamBuffer> stream_buffer;
+ BufferType stream_buffer_handle{};
+
+ bool invalidated = false;
+
+ u8* buffer_ptr = nullptr;
+ u64 buffer_offset = 0;
+ u64 buffer_offset_base = 0;
+
+ std::size_t marked_for_destruction_index = 0;
+ std::array<std::vector<BufferStorageType>, 4> marked_for_destruction_ring_buffer;
+
+ std::unordered_set<CacheAddr> internalized_entries;
+ std::unordered_map<CacheAddr, std::vector<Buffer>> buffer_reserve;
+};
+
+} // namespace VideoCommon
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 13e3149444..8d15c8a482 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -67,6 +67,7 @@ public:
static constexpr std::size_t MaxShaderStage = 5;
// Maximum number of const buffers per shader stage.
static constexpr std::size_t MaxConstBuffers = 18;
+ static constexpr std::size_t MaxConstBufferSize = 0x10000;
enum class QueryMode : u32 {
Write = 0,
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 5ee4f8e8ec..2b7367568e 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -47,6 +47,9 @@ public:
/// and invalidated
virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
+ /// Notify rasterizer that a frame is about to finish
+ virtual void TickFrame() = 0;
+
/// Attempt to use a faster method to perform a surface copy
virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 2b9bd142e3..2a9b523f5b 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -2,103 +2,57 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <cstring>
#include <memory>
-#include "common/alignment.h"
-#include "core/core.h"
-#include "video_core/memory_manager.h"
+#include <glad/glad.h>
+
+#include "common/assert.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
-CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, GLintptr offset,
- std::size_t alignment, u8* host_ptr)
- : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
- alignment{alignment} {}
-
-OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
- : RasterizerCache{rasterizer}, stream_buffer(size, true) {}
-
-GLintptr OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment,
- bool cache) {
- std::lock_guard lock{mutex};
- auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
-
- // Cache management is a big overhead, so only cache entries with a given size.
- // TODO: Figure out which size is the best for given games.
- cache &= size >= 2048;
-
- const auto& host_ptr{memory_manager.GetPointer(gpu_addr)};
- if (cache) {
- auto entry = TryGet(host_ptr);
- if (entry) {
- if (entry->GetSize() >= size && entry->GetAlignment() == alignment) {
- return entry->GetOffset();
- }
- Unregister(entry);
- }
- }
+OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
+ std::size_t stream_size)
+ : VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer>{
+ rasterizer, system, std::make_unique<OGLStreamBuffer>(stream_size, true)} {}
- AlignBuffer(alignment);
- const GLintptr uploaded_offset = buffer_offset;
+OGLBufferCache::~OGLBufferCache() = default;
- if (!host_ptr) {
- return uploaded_offset;
- }
-
- std::memcpy(buffer_ptr, host_ptr, size);
- buffer_ptr += size;
- buffer_offset += size;
-
- if (cache) {
- auto entry = std::make_shared<CachedBufferEntry>(
- *memory_manager.GpuToCpuAddress(gpu_addr), size, uploaded_offset, alignment, host_ptr);
- Register(entry);
- }
-
- return uploaded_offset;
+OGLBuffer OGLBufferCache::CreateBuffer(std::size_t size) {
+ OGLBuffer buffer;
+ buffer.Create();
+ glNamedBufferData(buffer.handle, static_cast<GLsizeiptr>(size), nullptr, GL_DYNAMIC_DRAW);
+ return buffer;
}
-GLintptr OGLBufferCache::UploadHostMemory(const void* raw_pointer, std::size_t size,
- std::size_t alignment) {
- std::lock_guard lock{mutex};
- AlignBuffer(alignment);
- std::memcpy(buffer_ptr, raw_pointer, size);
- const GLintptr uploaded_offset = buffer_offset;
-
- buffer_ptr += size;
- buffer_offset += size;
- return uploaded_offset;
