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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-12-18 23:42:29 -0800
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-01-29 21:31:38 -0800
commit8ed9f9d49f716487f14736c48a7850129a5910ba (patch)
tree6726dd4b1a8618a7bd76b3d8fac7069ac65ca410 /src/video_core/shader/shader.cpp
parentd36ec905b1d9536198e584915024ed65f0342ab2 (diff)
VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
This also fixes a long-standing but neverthless harmless memory corruption bug, whech the padding of the OutputVertex struct would get corrupted by unused attributes.
Diffstat (limited to 'src/video_core/shader/shader.cpp')
-rw-r--r--src/video_core/shader/shader.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 99a22c2dd7..2c6e45ac4b 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -22,23 +22,28 @@ namespace Shader {
OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer& input) {
// Setup output data
- OutputVertex ret;
+ union {
+ OutputVertex ret{};
+ std::array<float24, 24> vertex_slots;
+ };
+ static_assert(sizeof(vertex_slots) <= sizeof(ret), "Struct and array have different sizes.");
unsigned int num_attributes = regs.vs_output_total;
+ ASSERT(num_attributes <= 7);
for (unsigned int i = 0; i < num_attributes; ++i) {
const auto& output_register_map = regs.vs_output_attributes[i];
- u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y,
- output_register_map.map_z, output_register_map.map_w};
+ Regs::VSOutputAttributes::Semantic semantics[4] = {
+ output_register_map.map_x, output_register_map.map_y, output_register_map.map_z,
+ output_register_map.map_w};
for (unsigned comp = 0; comp < 4; ++comp) {
- float24* out = ((float24*)&ret) + semantics[comp];
- if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
+ Regs::VSOutputAttributes::Semantic semantic = semantics[comp];
+ float24* out = &vertex_slots[semantic];
+ if (semantic < vertex_slots.size()) {
*out = input.attr[i][comp];
- } else {
- // Zero output so that attributes which aren't output won't have denormals in them,
- // which would slow us down later.
- memset(out, 0, sizeof(*out));
+ } else if (semantic != Regs::VSOutputAttributes::INVALID) {
+ LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic);
}
}
}