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authorKelebek1 <eeeedddccc@hotmail.co.uk>2023-05-23 14:45:54 +0100
committerKelebek1 <eeeedddccc@hotmail.co.uk>2023-06-22 08:05:10 +0100
commit5da70f719703084482933e103e561cc98163f370 (patch)
tree1926842ed2b90bf92b89cec6a314bb28c7287fe9 /src/video_core/shader_cache.cpp
parente3122c5b468fd59b7eded5a3a7300643d05616bc (diff)
Remove memory allocations in some hot paths
Diffstat (limited to 'src/video_core/shader_cache.cpp')
-rw-r--r--src/video_core/shader_cache.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp
index c5213875b7..4db948b6d4 100644
--- a/src/video_core/shader_cache.cpp
+++ b/src/video_core/shader_cache.cpp
@@ -151,11 +151,9 @@ void ShaderCache::RemovePendingShaders() {
marked_for_removal.erase(std::unique(marked_for_removal.begin(), marked_for_removal.end()),
marked_for_removal.end());
- std::vector<ShaderInfo*> removed_shaders;
- removed_shaders.reserve(marked_for_removal.size());
+ boost::container::small_vector<ShaderInfo*, 16> removed_shaders;
std::scoped_lock lock{lookup_mutex};
-
for (Entry* const entry : marked_for_removal) {
removed_shaders.push_back(entry->data);