+const GLuint* OGLBufferCache::ToHandle(const OGLBuffer& buffer) {
+ return &buffer.handle;
}
-bool OGLBufferCache::Map(std::size_t max_size) {
- bool invalidate;
- std::tie(buffer_ptr, buffer_offset_base, invalidate) =
- stream_buffer.Map(static_cast<GLsizeiptr>(max_size), 4);
- buffer_offset = buffer_offset_base;
-
- if (invalidate) {
- InvalidateAll();
- }
- return invalidate;
+const GLuint* OGLBufferCache::GetEmptyBuffer(std::size_t) {
+ static const GLuint null_buffer = 0;
+ return &null_buffer;
}
-void OGLBufferCache::Unmap() {
- stream_buffer.Unmap(buffer_offset - buffer_offset_base);
+void OGLBufferCache::UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
+ const u8* data) {
+ glNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset),
+ static_cast<GLsizeiptr>(size), data);
}
-GLuint OGLBufferCache::GetHandle() const {
- return stream_buffer.GetHandle();
+void OGLBufferCache::DownloadBufferData(const OGLBuffer& buffer, std::size_t offset,
+ std::size_t size, u8* data) {
+ glGetNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset),
+ static_cast<GLsizeiptr>(size), data);
}
-void OGLBufferCache::AlignBuffer(std::size_t alignment) {
- // Align the offset, not the mapped pointer
- const GLintptr offset_aligned =
- static_cast<GLintptr>(Common::AlignUp(static_cast<std::size_t>(buffer_offset), alignment));
- buffer_ptr += offset_aligned - buffer_offset;
- buffer_offset = offset_aligned;
+void OGLBufferCache::CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst,
+ std::size_t src_offset, std::size_t dst_offset,
+ std::size_t size) {
+ glCopyNamedBufferSubData(src.handle, dst.handle, static_cast<GLintptr>(src_offset),
+ static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size));
}
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index f2347581b5..8c8ac4038e 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -4,80 +4,44 @@
#pragma once
-#include <cstddef>
#include <memory>
-#include <tuple>
#include "common/common_types.h"
+#include "video_core/buffer_cache.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
+namespace Core {
+class System;
+}
+
namespace OpenGL {
+class OGLStreamBuffer;
class RasterizerOpenGL;
-class CachedBufferEntry final : public RasterizerCacheObject {
-public:
- explicit CachedBufferEntry(VAddr cpu_addr, std::size_t size, GLintptr offset,
- std::size_t alignment, u8* host_ptr);
-
- VAddr GetCpuAddr() const override {
- return cpu_addr;
- }
-
- std::size_t GetSizeInBytes() const override {
- return size;
- }
-
- std::size_t GetSize() const {
- return size;
- }
-
- GLintptr GetOffset() const {
- return offset;
- }
-
- std::size_t GetAlignment() const {
- return alignment;
- }
-
-private:
- VAddr cpu_addr{};
- std::size_t size{};
- GLintptr offset{};
- std::size_t alignment{};
-};
-
-class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> {
+class OGLBufferCache final : public VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer> {
public:
- explicit OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size);
-
- /// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
- /// allocated.
- GLintptr UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
- bool cache = true);
+ explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
+ std::size_t stream_size);
+ ~OGLBufferCache();
- /// Uploads from a host memory. Returns host's buffer offset where it's been allocated.
- GLintptr UploadHostMemory(const void* raw_pointer, std::size_t size, std::size_t alignment = 4);
-
- bool Map(std::size_t max_size);
- void Unmap();
-
- GLuint GetHandle() const;
+ const GLuint* GetEmptyBuffer(std::size_t) override;
protected:
- void AlignBuffer(std::size_t alignment);
+ OGLBuffer CreateBuffer(std::size_t size) override;
+
+ const GLuint* ToHandle(const OGLBuffer& buffer) override;
- // We do not have to flush this cache as things in it are never modified by us.
