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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-09 23:33:48 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:35 -0400
commit15bdd27cac4a0b1e6cd168272dc337cd685ef144 (patch)
treeae1d5c1a93bfc500e3603cb4fad8318676a13f1d /src/video_core/shader_environment.cpp
parent7eaa74ad235b669608debaf3583af94bd675b6c6 (diff)
shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
Diffstat (limited to 'src/video_core/shader_environment.cpp')
-rw-r--r--src/video_core/shader_environment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp
index c93174519d..a7a57a36fb 100644
--- a/src/video_core/shader_environment.cpp
+++ b/src/video_core/shader_environment.cpp
@@ -69,7 +69,7 @@ u32 GenericEnvironment::TextureBoundBuffer() const {
}
u32 GenericEnvironment::LocalMemorySize() const {
- return local_memory_size;
+ return local_memory_size + sph.common3.shader_local_memory_crs_size;
}
u32 GenericEnvironment::SharedMemorySize() const {