diff options
author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-12-18 23:42:29 -0800 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-29 21:31:38 -0800 |
commit | 8ed9f9d49f716487f14736c48a7850129a5910ba (patch) | |
tree | 6726dd4b1a8618a7bd76b3d8fac7069ac65ca410 /src/video_core/shader/shader.cpp | |
parent | d36ec905b1d9536198e584915024ed65f0342ab2 (diff) |
VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
Diffstat (limited to 'src/video_core/shader/shader.cpp')
-rw-r--r-- | src/video_core/shader/shader.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 99a22c2dd7..2c6e45ac4b 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -22,23 +22,28 @@ namespace Shader { OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer& input) { // Setup output data - OutputVertex ret; + union { + OutputVertex ret{}; + std::array<float24, 24> vertex_slots; + }; + static_assert(sizeof(vertex_slots) <= sizeof(ret), "Struct and array have different sizes."); unsigned int num_attributes = regs.vs_output_total; + ASSERT(num_attributes <= 7); for (unsigned int i = 0; i < num_attributes; ++i) { const auto& output_register_map = regs.vs_output_attributes[i]; - u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y, - output_register_map.map_z, output_register_map.map_w}; + Regs::VSOutputAttributes::Semantic semantics[4] = { + output_register_map.map_x, output_register_map.map_y, output_register_map.map_z, + output_register_map.map_w}; for (unsigned comp = 0; comp < 4; ++comp) { - float24* out = ((float24*)&ret) + semantics[comp]; - if (semantics[comp] != Regs::VSOutputAttributes::INVALID) { + Regs::VSOutputAttributes::Semantic semantic = semantics[comp]; + float24* out = &vertex_slots[semantic]; + if (semantic < vertex_slots.size()) { *out = input.attr[i][comp]; - } else { - // Zero output so that attributes which aren't output won't have denormals in them, - // which would slow us down later. - memset(out, 0, sizeof(*out)); + } else if (semantic != Regs::VSOutputAttributes::INVALID) { + LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic); } } } |