- void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& object) override {}
+ void UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
+ const u8* data) override;
-private:
- OGLStreamBuffer stream_buffer;
+ void DownloadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
+ u8* data) override;
- u8* buffer_ptr = nullptr;
- GLintptr buffer_offset = 0;
- GLintptr buffer_offset_base = 0;
+ void CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst, std::size_t src_offset,
+ std::size_t dst_offset, std::size_t size) override;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index a48e14d2ee..6238ddaaa4 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -24,6 +24,7 @@ T GetInteger(GLenum pname) {
Device::Device() {
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
+ shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
has_variable_aoffi = TestVariableAoffi();
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 8c8c937600..939edb4401 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -18,6 +18,10 @@ public:
return uniform_buffer_alignment;
}
+ std::size_t GetShaderStorageBufferAlignment() const {
+ return shader_storage_alignment;
+ }
+
u32 GetMaxVertexAttributes() const {
return max_vertex_attributes;
}
@@ -39,6 +43,7 @@ private:
static bool TestComponentIndexingBug();
std::size_t uniform_buffer_alignment{};
+ std::size_t shader_storage_alignment{};
u32 max_vertex_attributes{};
u32 max_varyings{};
bool has_variable_aoffi{};
diff --git a/src/video_core/renderer_opengl/gl_global_cache.cpp b/src/video_core/renderer_opengl/gl_global_cache.cpp
deleted file mode 100644
index d5e385151f..0000000000
--- a/src/video_core/renderer_opengl/gl_global_cache.cpp
+++ /dev/null
@@ -1,102 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <glad/glad.h>
-
-#include "common/logging/log.h"
-#include "core/core.h"
-#include "video_core/memory_manager.h"
-#include "video_core/renderer_opengl/gl_global_cache.h"
-#include "video_core/renderer_opengl/gl_rasterizer.h"
-#include "video_core/renderer_opengl/gl_shader_decompiler.h"
-#include "video_core/renderer_opengl/utils.h"
-
-namespace OpenGL {
-
-CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size)
- : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, host_ptr{host_ptr}, size{size},
- max_size{max_size} {
- buffer.Create();
- LabelGLObject(GL_BUFFER, buffer.handle, cpu_addr, "GlobalMemory");
-}
-
-CachedGlobalRegion::~CachedGlobalRegion() = default;
-
-void CachedGlobalRegion::Reload(u32 size_) {
- size = size_;
- if (size > max_size) {
- size = max_size;
- LOG_CRITICAL(HW_GPU, "Global region size {} exceeded the supported size {}!", size_,
- max_size);
- }
- glNamedBufferData(buffer.handle, size, host_ptr, GL_STREAM_DRAW);
-}
-
-void CachedGlobalRegion::Flush() {
- LOG_DEBUG(Render_OpenGL, "Flushing {} bytes to CPU memory address 0x{:16}", size, cpu_addr);
- glGetNamedBufferSubData(buffer.handle, 0, static_cast<GLsizeiptr>(size), host_ptr);
-}
-
-GlobalRegion GlobalRegionCacheOpenGL::TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const {
- const auto search{reserve.find(addr)};
- if (search == reserve.end()) {
- return {};
- }
- return search->second;
-}
-
-GlobalRegion GlobalRegionCacheOpenGL::GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr,
- u32 size) {
- GlobalRegion region{TryGetReservedGlobalRegion(ToCacheAddr(host_ptr), size)};
- if (!region) {
- // No reserved surface available, create a new one and reserve it
- auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
- const auto cpu_addr{memory_manager.GpuToCpuAddress(addr)};
- ASSERT(cpu_addr);
-
- region = std::make_shared<CachedGlobalRegion>(*cpu_addr, host_ptr, size, max_ssbo_size);
- ReserveGlobalRegion(region);
- }
- region->Reload(size);
- return region;
-}
-
-void GlobalRegionCacheOpenGL::ReserveGlobalRegion(GlobalRegion region) {
- reserve.insert_or_assign(region->GetCacheAddr(), std::move(region));
-}
-
-GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
- : RasterizerCache{rasterizer} {
- GLint max_ssbo_size_;
- glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_ssbo_size_);
- max_ssbo_size = static_cast<u32>(max_ssbo_size_);
-}
-
-GlobalRegion GlobalRegionCacheOpenGL::GetGlobalRegion(
- const GLShader::GlobalMemoryEntry& global_region,
- Tegra::Engines::Maxwell3D::Regs::ShaderStage stage) {
- std::lock_guard lock{mutex};
-
- auto& gpu{Core::System::GetInstance().GPU()};
- auto& memory_manager{gpu.MemoryManager()};
- const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
