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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-12-17 14:09:02 -0800 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-25 18:53:24 -0800 |
commit | 9ea5eacf919c8c257f8c5fda65e5fac2b6adee07 (patch) | |
tree | c62ade75473e8db7110f4528c40bb32f0be03684 /src/video_core/shader/shader.cpp | |
parent | 1a2acc3baae01b9469ee97333c2ec4d58c8a0b91 (diff) |
Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
Diffstat (limited to 'src/video_core/shader/shader.cpp')
-rw-r--r-- | src/video_core/shader/shader.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index b30dae476b..1662b5d387 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -76,9 +76,6 @@ void UnitState::LoadInputVertex(const InputVertex& input, int num_attributes) { for (int i = 0; i < num_attributes; i++) registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; - - conditional_code[0] = false; - conditional_code[1] = false; } MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); |