diff options
author | Lioncash <mathew1800@gmail.com> | 2018-08-10 18:39:37 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-08-10 19:00:09 -0400 |
commit | 20c2928c2b157b8a322a128732cd00cabbfa9d6d (patch) | |
tree | f7db86f1b27135d7cc352c6eb5de4f2949d7e0f4 /src/video_core/renderer_base.cpp | |
parent | f380496728695aca47db98b59f9031c3b9c2e553 (diff) |
video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
Diffstat (limited to 'src/video_core/renderer_base.cpp')
-rw-r--r-- | src/video_core/renderer_base.cpp | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp index 3ca3502433..e87016429d 100644 --- a/src/video_core/renderer_base.cpp +++ b/src/video_core/renderer_base.cpp @@ -4,18 +4,23 @@ #include <memory> #include "core/frontend/emu_window.h" +#include "core/settings.h" #include "video_core/renderer_base.h" #include "video_core/renderer_opengl/gl_rasterizer.h" namespace VideoCore { -RendererBase::RendererBase(EmuWindow& window) : render_window{window} {} +RendererBase::RendererBase(EmuWindow& window) : render_window{window} { + RefreshBaseSettings(); +} + RendererBase::~RendererBase() = default; -void RendererBase::UpdateCurrentFramebufferLayout() { - const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout(); +void RendererBase::RefreshBaseSettings() { + RefreshRasterizerSetting(); + UpdateCurrentFramebufferLayout(); - render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height); + renderer_settings.use_framelimiter = Settings::values.toggle_framelimit; } void RendererBase::RefreshRasterizerSetting() { @@ -24,4 +29,10 @@ void RendererBase::RefreshRasterizerSetting() { } } +void RendererBase::UpdateCurrentFramebufferLayout() { + const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout(); + + render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height); +} + } // namespace VideoCore |