- const auto addr{cbufs.const_buffers[global_region.GetCbufIndex()].address +
- global_region.GetCbufOffset()};
- const auto actual_addr{memory_manager.Read<u64>(addr)};
- const auto size{memory_manager.Read<u32>(addr + 8)};
-
- // Look up global region in the cache based on address
- const auto& host_ptr{memory_manager.GetPointer(actual_addr)};
- GlobalRegion region{TryGet(host_ptr)};
-
- if (!region) {
- // No global region found - create a new one
- region = GetUncachedGlobalRegion(actual_addr, host_ptr, size);
- Register(region);
- }
-
- return region;
-}
-
-} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_global_cache.h b/src/video_core/renderer_opengl/gl_global_cache.h
deleted file mode 100644
index 2d467a2401..0000000000
--- a/src/video_core/renderer_opengl/gl_global_cache.h
+++ /dev/null
@@ -1,82 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include <unordered_map>
-
-#include <glad/glad.h>
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "video_core/engines/maxwell_3d.h"
-#include "video_core/rasterizer_cache.h"
-#include "video_core/renderer_opengl/gl_resource_manager.h"
-
-namespace OpenGL {
-
-namespace GLShader {
-class GlobalMemoryEntry;
-}
-
-class RasterizerOpenGL;
-class CachedGlobalRegion;
-using GlobalRegion = std::shared_ptr<CachedGlobalRegion>;
-
-class CachedGlobalRegion final : public RasterizerCacheObject {
-public:
- explicit CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size);
- ~CachedGlobalRegion();
-
- VAddr GetCpuAddr() const override {
- return cpu_addr;
- }
-
- std::size_t GetSizeInBytes() const override {
- return size;
- }
-
- /// Gets the GL program handle for the buffer
- GLuint GetBufferHandle() const {
- return buffer.handle;
- }
-
- /// Reloads the global region from guest memory
- void Reload(u32 size_);
-
- void Flush();
-
-private:
- VAddr cpu_addr{};
- u8* host_ptr{};
- u32 size{};
- u32 max_size{};
-
- OGLBuffer buffer;
-};
-
-class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> {
-public:
- explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer);
-
- /// Gets the current specified shader stage program
- GlobalRegion GetGlobalRegion(const GLShader::GlobalMemoryEntry& descriptor,
- Tegra::Engines::Maxwell3D::Regs::ShaderStage stage);
-
-protected:
- void FlushObjectInner(const GlobalRegion& object) override {
- object->Flush();
- }
-
-private:
- GlobalRegion TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const;
- GlobalRegion GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, u32 size);
- void ReserveGlobalRegion(GlobalRegion region);
-
- std::unordered_map<CacheAddr, GlobalRegion> reserve;
- u32 max_ssbo_size{};
-};
-
-} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f45a3c5efc..0bb5c068c3 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -20,6 +20,7 @@
#include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
@@ -80,11 +81,25 @@ struct DrawParameters {
}
};
+static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
+ const GLShader::ConstBufferEntry& entry) {
+ if (!entry.IsIndirect()) {
+ return entry.GetSize();
+ }
+
+ if (buffer.size > Maxwell::MaxConstBufferSize) {
+ LOG_WARNING(Render_OpenGL, "Indirect constbuffer size {} exceeds maximum {}", buffer.size,
+ Maxwell::MaxConstBufferSize);
+ return Maxwell::MaxConstBufferSize;
+ }
+
+ return buffer.size;
+}
+
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info)
: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
- global_cache{*this}, system{system}, screen_info{info},
- buffer_cache(*this, STREAM_BUFFER_SIZE) {
+ system{system}, screen_info{info}, buffer_cache{*this, system, STREAM_BUFFER_SIZE} {
OpenGLState::ApplyDefaultState();
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
@@ -129,8 +144,6 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
state.draw.vertex_array = vao;
state.ApplyVertexArrayState();
- glVertexArrayElementBuffer(vao, buffer_cache.GetHandle());
-
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
// Enables the first 16 vertex attributes always, as we don't know which ones are actually
// used until shader time. Note, Tegra technically supports 32, but we're capping this to 16
@@ -197,11 +210,11 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
ASSERT(end > start);
const u64 size = end - start + 1;
- const GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size);
+ const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size);
// Bind the vertex array to the buffer at the current offset.
- glVertexArrayVertexBuffer(vao, index, buffer_cache.GetHandle(), vertex_buffer_offset,
- vertex_array.stride);
+ vertex_array_pushbuffer.SetVertexBuffer(index, vertex_buffer, vertex_buffer_offset,
+ vertex_array.stride);
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
// Enable vertex buffer instancing with the specified divisor.
@@ -215,7 +228,19 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
gpu.dirty_flags.vertex_array.reset();
}
-DrawParameters RasterizerOpenGL::SetupDraw() {
+GLintptr RasterizerOpenGL::SetupIndexBuffer() {
+ if (accelerate_draw != AccelDraw::Indexed) {
+ return 0;
+ }
+ MICROPROFILE_SCOPE(OpenGL_Index);
+ const auto& regs = system.GPU().Maxwell3D().regs;
+ const std::size_t size = CalculateIndexBufferSize();
+ const auto [buffer, offset] = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size);
+ vertex_array_pushbuffer.SetIndexBuffer(buffer);
+ return offset;
+}
+
+DrawParameters RasterizerOpenGL::SetupDraw(GLintptr index_buffer_offset) {
const auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
@@ -227,11 +252,9 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
if (is_indexed) {
- MICROPROFILE_SCOPE(OpenGL_Index);
params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
params.count = regs.index_array.count;
- params.index_buffer_offset =
- buffer_cache.UploadMemory(regs.index_array.IndexStart(), CalculateIndexBufferSize());
+ params.index_buffer_offset = index_buffer_offset;
params.base_vertex = static_cast<GLint>(regs.vb_element_base);
} else {
params.count = regs.vertex_buffer.count;
@@ -247,10 +270,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
BaseBindings base_bindings;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
- // Prepare packed bindings
- bind_ubo_pushbuffer.Setup(base_bindings.cbuf);
- bind_ssbo_pushbuffer.Setup(base_bindings.gmem);
-
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
const auto& shader_config = gpu.regs.shader_config[index];
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
@@ -271,12 +290,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
GLShader::MaxwellUniformData ubo{};
ubo.SetFromRegs(gpu, stage);
- const GLintptr offset =
+ const auto [buffer, offset] =
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
// Bind the emulation info buffer
- bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset,
- static_cast<GLsizeiptr>(sizeof(ubo)));
+ bind_ubo_pushbuffer.Push(buffer, offset, static_cast<GLsizeiptr>(sizeof(ubo)));
Shader shader{shader_cache.GetStageProgram(program)};
@@ -321,9 +339,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
base_bindings = next_bindings;
}
- bind_ubo_pushbuffer.Bind();
- bind_ssbo_pushbuffer.Bind();
-
SyncClipEnabled(clip_distances);
gpu.dirty_flags.shaders = false;
@@ -634,26 +649,46 @@ void RasterizerOpenGL::DrawArrays() {
Maxwell::MaxShaderStage;
// Add space for at least 18 constant buffers
- buffer_size +=
- Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
+ buffer_size += Maxwell::MaxConstBuffers *
+ (Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
- const bool invalidate = buffer_cache.Map(buffer_size);
- if (invalidate) {
- // As all cached buffers are invalidated, we need to recheck their state.
- gpu.dirty_flags.vertex_array.set();
- }
+ // Prepare the vertex array.
+ buffer_cache.Map(buffer_size);
+ // Prepare vertex array format.
const GLuint vao = SetupVertexFormat();
+ vertex_array_pushbuffer.Setup(vao);
+
+ // Upload vertex and index data.
SetupVertexBuffer(vao);
+ const GLintptr index_buffer_offset = SetupIndexBuffer();
- DrawParameters params = SetupDraw();
+ // Setup draw parameters. It will automatically choose what glDraw* method to use.
+ const DrawParameters params = SetupDraw(index_buffer_offset);
+
+ // Prepare packed bindings.
+ bind_ubo_pushbuffer.Setup(0);
+ bind_ssbo_pushbuffer.Setup(0);
+
+ // Setup shaders and their used resources.
texture_cache.GuardSamplers(true);
SetupShaders(params.primitive_mode);
texture_cache.GuardSamplers(false);
ConfigureFramebuffers(state);
- buffer_cache.Unmap();
+ // Signal the buffer cache that we are not going to upload more things.
+ const bool invalidate = buffer_cache.Unmap();
+
+ // Now that we are no longer uploading data, we can safely bind the buffers to OpenGL.
+ vertex_array_pushbuffer.Bind();
+ bind_ubo_pushbuffer.Bind();
+ bind_ssbo_pushbuffer.Bind();
+
+ if (invalidate) {
+ // As all cached buffers are invalidated, we need to recheck their state.
+ gpu.dirty_flags.vertex_array.set();
+ }
shader_program_manager->ApplyTo(state);
state.Apply();
@@ -675,7 +710,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
return;
}
texture_cache.FlushRegion(addr, size);
- global_cache.FlushRegion(addr, size);
+ buffer_cache.FlushRegion(addr, size);
}
void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
@@ -685,7 +720,6 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
}
texture_cache.InvalidateRegion(addr, size);
shader_cache.InvalidateRegion(addr, size);
- global_cache.InvalidateRegion(addr, size);
buffer_cache.InvalidateRegion(addr, size);
}
@@ -696,6 +730,10 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
InvalidateRegion(addr, size);
}
+void RasterizerOpenGL::TickFrame() {
+ buffer_cache.TickFrame();
+}
+
bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) {
@@ -739,11 +777,9 @@ void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::Sh
MICROPROFILE_SCOPE(OpenGL_UBO);
const auto stage_index = static_cast<std::size_t>(stage);
const auto& shader_stage = system.GPU().Maxwell3D().state.shader_stages[stage_index];
- const auto& entries = shader->GetShaderEntries().const_buffers;
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
- for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
- const auto& entry = entries[bindpoint];
+ for (const auto& entry : shader->GetShaderEntries().const_buffers) {
SetupConstBuffer(shader_stage.const_buffers[entry.GetIndex()], entry);
}
}
@@ -752,46 +788,34 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
const GLShader::ConstBufferEntry& entry) {
if (!buffer.enabled) {
// Set values to zero to unbind buffers
- bind_ubo_pushbuffer.Push(0, 0, 0);
+ bind_ubo_pushbuffer.Push(buffer_cache.GetEmptyBuffer(sizeof(float)), 0, sizeof(float));
return;
}
- std::size_t size;
- if (entry.IsIndirect()) {
- // Buffer is accessed indirectly, so upload the entire thing
- size = buffer.size;
-
- if (size > MaxConstbufferSize) {
- LOG_WARNING(Render_OpenGL, "Indirect constbuffer size {} exceeds maximum {}", size,
- MaxConstbufferSize);
- size = MaxConstbufferSize;
- }
- } else {
- // Buffer is accessed directly, upload just what we use
- size = entry.GetSize();
- }
-
// Align the actual size so it ends up being a multiple of vec4 to meet the OpenGL std140
// UBO alignment requirements.
- size = Common::AlignUp(size, sizeof(GLvec4));
- ASSERT_MSG(size <= MaxConstbufferSize, "Constant buffer is too big");
+ const std::size_t size = Common::AlignUp(GetConstBufferSize(buffer, entry), sizeof(GLvec4));
- const std::size_t alignment = device.GetUniformBufferAlignment();
- const GLintptr offset = buffer_cache.UploadMemory(buffer.address, size, alignment);
- bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset, size);
+ const auto alignment = device.GetUniformBufferAlignment();
+ const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment);
+ bind_ubo_pushbuffer.Push(cbuf, offset, size);
}
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader) {
- const auto& entries = shader->GetShaderEntries().global_memory_entries;
- for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
- const auto& entry{entries[bindpoint]};
- const auto& region{global_cache.GetGlobalRegion(entry, stage)};
- if (entry.IsWritten()) {
- region->MarkAsModified(true, global_cache);
- }
- bind_ssbo_pushbuffer.Push(region->GetBufferHandle(), 0,
- static_cast<GLsizeiptr>(region->GetSizeInBytes()));
+ auto& gpu{system.GPU()};
+ auto& memory_manager{gpu.MemoryManager()};
+ const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
+ const auto alignment{device.GetShaderStorageBufferAlignment()};
+
+ for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
+ const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
+ const auto actual_addr{memory_manager.Read<u64>(addr)};
+ const auto size{memory_manager.Read<u32>(addr + 8)};
+
+ const auto [ssbo, buffer_offset] =
+ buffer_cache.UploadMemory(actual_addr, size, alignment, true, entry.IsWritten());
+ bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index d238c12577..40b571d586 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -24,7 +24,6 @@
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
-#include "video_core/renderer_opengl/gl_global_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_sampler_cache.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
@@ -63,6 +62,7 @@ public:
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
+ void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) override;
@@ -73,11 +73,6 @@ public:
void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
- /// Maximum supported size that a constbuffer can have in bytes.
- static constexpr std::size_t MaxConstbufferSize = 0x10000;
- static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
- "The maximum size of a constbuffer must be a multiple of the size of GLvec4");
-
private:
struct FramebufferConfigState {
bool using_color_fb{};
@@ -191,7 +186,6 @@ private:
TextureCacheOpenGL texture_cache;
ShaderCacheOpenGL shader_cache;
- GlobalRegionCacheOpenGL global_cache;
SamplerCacheOpenGL sampler_cache;
FramebufferCacheOpenGL framebuffer_cache;
@@ -210,6 +204,7 @@ private:
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
+ VertexArrayPushBuffer vertex_array_pushbuffer;
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
@@ -222,7 +217,9 @@ private:
void SetupVertexBuffer(GLuint vao);
- DrawParameters SetupDraw();
+ GLintptr SetupIndexBuffer();
+
+ DrawParameters SetupDraw(GLintptr index_buffer_offset);
void SetupShaders(GLenum primitive_mode);
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index bfc975a04d..47cc2011fe 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -46,7 +46,7 @@ using TextureArgument = std::pair<Type, Node>;
using TextureIR = std::variant<TextureAoffi, TextureArgument>;
constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
- static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float));
+ static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
class ShaderWriter {
public:
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index b142521ecc..9ecdddb0d9 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -101,7 +101,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
RendererOpenGL::~RendererOpenGL() = default;
-/// Swap buffers (render frame)
void RendererOpenGL::SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
@@ -130,6 +129,8 @@ void RendererOpenGL::SwapBuffers(
DrawScreen(render_window.GetFramebufferLayout());
+ rasterizer->TickFrame();
+
render_window.SwapBuffers();
}
@@ -262,7 +263,6 @@ void RendererOpenGL::CreateRasterizer() {
if (rasterizer) {
return;
}
- // Initialize sRGB Usage
OpenGLState::ClearsRGBUsed();
rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info);
}
diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp
index 68c36988dd..c504a2c1aa 100644
--- a/src/video_core/renderer_opengl/utils.cpp
+++ b/src/video_core/renderer_opengl/utils.cpp
@@ -13,29 +13,67 @@
namespace OpenGL {
+VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
+
+VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
+
+void VertexArrayPushBuffer::Setup(GLuint vao_) {
+ vao = vao_;
+ index_buffer = nullptr;
+ vertex_buffers.clear();
+}
+
+void VertexArrayPushBuffer::SetIndexBuffer(const GLuint* buffer) {
+ index_buffer = buffer;
+}
+
+void VertexArrayPushBuffer::SetVertexBuffer(GLuint binding_index, const GLuint* buffer,
+ GLintptr offset, GLsizei stride) {
+ vertex_buffers.push_back(Entry{binding_index, buffer, offset, stride});
+}
+
+void VertexArrayPushBuffer::Bind() {
+ if (index_buffer) {
+ glVertexArrayElementBuffer(vao, *index_buffer);
+ }
+
+ // TODO(Rodrigo): Find a way to ARB_multi_bind this
+ for (const auto& entry : vertex_buffers) {
+ glVertexArrayVertexBuffer(vao, entry.binding_index, *entry.buffer, entry.offset,
+ entry.stride);
+ }
+}
+
BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
void BindBuffersRangePushBuffer::Setup(GLuint first_) {
first = first_;
- buffers.clear();
+ buffer_pointers.clear();
offsets.clear();
sizes.clear();
}
-void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr size) {
- buffers.push_back(buffer);
+void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) {
+ buffer_pointers.push_back(buffer);
offsets.push_back(offset);
sizes.push_back(size);
}
-void BindBuffersRangePushBuffer::Bind() const {
- const std::size_t count{buffers.size()};
+void BindBuffersRangePushBuffer::Bind() {
+ // Ensure sizes are valid.
+ const std::size_t count{buffer_pointers.size()};
DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
if (count == 0) {
return;
}
+
+ // Dereference buffers.
+ buffers.resize(count);
+ std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(),
+ [](const GLuint* pointer) { return *pointer; });
+
glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
sizes.data());
}
diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h
index 4a752f3b49..6c2b455466 100644
--- a/src/video_core/renderer_opengl/utils.h
+++ b/src/video_core/renderer_opengl/utils.h
@@ -11,20 +11,49 @@
namespace OpenGL {
-class BindBuffersRangePushBuffer {
+class VertexArrayPushBuffer final {
public:
- BindBuffersRangePushBuffer(GLenum target);
+ explicit VertexArrayPushBuffer();
+ ~VertexArrayPushBuffer();
+
+ void Setup(GLuint vao_);
+
+ void SetIndexBuffer(const GLuint* buffer);
+
+ void SetVertexBuffer(GLuint binding_index, const GLuint* buffer, GLintptr offset,
+ GLsizei stride);
+
+ void Bind();
+
+private:
+ struct Entry {
+ GLuint binding_index{};
+ const GLuint* buffer{};
+ GLintptr offset{};
+ GLsizei stride{};
+ };
+
+ GLuint vao{};
+ const GLuint* index_buffer{};
+ std::vector<Entry> vertex_buffers;
+};
+
+class BindBuffersRangePushBuffer final {
+public:
+ explicit BindBuffersRangePushBuffer(GLenum target);
~BindBuffersRangePushBuffer();
void Setup(GLuint first_);
- void Push(GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size);
- void Bind() const;
+ void Bind();
private:
- GLenum target;
- GLuint first;
+ GLenum target{};
+ GLuint first{};
+ std::vector<const GLuint*> buffer_pointers;
+
std::vector<GLuint> buffers;
std::vector<GLintptr> offsets;
std::vector<GLsizeiptr> sizes;